GtkSharp/Source/Libs/GLibSharp/Idle.cs

101 lines
2.6 KiB
C#

// GLib.Idle.cs - Idle class implementation
//
// Author(s):
// Mike Kestner <mkestner@speakeasy.net>
// Rachel Hestilow <hestilow@ximian.com>
// Stephane Delcroix <stephane@delcroix.org>
//
// Copyright (c) 2002 Mike Kestner
// Copyright (c) Rachel Hestilow
// Copyright (c) 2009 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public delegate bool IdleHandler ();
public class Idle {
[UnmanagedFunctionPointer (CallingConvention.Cdecl)]
delegate bool IdleHandlerInternal ();
internal class IdleProxy : SourceProxy {
public IdleProxy (IdleHandler real)
{
real_handler = real;
proxy_handler = new IdleHandlerInternal (Handler);
}
public bool Handler ()
{
try {
IdleHandler idle_handler = (IdleHandler) real_handler;
bool cont = idle_handler ();
if (!cont)
{
lock (this)
{
Dispose();
}
}
return cont;
} catch (Exception e) {
ExceptionManager.RaiseUnhandledException (e, false);
}
return false;
}
}
private Idle ()
{
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate uint d_g_idle_add_full(int priority, IdleHandlerInternal d, IntPtr data, DestroyNotify notify);
static d_g_idle_add_full g_idle_add_full = FuncLoader.LoadFunction<d_g_idle_add_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_idle_add_full"));
public static uint Add (int priority, IdleHandler hndlr)
{
IdleProxy p = new IdleProxy (hndlr);
lock (p)
{
var gch = GCHandle.Alloc(p);
var userData = GCHandle.ToIntPtr(gch);
p.ID = g_idle_add_full (priority, (IdleHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
}
return p.ID;
}
public static uint Add (IdleHandler hndlr)
{
return Add ((int)Priority.DefaultIdle, hndlr);
}
public static void Remove (uint id)
{
Source.Remove (id);
}
}
}