hppeng-wynn
fb1077de7e
Shaman atree + schema augmentation ( #196 )
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* Beginnings of shaman atree
* Fix aura parents
* Day's work (ft. frozenearth and endistic)
* More incremental work -- finish another two pages i think, or one
* One more page to go on shaman atree
* Fix missing archetype on overseer and fix regeneration to be not 100% heal per tick
* Just missing 4 abils at the bottom hopefully
* Fix typos in display
* Fix archetype req for chant of the fanatic
* Shaman atree complete
except fluid healing doesn't work yet
* Add comments, fix some misc. formatting related stuffs
* Misc. patch
Fix rebound interaction
Fix translations for newly added target parts
Fix tree misc. connection/archetype missing bugs
Co-authored-by: hppeng <hppeng>
2022-08-11 03:13:53 -07:00
hppeng
1d31bd0b3e
Add some comments to top of builder .js files
2022-07-29 10:37:09 -07:00
hppeng
0d27c35c4e
Misc. fixes
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Remove big map print in load.js
Fix crafted weapon re-encoding -- broke from item powdering fix...
2022-07-28 22:48:01 -07:00
reschan
fb155bd3bc
finalize mobile ui compress changes
2022-07-28 11:46:14 +07:00
hppeng
e85909af71
Merge branch 'atree' into atree-ui-tweak
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also, minify builder/index.html
2022-07-27 09:27:32 -07:00
hppeng
e0df864c6c
Merge branch 'atree' of github.com:hppeng-wynn/hppeng-wynn.github.io into atree
2022-07-27 09:13:53 -07:00
hppeng
727c7c76f9
Merge branch 'master' into atree
2022-07-27 09:13:49 -07:00
hppeng-wynn
10416028da
Merge pull request #172 from fin444/atree
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texture atlasing to reduce file sizes
2022-07-27 09:08:56 -07:00
hppeng
75e1a87a44
Tweak graph flow for weapon powdering
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unjankify: Move powder application out of weapon input node.
Item input node now produces an unpowdered item.
Powder input node reads this, and uses it to update `slots` message and error.
ItemPowderingNode collects from these two nodes and produces a powdered item.
2022-07-26 23:22:12 -07:00
dr-carlos
883f6602f0
Fix PowderInputNode style
2022-07-27 06:48:27 +09:30
hppeng
74b1d480fa
Don't update the ability tree when NONE weapon is selected
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so u can delete weapon and switch to the same class weapon and keep tree
2022-07-25 08:58:41 -07:00
dr-carlos
e47673ef17
Add powder input error detection
2022-07-25 15:42:51 +10:00
fin444
a009e07587
atlas for item textures
2022-07-24 17:31:23 -04:00
hppeng
336762ffb0
Compactify UI
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- remove optimize str/dex button
- cram all the equip inputs together
- highlight sharing buttons
2022-07-24 12:35:06 -07:00
hppeng
8efe671fae
Misc. atree fix
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psychokinesis cost 1->2
orphion's pulse better desc
fluid healing not affected by conc
2022-07-23 21:22:28 -07:00
hppeng
f04882132a
Fix crackshot, update potion boost apply order, fix spear prof display
2022-07-23 14:35:11 -07:00
hppeng
7919647372
Patch Water Mastery fluid healing interaction
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according to zeer, all stat scaling is applied after total stats
2022-07-23 12:30:59 -07:00
hppeng
bf28e219f4
Fix Orphion's pulse heal, fix single item page for armor
2022-07-22 00:12:47 -07:00
hppeng
ea89e936a1
Add back poison stats (kicked to the bottom)
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also powder special and poison stats now vanish if u don't have them
2022-07-19 01:09:21 -07:00
hppeng
538202e7ac
Unify melee stats boxes
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remove poison stats box for now
now melee stats box is correct with melee modifiers, and also neater in code
2022-07-19 00:33:05 -07:00
hppeng
aa185ce022
Heal% stat
2022-07-18 22:23:16 -07:00
hppeng
459ee7dbe7
More display cleanup, fix ELS bug, fix double compute graph update
2022-07-18 00:34:29 -07:00
hppeng
1e4ebee975
