Revert Map changes for big maps... use only for small object-like things
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parent
ae1146aec1
commit
3e9414ef1e
12 changed files with 76 additions and 67 deletions
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@ -1,7 +1,7 @@
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let player_build;
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let build_powders;
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function getItemNameFromID(id) { return idMap[id]; }
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function getItemNameFromID(id) { return idMap.get(id); }
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function getTomeNameFromID(id) { return tomeIDMap.get(id); }
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function parsePowdering(powder_info) {
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@ -164,8 +164,8 @@ function init_autocomplete() {
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let item_arr = [];
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if (eq == 'weapon') {
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for (const weaponType of weapon_keys) {
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for (const weapon of itemLists[weaponType]) {
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let item_obj = itemMap[weapon];
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for (const weapon of itemLists.get(weaponType)) {
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let item_obj = itemMap.get(weapon);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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@ -176,8 +176,8 @@ function init_autocomplete() {
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}
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}
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} else {
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for (const item of itemLists[eq.replace(/[0-9]/g, '')]) {
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let item_obj = itemMap[item];
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for (const item of itemLists.get(eq.replace(/[0-9]/g, ''))) {
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let item_obj = itemMap.get(item);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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@ -220,7 +220,7 @@ function init_autocomplete() {
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class: "scaled-font search-item",
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selected: "dark-5",
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element: (item, data) => {
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item.classList.add(itemMap[data.value].tier);
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item.classList.add(itemMap.get(data.value).tier);
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},
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},
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events: {
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@ -390,15 +390,7 @@ window.onerror = function(message, source, lineno, colno, error) {
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};
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(async function() {
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const start = Date.now();
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let load_promises = [ load_init(), load_ing_init(), load_tome_init() ];
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await Promise.all(load_promises);
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const codestart = Date.now();
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init();
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const end = Date.now();
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const calc_str = `builder calculation took ${(end-codestart)/ 1000} seconds.`;
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const total_str = `builder total took ${(end-start)/ 1000} seconds.`;
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console.log(calc_str);
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console.log(total_str);
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document.getElementById('stack-box').textContent += calc_str + total_str;
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})();
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@ -154,7 +154,7 @@ class ItemInputNode extends InputNode {
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let item;
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if (item_text.slice(0, 3) == "CI-") { item = getCustomFromHash(item_text); }
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else if (item_text.slice(0, 3) == "CR-") { item = getCraftFromHash(item_text); }
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else if (itemMap[item_text]) { item = new Item(itemMap[item_text]); }
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else if (itemMap.has(item_text)) { item = new Item(itemMap.get(item_text)); }
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else if (tomeMap.has(item_text)) { item = new Item(tomeMap.get(item_text)); }
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if (item) {
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@ -1143,6 +1143,5 @@ function builder_graph_init() {
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// this will propagate the update to the `stat_agg_node`, and then to damage calc
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console.log("Set up graph");
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INPUT_UPDATE = true;
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}
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@ -174,24 +174,20 @@ class ValueCheckComputeNode extends ComputeNode {
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}
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let INPUT_UPDATE = false;
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/**
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* Schedule a ComputeNode to be updated.
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*
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* @param node : ComputeNode to schedule an update for.
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*/
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function calcSchedule(node, timeout) {
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if (INPUT_UPDATE) {
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if (node.update_task !== null) {
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clearTimeout(node.update_task);
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}
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node.mark_dirty();
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node.update_task = setTimeout(function() {
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node.update();
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node.update_task = null;
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}, timeout);
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if (node.update_task !== null) {
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clearTimeout(node.update_task);
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}
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node.mark_dirty();
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node.update_task = setTimeout(function() {
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node.update();
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node.update_task = null;
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}, timeout);
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}
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class PrintNode extends ComputeNode {
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@ -34,7 +34,7 @@ function getCraftFromHash(hash) {
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if (version === "1") {
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let ingreds = [];
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for (let i = 0; i < 6; i ++ ) {
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ingreds.push( expandIngredient(ingMap[ingIDMap[Base64.toInt(name.substring(2*i,2*i+2))]]) );
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ingreds.push( expandIngredient(ingMap.get(ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))))) );
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}
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let recipe = expandRecipe(recipeMap.get(recipeIDMap.get(Base64.toInt(name.substring(12,14)))));
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@ -32,6 +32,15 @@ let player_craft;
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function init_crafter() {
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//no ing
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console.log("all ingredients");
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console.log(ingMap);
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console.log("all recipes");
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console.log(recipeMap);
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/*console.log(ingList);
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console.log(recipeList);
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console.log(ingIDMap);
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console.log(recipeIDMap);*/
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try {
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document.getElementById("recipe-choice").addEventListener("change", (event) => {
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updateMaterials();
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@ -140,7 +149,7 @@ function calculateCraft() {
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for (i = 1; i < 7; i++) {
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console.log("ing-choice-"+i);
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// console.log(getValue("ing-choice-"+i));
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getValue("ing-choice-" + i) === "" ? ingreds.push(expandIngredient(ingMap["No Ingredient"])) : ingreds.push(expandIngredient(ingMap[getValue("ing-choice-" + i)]));
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getValue("ing-choice-" + i) === "" ? ingreds.push(expandIngredient(ingMap.get("No Ingredient"))) : ingreds.push(expandIngredient(ingMap.get(getValue("ing-choice-" + i))));
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}
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let atkSpd = "NORMAL"; //default attack speed will be normal.
