Commit graph

100 commits

Author SHA1 Message Date
hppeng-wynn
fb1077de7e
Shaman atree + schema augmentation (#196)
* Beginnings of shaman atree

* Fix aura parents

* Day's work (ft. frozenearth and endistic)

* More incremental work -- finish another two pages i think, or one

* One more page to go on shaman atree

* Fix missing archetype on overseer and fix regeneration to be not 100% heal per tick

* Just missing 4 abils at the bottom hopefully

* Fix typos in display

* Fix archetype req for chant of the fanatic

* Shaman atree complete

except fluid healing doesn't work yet

* Add comments, fix some misc. formatting related stuffs

* Misc. patch

Fix rebound interaction
Fix translations for newly added target parts
Fix tree misc. connection/archetype missing bugs

Co-authored-by: hppeng <hppeng>
2022-08-11 03:13:53 -07:00
hppeng
1d31bd0b3e Add some comments to top of builder .js files 2022-07-29 10:37:09 -07:00
hppeng
0d27c35c4e Misc. fixes
Remove big map print in load.js
Fix crafted weapon re-encoding -- broke from item powdering fix...
2022-07-28 22:48:01 -07:00
reschan
fb155bd3bc finalize mobile ui compress changes 2022-07-28 11:46:14 +07:00
hppeng
e85909af71 Merge branch 'atree' into atree-ui-tweak
also, minify builder/index.html
2022-07-27 09:27:32 -07:00
hppeng
e0df864c6c Merge branch 'atree' of github.com:hppeng-wynn/hppeng-wynn.github.io into atree 2022-07-27 09:13:53 -07:00
hppeng
727c7c76f9 Merge branch 'master' into atree 2022-07-27 09:13:49 -07:00
hppeng-wynn
10416028da
Merge pull request #172 from fin444/atree
texture atlasing to reduce file sizes
2022-07-27 09:08:56 -07:00
hppeng
75e1a87a44 Tweak graph flow for weapon powdering
unjankify: Move powder application out of weapon input node.

Item input node now produces an unpowdered item.
Powder input node reads this, and uses it to update `slots` message and error.
ItemPowderingNode collects from these two nodes and produces a powdered item.
2022-07-26 23:22:12 -07:00
dr-carlos
883f6602f0 Fix PowderInputNode style 2022-07-27 06:48:27 +09:30
hppeng
74b1d480fa Don't update the ability tree when NONE weapon is selected
so u can delete weapon and switch to the same class weapon and keep tree
2022-07-25 08:58:41 -07:00
dr-carlos
e47673ef17 Add powder input error detection 2022-07-25 15:42:51 +10:00
fin444
a009e07587 atlas for item textures 2022-07-24 17:31:23 -04:00
hppeng
336762ffb0 Compactify UI
- remove optimize str/dex button
- cram all the equip inputs together
- highlight sharing buttons
2022-07-24 12:35:06 -07:00
hppeng
8efe671fae Misc. atree fix
psychokinesis cost 1->2
orphion's pulse better desc
fluid healing not affected by conc
2022-07-23 21:22:28 -07:00
hppeng
f04882132a Fix crackshot, update potion boost apply order, fix spear prof display 2022-07-23 14:35:11 -07:00
hppeng
7919647372 Patch Water Mastery fluid healing interaction
according to zeer, all stat scaling is applied after total stats
2022-07-23 12:30:59 -07:00
hppeng
bf28e219f4 Fix Orphion's pulse heal, fix single item page for armor 2022-07-22 00:12:47 -07:00
hppeng
ea89e936a1 Add back poison stats (kicked to the bottom)
also powder special and poison stats now vanish if u don't have them
2022-07-19 01:09:21 -07:00
hppeng
538202e7ac Unify melee stats boxes
remove poison stats box for now
now melee stats box is correct with melee modifiers, and also neater in code
2022-07-19 00:33:05 -07:00
hppeng
aa185ce022 Heal% stat 2022-07-18 22:23:16 -07:00
hppeng
459ee7dbe7 More display cleanup, fix ELS bug, fix double compute graph update 2022-07-18 00:34:29 -07:00
hppeng
1e4ebee975 First iteration blazing fast sp engine 2022-07-17 20:44:00 -07:00
hppeng
3e9414ef1e Revert Map changes for big maps... use only for small object-like things 2022-07-17 16:34:54 -05:00
hppeng
da6a422d79 Change ingred and item Maps to plain object access 2022-07-17 15:10:50 -05:00
hppeng
efad0b5fdd Use direct property access to speed everything up 2022-07-17 03:38:12 -05:00
hppeng
6ba2383e2f Add debugging printouts to skillpoint computation and overall compute 2022-07-16 22:47:19 -07:00
touhoku
dc5be9c2cf move ragna/fortitude boosts to active boosts
split war scream damage / dr
hrhvhrhvhhrvrh
deez nuts uh still needs minify on index_full
2022-07-16 18:43:57 -07:00
hppeng-wynn
784080e943
Merge pull request #124 from hppeng-wynn/img-compress
Update credits, fix double atree load bug, compress a bunch of pngs
2022-07-13 12:44:26 -07:00
hppeng
c1ab8fe8ae Minify index.html, remove dead code (rip wynnatlas mini) in builder.js, move some encode/decode specific stuff to build_encode_decode.js 2022-07-13 00:37:31 -07:00
hppeng
2cb29de169 Update credits, fix double atree load bug, compress a bunch of pngs 2022-07-12 23:16:13 -07:00
hppeng
7d2626d1dc Merge branch 'atree' into weapon-powder-optimization 2022-07-11 19:57:24 -07:00
hppeng
dc8973a73f Don't reload atree when build changes, only when player class changes
for some reason `atree-merge` node was depending on build instead of `player-class` node, which auto caches things.