First iteration blazing fast sp engine
2022-07-17 20:44:00 -07:00
hppeng
3e9414ef1e
Revert Map changes for big maps... use only for small object-like things
2022-07-17 16:34:54 -05:00
hppeng
da6a422d79
Change ingred and item Map
s to plain object access
2022-07-17 15:10:50 -05:00
hppeng
efad0b5fdd
Use direct property access to speed everything up
2022-07-17 03:38:12 -05:00
hppeng
6ba2383e2f
Add debugging printouts to skillpoint computation and overall compute
2022-07-16 22:47:19 -07:00
touhoku
dc5be9c2cf
move ragna/fortitude boosts to active boosts
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split war scream damage / dr
hrhvhrhvhhrvrh
deez nuts uh still needs minify on index_full
2022-07-16 18:43:57 -07:00
hppeng-wynn
784080e943
Merge pull request #124 from hppeng-wynn/img-compress
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Update credits, fix double atree load bug, compress a bunch of pngs
2022-07-13 12:44:26 -07:00
hppeng
c1ab8fe8ae
Minify index.html, remove dead code (rip wynnatlas mini) in builder.js, move some encode/decode specific stuff to build_encode_decode.js
2022-07-13 00:37:31 -07:00
hppeng
2cb29de169
Update credits, fix double atree load bug, compress a bunch of pngs
2022-07-12 23:16:13 -07:00
hppeng
7d2626d1dc
Merge branch 'atree' into weapon-powder-optimization
2022-07-11 19:57:24 -07:00
hppeng
dc8973a73f
Don't reload atree when build changes, only when player class changes
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for some reason `atree-merge` node was depending on build instead of `player-class` node, which auto caches things.
Also first time debugging compute graph using `builder/doc.html`! epic success
2022-07-11 06:15:53 -07:00
hppeng
dc04101dde
Fix blockers highlighting
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whooo
2022-07-11 02:03:42 -07:00
touhoku-wynn
64ef7ee25b
Update builder_graph.js
2022-07-10 19:56:15 -07:00
hppeng
e37c4696e0
Misc bugfixes in #bug-reports
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biggest one is prolly implementing spell-part-specific damage mult
2022-07-09 03:09:50 -07:00
hppeng-wynn
3af9f868c5
Merge pull request #87 from hppeng-wynn/atree_active_box
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Atree active box
2022-07-08 17:49:54 -07:00
hppeng-wynn
bacc98b003
Merge pull request #90 from hppeng-wynn/powder-acc-fix
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Fix crafted accessories apparently
2022-07-08 17:43:20 -07:00
hppeng
c5191cfe99
Merge branch 'atree' into atree_active_box
2022-07-08 17:29:40 -07:00
hppeng
adc90821e6
Fix crafted accessories apparently
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....
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stupid
2022-07-07 23:18:58 -07:00
hppeng
e6a55afc4c
Split up basaltic trap
2022-07-07 22:51:38 -07:00
hppeng
70c117261d
Reworked master modifiers; working sliders
2022-07-07 22:28:46 -07:00
hppeng
5b6c957e76
Working scaling abils, sliders not hooked up yet
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also fixed burning heart scaling
2022-07-07 19:44:57 -07:00
hppeng
a28c75e177
More setup for sliders/raw stat; fix defMultiplier (base def not fixed yet)
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we should really unify the multiplicative effect checking -- this is kinda stupid
2022-07-07 16:13:26 -07:00
hppeng
148d51924e
Migrate armor powder sliders to use new slider util functions
2022-07-06 19:44:51 -07:00
hppeng
dd3d7f128d
No more infinite powders
2022-07-06 01:06:24 -07:00
hppeng
e4d7a42a50
Remove prints
2022-07-05 23:51:16 -07:00
hppeng
8d077b3b4b
Implement int and costs jankily
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also fix rounding jankily with -cost items
2022-07-05 23:43:44 -07:00
hppeng
5391b08b37
Declare skillpoint final multipliers in a good place
2022-07-05 20:42:36 -07:00
hppeng
98d2486ceb
More misc fixes
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Make builder not barf with classes without atree (to reduce confusion)
Skillpoint %effect changes (def/agi, ehp calc)
2022-07-05 00:51:58 -07:00