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for (const b of ["slow-atk-button", "normal-atk-button", "fast-atk-button"]) {
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@ -205,7 +214,7 @@ function decodeCraft(ing_url_tag) {
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if (version === "1") {
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ingreds = [];
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for (let i = 0; i < 6; i ++ ) {
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setValue("ing-choice-"+(i+1), ingIDMap[Base64.toInt(tag.substring(2*i,2*i+2))]);
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setValue("ing-choice-"+(i+1), ingIDMap.get(Base64.toInt(tag.substring(2*i,2*i+2))));
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//console.log(Base64.toInt(tag.substring(2*i,2*i+2)));
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}
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recipe = recipeIDMap.get(Base64.toInt(tag.substring(12,14)));
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@ -331,7 +331,7 @@ function populateFields() {
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class_list.appendChild(el);
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}
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let item_list = document.getElementById("base-list");
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for (const name of Object.keys(itemMap)) {
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for (const name of itemMap.keys()) {
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let el = document.createElement("option");
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el.value = name;
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item_list.appendChild(el);
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@ -368,7 +368,7 @@ function useBaseItem(elem) {
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let baseItem;
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//Check items db.
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for (const [name,itemObj] of Object.entries(itemMap)) {
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for (const [name,itemObj] of itemMap) {
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if (itemName === name) {
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baseItem = expandItem(itemObj);
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break;
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@ -1871,18 +1871,18 @@ function displayIDProbabilities(parent_id, item, amp) {
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if (amp != 0) {toggleButton("cork_amp_" + amp)}
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let item_name = item.get("displayName");
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console.log(itemMap[item_name])
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console.log(itemMap.get(item_name))
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let table_elem = document.createElement("table");
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parent_elem.appendChild(table_elem);
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for (const [id,val] of Object.entries(itemMap[item_name])) {
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for (const [id,val] of Object.entries(itemMap.get(item_name))) {
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if (rolledIDs.includes(id)) {
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if (!item.get("maxRolls").get(id)) { continue; }
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let min = item.get("minRolls").get(id);
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let max = item.get("maxRolls").get(id);
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//Apply corkian amps
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if (val > 0) {
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let base = val;
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let base = itemMap.get(item_name)[id];
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if (reversedIDs.includes(id)) {max = Math.max( Math.round((0.3 + 0.05*amp) * base), 1)}
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else {min = Math.max( Math.round((0.3 + 0.05*amp) * base), 1)}
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}
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@ -17,15 +17,16 @@ let amp_state = 0; //the level of corkian map used for ID purposes. Default 0.
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function init_itempage() {
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//console.log(item_url_tag);
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//displayExpandedItem(expandItem(itemMap.get(item_url_tag).statMap, []), "item-view");
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try{
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item = expandItem(itemMap[item_url_tag.replaceAll("%20"," ")], []);
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item = expandItem(itemMap.get(item_url_tag.replaceAll("%20"," ")), []);
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if (item.get('category') === 'weapon') {
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item.set('powders', []);
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apply_weapon_powders(item);
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}
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displaysq2ExpandedItem(item, "item-view");
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displaysq2AdditionalInfo("additional-info", item);
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displaysq2IDCosts("identification-costs", item);
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displayExpandedItem(item, "item-view");
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displayAdditionalInfo("additional-info", item);
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displayIDCosts("identification-costs", item);
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if (item.get("set") && sets[item.get("set")]) {
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displayAllSetBonuses("set-bonus-info",item.get("set"));
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}
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48
js/load.js
48
js/load.js
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@ -7,15 +7,10 @@ let load_complete = false;
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let load_in_progress = false;
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let items;
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let sets = new Map();
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let itemMap = {};
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let idMap = {};
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let itemMap;
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let idMap;
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let redirectMap;
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let itemLists = {};
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// List of 'raw' "none" items (No Helmet, etc), in order helmet, chestplate... ring1, ring2, brace, neck, weapon.