Also first time debugging compute graph using `builder/doc.html`! epic success
2022-07-11 06:15:53 -07:00
hppeng
dc04101dde Fix blockers highlighting
whooo
2022-07-11 02:03:42 -07:00
touhoku-wynn
64ef7ee25b
Update builder_graph.js 2022-07-10 19:56:15 -07:00
hppeng
e37c4696e0 Misc bugfixes in #bug-reports
biggest one is prolly implementing spell-part-specific damage mult
2022-07-09 03:09:50 -07:00
hppeng-wynn
3af9f868c5
Merge pull request #87 from hppeng-wynn/atree_active_box
Atree active box
2022-07-08 17:49:54 -07:00
hppeng-wynn
bacc98b003
Merge pull request #90 from hppeng-wynn/powder-acc-fix
Fix crafted accessories apparently
2022-07-08 17:43:20 -07:00
hppeng
c5191cfe99 Merge branch 'atree' into atree_active_box 2022-07-08 17:29:40 -07:00
hppeng
adc90821e6 Fix crafted accessories apparently
....
..
stupid
2022-07-07 23:18:58 -07:00
hppeng
e6a55afc4c Split up basaltic trap 2022-07-07 22:51:38 -07:00
hppeng
70c117261d Reworked master modifiers; working sliders 2022-07-07 22:28:46 -07:00
hppeng
5b6c957e76 Working scaling abils, sliders not hooked up yet
also fixed burning heart scaling
2022-07-07 19:44:57 -07:00
hppeng
a28c75e177 More setup for sliders/raw stat; fix defMultiplier (base def not fixed yet)
we should really unify the multiplicative effect checking -- this is kinda stupid
2022-07-07 16:13:26 -07:00
hppeng
148d51924e Migrate armor powder sliders to use new slider util functions 2022-07-06 19:44:51 -07:00
hppeng
dd3d7f128d No more infinite powders 2022-07-06 01:06:24 -07:00
hppeng
e4d7a42a50 Remove prints 2022-07-05 23:51:16 -07:00
hppeng
8d077b3b4b Implement int and costs jankily
also fix rounding jankily with -cost items
2022-07-05 23:43:44 -07:00
hppeng
5391b08b37 Declare skillpoint final multipliers in a good place 2022-07-05 20:42:36 -07:00
hppeng
98d2486ceb More misc fixes
Make builder not barf with classes without atree (to reduce confusion)
Skillpoint %effect changes (def/agi, ehp calc)
2022-07-05 00:51:58 -07:00