Update builder_graph.js
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@ -1007,6 +1007,9 @@ function builder_graph_init() {
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// Level input node.
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let level_input = new InputNode('level-input', document.getElementById('level-choice'));
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// linking to atree verification
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atree_render_active.link_to(level_input, 'level');
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// "Build" now only refers to equipment and level (no powders). Powders are injected before damage calculation / stat display.
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build_node = new BuildAssembleNode();
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