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for (const it of itemTypes) {
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itemLists[it] = [];
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}
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let itemLists = new Map();
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/*
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* Load item set from local DB. Calls init() on success.
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*/
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@ -194,6 +189,11 @@ async function load_init() {
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});
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}
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// List of 'raw' "none" items (No Helmet, etc), in order helmet, chestplate... ring1, ring2, brace, neck, weapon.
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for (const it of itemTypes) {
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itemLists.set(it, []);
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}
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let none_items = [
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["armor", "helmet", "No Helmet"],
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["armor", "chestplate", "No Chestplate"],
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@ -232,15 +232,27 @@ for (let i = 0; i < none_items.length; i++) {
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}
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function init_maps() {
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for (const item of items) {
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itemLists[item.type].push(item.displayName);
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itemMap[item.displayName] = item;
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idMap[item.id] = item.displayName;
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}
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for (const item of none_items) {
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itemLists[item.type].push(item.displayName);
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itemMap[item.displayName] = item;
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idMap[item.id] = "";
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}
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//warp
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itemMap = new Map();
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/* Mapping from item names to set names. */
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idMap = new Map();
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redirectMap = new Map();
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items = items.concat(none_items);
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//console.log(items);
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for (const item of items) {
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if (item.remapID === undefined) {
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itemLists.get(item.type).push(item.displayName);
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itemMap.set(item.displayName, item);
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if (none_items.includes(item)) {
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idMap.set(item.id, "");
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}
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else {
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idMap.set(item.id, item.displayName);
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}
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}
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else {
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redirectMap.set(item.id, item.remapID);
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}
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}
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console.log(itemMap);
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}
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@ -9,13 +9,13 @@ let iload_complete = false;
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let ings;
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let recipes;
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let ingMap = {};
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let ingMap = new Map();
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let ingList = [];
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let recipeMap;
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let recipeList = [];
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let ingIDMap = {};
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let ingIDMap = new Map();
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let recipeIDMap;
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/*
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@ -178,9 +178,9 @@ function init_ing_maps() {
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posMods: {"left": 0, "right": 0, "above": 0, "under": 0, "touching": 0, "notTouching": 0},
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id: 4000
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};
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ingMap[ing.displayName] = ing;
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ingMap.set(ing.displayName, ing);
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ingList.push(ing.displayName);
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ingIDMap[ing.id] = ing.displayName;
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ingIDMap.set(ing.id, ing.displayName);
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let numerals = new Map([[1, "I"], [2, "II"], [3, "III"], [4, "IV"], [5, "V"], [6, "VI"]]);
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for (let i = 0; i < 5; i ++) {
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for (const powderIng of powderIngreds) {
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@ -215,17 +215,17 @@ function init_ing_maps() {
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ing.itemIDs["agiReq"] = powderIng["skpReq"];
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break;
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}
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ingMap[ing.displayName] = ing;
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ingMap.set(ing.displayName, ing);
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ingList.push(ing.displayName);
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ingIDMap[ing.id] = ing.displayName;
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ingIDMap.set(ing.id, ing.displayName);
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}
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}
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for (const ing of ings) {
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ingMap[ing.displayName] = ing;
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ingMap.set(ing.displayName, ing);
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ingList.push(ing.displayName);
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ingIDMap[ing.id] = ing.displayName;
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ingIDMap.set(ing.id, ing.displayName);
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}
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for (const recipe of recipes) {
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recipeMap.set(recipe.name, recipe);
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@ -1,5 +1,5 @@
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function calculate_skillpoints(equipment, weapon) {
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const start = Date.now();
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const start = performance.now();
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// Calculate equipment equipping order and required skillpoints.
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// Return value: [equip_order, best_skillpoints, final_skillpoints, best_total];
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let fixed = [];
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@ -211,7 +211,7 @@ function calculate_skillpoints(equipment, weapon) {
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// best_skillpoints: manually assigned (before any gear)
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// final_skillpoints: final totals (5 individ)
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// best_total: total skillpoints assigned (number)
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const end = Date.now();
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const end = performance.now();
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const output_msg = `skillpoint calculation took ${(end-start)/ 1000} seconds.`;
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console.log(output_msg);
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document.getElementById('stack-box').textContent += output_msg;
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