Add debugging printouts to skillpoint computation and overall compute
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104930c15b
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6ba2383e2f
6 changed files with 20 additions and 9 deletions
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@ -390,7 +390,12 @@ window.onerror = function(message, source, lineno, colno, error) {
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};
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(async function() {
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const start = Date.now();
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let load_promises = [ load_init(), load_ing_init(), load_tome_init() ];
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await Promise.all(load_promises);
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const codestart = Date.now();
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init();
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const end = Date.now();
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console.log(`builder calculation took ${(end-codestart)/ 1000} seconds.`);
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console.log(`builder total took ${(end-start)/ 1000} seconds.`);
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})();
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@ -1143,5 +1143,6 @@ function builder_graph_init() {
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// this will propagate the update to the `stat_agg_node`, and then to damage calc
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console.log("Set up graph");
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let INPUT_UPDATE = true;
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}
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@ -174,20 +174,24 @@ class ValueCheckComputeNode extends ComputeNode {
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}
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let INPUT_UPDATE = false;
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/**
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* Schedule a ComputeNode to be updated.
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*
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* @param node : ComputeNode to schedule an update for.
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*/
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function calcSchedule(node, timeout) {
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if (node.update_task !== null) {
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clearTimeout(node.update_task);
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if (INPUT_UPDATE) {
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if (node.update_task !== null) {
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clearTimeout(node.update_task);
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}
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node.mark_dirty();
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node.update_task = setTimeout(function() {
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node.update();
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node.update_task = null;
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}, timeout);
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}
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node.mark_dirty();
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node.update_task = setTimeout(function() {
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node.update();
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node.update_task = null;
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}, timeout);
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}
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class PrintNode extends ComputeNode {
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@ -254,5 +254,4 @@ function init_maps() {
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redirectMap.set(item.id, item.remapID);
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}
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}
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console.log(itemMap);
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}
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@ -232,5 +232,4 @@ function init_ing_maps() {
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recipeList.push(recipe["name"]);
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recipeIDMap.set(recipe["id"],recipe["name"]);
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}
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console.log(ingMap);
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}
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@ -1,4 +1,5 @@
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function calculate_skillpoints(equipment, weapon) {
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const start = Date.now();
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// Calculate equipment equipping order and required skillpoints.
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// Return value: [equip_order, best_skillpoints, final_skillpoints, best_total];
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let fixed = [];
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@ -205,5 +206,7 @@ function calculate_skillpoints(equipment, weapon) {
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// best_skillpoints: manually assigned (before any gear)
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// final_skillpoints: final totals (5 individ)
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// best_total: total skillpoints assigned (number)
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const end = Date.now();
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console.log(`skillpoint calculation took ${(end-start)/ 1000} seconds.`);
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return [equip_order, best_skillpoints, final_skillpoints, best_total, best_activeSetCounts];
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}
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