PGRData/Script/matrix/xui/xuifubenchallengemap/XUiGridChallengePlayerState.lua

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XUiGridChallengePlayerState = XClass(nil, "XUiGridChallengePlayerState")
function XUiGridChallengePlayerState:Ctor(rootUi, ui)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RectTransform = ui:GetComponent("RectTransform")
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridChallengePlayerState:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridChallengePlayerState:AutoInitUi()
self.ImgRoleLoading = self.Transform:Find("ImgRoleLoading"):GetComponent("Image")
self.ImgRoleBg = self.Transform:Find("ImgRoleBg"):GetComponent("Image")
self.ImgRole = self.Transform:Find("ImgRole"):GetComponent("Image")
self.PanelTxtName = self.Transform:Find("PanelTxtName")
self.TxtName = self.Transform:Find("PanelTxtName/TxtName"):GetComponent("Text")
self.PanelPlayer = self.Transform:Find("PanelPlayer")
self.TxtLevel = self.Transform:Find("PanelPlayer/TxtLevel"):GetComponent("Text")
self.TxtLevelNum = self.Transform:Find("PanelPlayer/TxtLevelNum"):GetComponent("Text")
end
function XUiGridChallengePlayerState:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridChallengePlayerState:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridChallengePlayerState:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridChallengePlayerState:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
function XUiGridChallengePlayerState:Refresh(playerData)
self.TxtNameE.text = playerData.Name
if playerData.CharacterData then
self.TxtLevelNum.text = playerData.CharacterData.Level
self.RootUi:SetUiSprite(self.ImgRole, XDataCenter.CharacterManager.GetCharSmallHeadIcon(playerData.CharacterData.Id))
end
end
function XUiGridChallengePlayerState:SetPosition(x, y)
self.RectTransform.anchoredPosition = CS.UnityEngine.Vector2(x, y)
end
function XUiGridChallengePlayerState:SetActive(active)
self.GameObject:SetActive(active)
end