hppeng
1e4ebee975
First iteration blazing fast sp engine
2022-07-17 20:44:00 -07:00
hppeng
3e9414ef1e
Revert Map changes for big maps... use only for small object-like things
2022-07-17 16:34:54 -05:00
hppeng
da6a422d79
Change ingred and item Map
s to plain object access
2022-07-17 15:10:50 -05:00
hppeng
efad0b5fdd
Use direct property access to speed everything up
2022-07-17 03:38:12 -05:00
hppeng
6ba2383e2f
Add debugging printouts to skillpoint computation and overall compute
2022-07-16 22:47:19 -07:00
touhoku
dc5be9c2cf
move ragna/fortitude boosts to active boosts
...
split war scream damage / dr
hrhvhrhvhhrvrh
deez nuts uh still needs minify on index_full
2022-07-16 18:43:57 -07:00
hppeng-wynn
784080e943
Merge pull request #124 from hppeng-wynn/img-compress
...
Update credits, fix double atree load bug, compress a bunch of pngs
2022-07-13 12:44:26 -07:00
hppeng
c1ab8fe8ae
Minify index.html, remove dead code (rip wynnatlas mini) in builder.js, move some encode/decode specific stuff to build_encode_decode.js
2022-07-13 00:37:31 -07:00
hppeng
2cb29de169
Update credits, fix double atree load bug, compress a bunch of pngs
2022-07-12 23:16:13 -07:00
hppeng
7d2626d1dc
Merge branch 'atree' into weapon-powder-optimization
2022-07-11 19:57:24 -07:00
hppeng
dc8973a73f
Don't reload atree when build changes, only when player class changes
...
for some reason `atree-merge` node was depending on build instead of `player-class` node, which auto caches things.
Also first time debugging compute graph using `builder/doc.html`! epic success
2022-07-11 06:15:53 -07:00
hppeng
dc04101dde
Fix blockers highlighting
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whooo
2022-07-11 02:03:42 -07:00
touhoku-wynn
64ef7ee25b
Update builder_graph.js
2022-07-10 19:56:15 -07:00
hppeng
e37c4696e0
Misc bugfixes in #bug-reports
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biggest one is prolly implementing spell-part-specific damage mult
2022-07-09 03:09:50 -07:00
hppeng-wynn
3af9f868c5
Merge pull request #87 from hppeng-wynn/atree_active_box
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Atree active box
2022-07-08 17:49:54 -07:00
hppeng-wynn
bacc98b003
Merge pull request #90 from hppeng-wynn/powder-acc-fix
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Fix crafted accessories apparently
2022-07-08 17:43:20 -07:00
hppeng
c5191cfe99
Merge branch 'atree' into atree_active_box
2022-07-08 17:29:40 -07:00
hppeng
adc90821e6
Fix crafted accessories apparently
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....
..
stupid
2022-07-07 23:18:58 -07:00
hppeng
e6a55afc4c
Split up basaltic trap
2022-07-07 22:51:38 -07:00
hppeng
70c117261d
Reworked master modifiers; working sliders
2022-07-07 22:28:46 -07:00
hppeng
5b6c957e76
Working scaling abils, sliders not hooked up yet
...
also fixed burning heart scaling
2022-07-07 19:44:57 -07:00
hppeng
a28c75e177
More setup for sliders/raw stat; fix defMultiplier (base def not fixed yet)
...
we should really unify the multiplicative effect checking -- this is kinda stupid
2022-07-07 16:13:26 -07:00
hppeng
148d51924e
Migrate armor powder sliders to use new slider util functions
2022-07-06 19:44:51 -07:00
hppeng
dd3d7f128d
No more infinite powders
2022-07-06 01:06:24 -07:00
hppeng
e4d7a42a50
Remove prints
2022-07-05 23:51:16 -07:00
hppeng
8d077b3b4b
Implement int and costs jankily
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also fix rounding jankily with -cost items
2022-07-05 23:43:44 -07:00
hppeng
5391b08b37
Declare skillpoint final multipliers in a good place
2022-07-05 20:42:36 -07:00
hppeng
98d2486ceb
More misc fixes
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Make builder not barf with classes without atree (to reduce confusion)
Skillpoint %effect changes (def/agi, ehp calc)
2022-07-05 00:51:58 -07:00
hppeng
97ea17565a
More misc fix
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Bump db version (forgot to do in last commit)
Guardian angels + more shields works now
2022-07-04 21:39:35 -07:00
hppeng
0ac8998a76
Fix bugs in #bug-reports
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defense mult working correctly
rejuv skin has 5 pally req
2022-07-04 12:33:17 -07:00
hppeng
8663efccf7
HOTFIX: fix computeNode bad behavior with markDirty
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was always doing dusty update
2022-07-01 01:35:20 -07:00
hppeng
b13cf0499d
ComputeNode subclass that will defer updates if its value did not change
2022-06-30 22:22:15 -07:00
hppeng
53f502b96d
Bugfix pt. 2: Totals now are evaluated in second round
2022-06-30 20:44:26 -07:00
hppeng
19134d3ab1
Merge branch 'atree' into UI_test
2022-06-30 20:15:17 -07:00
hppeng
0976fff43a
Working atree encoder and decoder
2022-06-30 08:03:41 -07:00
hppeng
ffc0d4b9b4
Atree error validation and input combining
2022-06-30 05:27:35 -07:00
hppeng
25102100ae
Pull info from abil tree; construct spell objects and render them
2022-06-28 23:23:27 -07:00
hppeng
259ffb2395
Begin working on abil merging framework... fix a bunch of mistakes in atree constants
2022-06-28 11:43:35 -07:00
hppeng
5106b7b681
HOTFIX: damage multipliers from potion effect not being registered
2022-06-27 01:41:13 -07:00
hppeng
3fb59494d9
Testing healing
2022-06-26 23:54:05 -07:00
hppeng
c7fd1c53f8
Internal spell representation overhaul
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Using new (more expressive) schema
Somehow made display code cleaner !!!
2022-06-26 23:42:00 -07:00
hppeng
581891116d
Fix a compute graph state update bug (double link), fix powder special display
2022-06-26 20:24:38 -07:00
hppeng
8ff0afa685
Begin atree integration
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also don't re-render the entire thing every time something changes -- local updates
2022-06-26 16:49:35 -07:00
hppeng
8b4fb7cb32
Merge branch 'UI_test' into atree
2022-06-26 05:45:13 -07:00
hppeng
379ebb8224
HOTFIX -- update "Original Value" skillpoint display
2022-06-26 05:44:10 -07:00
hppeng
1303c959b1
HOTFIX: remove const
from SumInputNode to allow default value fixing
2022-06-26 05:35:04 -07:00
hppeng
72999c3014
Fix set initial load
2022-06-26 05:18:23 -07:00
hppeng
762120d189
Fix tomes (for real...)
2022-06-26 04:12:04 -07:00
hppeng
aa9041bd01
Fix tome damage calculation...
2022-06-26 04:08:54 -07:00
hppeng
295e8f3e36
Fix damage calc... somewhat unify powder format
2022-06-26 03:14:31 -07:00