77 lines
2.7 KiB
Lua
77 lines
2.7 KiB
Lua
XUiGridChallengePlayerState = XClass(nil, "XUiGridChallengePlayerState")
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function XUiGridChallengePlayerState:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui:GetComponent("RectTransform")
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self:InitAutoScript()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridChallengePlayerState:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiGridChallengePlayerState:AutoInitUi()
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self.ImgRoleLoading = self.Transform:Find("ImgRoleLoading"):GetComponent("Image")
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self.ImgRoleBg = self.Transform:Find("ImgRoleBg"):GetComponent("Image")
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self.ImgRole = self.Transform:Find("ImgRole"):GetComponent("Image")
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self.PanelTxtName = self.Transform:Find("PanelTxtName")
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self.TxtName = self.Transform:Find("PanelTxtName/TxtName"):GetComponent("Text")
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self.PanelPlayer = self.Transform:Find("PanelPlayer")
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self.TxtLevel = self.Transform:Find("PanelPlayer/TxtLevel"):GetComponent("Text")
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self.TxtLevelNum = self.Transform:Find("PanelPlayer/TxtLevelNum"):GetComponent("Text")
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end
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function XUiGridChallengePlayerState:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiGridChallengePlayerState:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiGridChallengePlayerState:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiGridChallengePlayerState:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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function XUiGridChallengePlayerState:Refresh(playerData)
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self.TxtNameE.text = playerData.Name
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if playerData.CharacterData then
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self.TxtLevelNum.text = playerData.CharacterData.Level
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self.RootUi:SetUiSprite(self.ImgRole, XDataCenter.CharacterManager.GetCharSmallHeadIcon(playerData.CharacterData.Id))
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end
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end
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function XUiGridChallengePlayerState:SetPosition(x, y)
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self.RectTransform.anchoredPosition = CS.UnityEngine.Vector2(x, y)
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end
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function XUiGridChallengePlayerState:SetActive(active)
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self.GameObject:SetActive(active)
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end
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