XUiGridChallengePlayerState = XClass(nil, "XUiGridChallengePlayerState") function XUiGridChallengePlayerState:Ctor(rootUi, ui) self.RootUi = rootUi self.GameObject = ui.gameObject self.Transform = ui.transform self.RectTransform = ui:GetComponent("RectTransform") self:InitAutoScript() end -- auto -- Automatic generation of code, forbid to edit function XUiGridChallengePlayerState:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiGridChallengePlayerState:AutoInitUi() self.ImgRoleLoading = self.Transform:Find("ImgRoleLoading"):GetComponent("Image") self.ImgRoleBg = self.Transform:Find("ImgRoleBg"):GetComponent("Image") self.ImgRole = self.Transform:Find("ImgRole"):GetComponent("Image") self.PanelTxtName = self.Transform:Find("PanelTxtName") self.TxtName = self.Transform:Find("PanelTxtName/TxtName"):GetComponent("Text") self.PanelPlayer = self.Transform:Find("PanelPlayer") self.TxtLevel = self.Transform:Find("PanelPlayer/TxtLevel"):GetComponent("Text") self.TxtLevelNum = self.Transform:Find("PanelPlayer/TxtLevelNum"):GetComponent("Text") end function XUiGridChallengePlayerState:GetAutoKey(uiNode,eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiGridChallengePlayerState:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiGridChallengePlayerState:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiGridChallengePlayerState:AutoAddListener() self.AutoCreateListeners = {} end -- auto function XUiGridChallengePlayerState:Refresh(playerData) self.TxtNameE.text = playerData.Name if playerData.CharacterData then self.TxtLevelNum.text = playerData.CharacterData.Level self.RootUi:SetUiSprite(self.ImgRole, XDataCenter.CharacterManager.GetCharSmallHeadIcon(playerData.CharacterData.Id)) end end function XUiGridChallengePlayerState:SetPosition(x, y) self.RectTransform.anchoredPosition = CS.UnityEngine.Vector2(x, y) end function XUiGridChallengePlayerState:SetActive(active) self.GameObject:SetActive(active) end