f3966a2a4c
* en/*/*.xml: a Big patch. This adds code-generated documentation for internal constructors, the GType property and the Finalized method. svn path=/trunk/gtk-sharp/; revision=11858
280 lines
No EOL
9.6 KiB
XML
280 lines
No EOL
9.6 KiB
XML
<Type Name="TreePath" FullName="Gtk.TreePath">
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<TypeSignature Language="C#" Value="public class TreePath : GLib.Opaque, IWrapper" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Opaque</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="NewFirst">
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<MemberSignature Language="C#" Value="public static Gtk.TreePath NewFirst ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.TreePath</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.TreePath'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Copy">
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<MemberSignature Language="C#" Value="public Gtk.TreePath Copy ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.TreePath</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.TreePath'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsDescendant">
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<MemberSignature Language="C#" Value="public bool IsDescendant (Gtk.TreePath ancestor);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="ancestor" Type="Gtk.TreePath" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="ancestor">To be added: an object of type 'Gtk.TreePath'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsAncestor">
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<MemberSignature Language="C#" Value="public bool IsAncestor (Gtk.TreePath descendant);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="descendant" Type="Gtk.TreePath" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="descendant">To be added: an object of type 'Gtk.TreePath'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Down">
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<MemberSignature Language="C#" Value="public void Down ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Compare">
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<MemberSignature Language="C#" Value="public int Compare (Gtk.TreePath b);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="b" Type="Gtk.TreePath" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="b">To be added: an object of type 'Gtk.TreePath'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Free">
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<MemberSignature Language="C#" Value="public void Free ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Next">
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<MemberSignature Language="C#" Value="public void Next ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Prev">
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<MemberSignature Language="C#" Value="public bool Prev ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Up">
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<MemberSignature Language="C#" Value="public bool Up ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="PrependIndex">
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<MemberSignature Language="C#" Value="public void PrependIndex (int index);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="index" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="index">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ToString">
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<MemberSignature Language="C#" Value="public virtual string ToString ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AppendIndex">
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<MemberSignature Language="C#" Value="public void AppendIndex (int index);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="index" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="index">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public TreePath (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of TreePath, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public TreePath ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.TreePath'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public TreePath (string path);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="path" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="path">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'Gtk.TreePath'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.TreePath</summary>
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<returns>The GLib TYpe for the Gtk.TreePath class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Indices">
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<MemberSignature Language="C#" Value="public int Indices { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Depth">
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<MemberSignature Language="C#" Value="public int Depth { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |