2003-02-12 02:00:12 +00:00
<Type Name= "TreePath" FullName= "Gtk.TreePath" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public class TreePath : GLib.Opaque, IWrapper" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Opaque</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "NewFirst" >
<MemberSignature Language= "C#" Value= "public static Gtk.TreePath NewFirst ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.TreePath</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.TreePath'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Copy" >
<MemberSignature Language= "C#" Value= "public Gtk.TreePath Copy ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.TreePath</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.TreePath'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsDescendant" >
<MemberSignature Language= "C#" Value= "public bool IsDescendant (Gtk.TreePath ancestor);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "ancestor" Type= "Gtk.TreePath" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "ancestor" > To be added: an object of type 'Gtk.TreePath'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsAncestor" >
<MemberSignature Language= "C#" Value= "public bool IsAncestor (Gtk.TreePath descendant);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "descendant" Type= "Gtk.TreePath" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "descendant" > To be added: an object of type 'Gtk.TreePath'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Down" >
<MemberSignature Language= "C#" Value= "public void Down ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Compare" >
<MemberSignature Language= "C#" Value= "public int Compare (Gtk.TreePath b);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "b" Type= "Gtk.TreePath" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "b" > To be added: an object of type 'Gtk.TreePath'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Free" >
<MemberSignature Language= "C#" Value= "public void Free ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Next" >
<MemberSignature Language= "C#" Value= "public void Next ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Prev" >
<MemberSignature Language= "C#" Value= "public bool Prev ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Up" >
<MemberSignature Language= "C#" Value= "public bool Up ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PrependIndex" >
<MemberSignature Language= "C#" Value= "public void PrependIndex (int index);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "index" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "index" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ToString" >
<MemberSignature Language= "C#" Value= "public virtual string ToString ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AppendIndex" >
<MemberSignature Language= "C#" Value= "public void AppendIndex (int index);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "index" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "index" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public TreePath (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of TreePath, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public TreePath ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.TreePath'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public TreePath (string path);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "path" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "path" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'Gtk.TreePath'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.TreePath</summary>
<returns > The GLib TYpe for the Gtk.TreePath class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Indices" >
<MemberSignature Language= "C#" Value= "public int Indices { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Depth" >
<MemberSignature Language= "C#" Value= "public int Depth { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>