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<Type Name= "Progress" FullName= "Gtk.Progress" >
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<TypeSignature Language= "C#" Value= "public class Progress : Gtk.Widget, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "John Luke" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > The base class for <see cref= "T:Gtk.ProgressBar" /> .</summary>
<remarks > A <see cref= "T:Gtk.Progress" /> is the abstract base class used to derive a <see cref= "T:Gtk.ProgressBar" /> which provides a visual representation of the progress of a long running operation.</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Widget</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Progress (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Progress, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Progress ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > an object of type <see cref= "T:Gtk.Progress" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The <see cref= "T:GLib.Type" /> for <see cref= "T:Gtk.Progress" /> </summary>
<returns > The <see cref= "T:GLib.Type" /> for the <see cref= "T:Gtk.Progress" /> class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "ShowText" >
<MemberSignature Language= "C#" Value= "public bool ShowText { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Controls whether progress text is shown.</summary>
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<param name= "value" > an object of type <see cref= "T:System.Boolean" /> </param>
<returns > an object of type <see cref= "T:System.Boolean" /> </returns>
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<remarks > Controls whether progress text is shown.</remarks>
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</Docs>
</Member>
<Member MemberName= "ActivityMode" >
<MemberSignature Language= "C#" Value= "public bool ActivityMode { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The mode of the <see cref= "T:Gtk.Progress" /> object.</summary>
<param name= "value" > an object of type <see cref= "T:System.Boolean" /> </param>
<returns > an object of type <see cref= "T:System.Boolean" /> </returns>
<remarks > A <see cref= "T:Gtk.Progress" /> can be in one of two different modes: percentage mode (the default) and activity mode.
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In activity mode, the progress is simply indicated as activity rather than as a percentage complete.</remarks>
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</Docs>
</Member>
<Member MemberName= "TextYalign" >
<MemberSignature Language= "C#" Value= "public float TextYalign { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "value" > an object of type 'float'</param>
<returns > an object of type 'float'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "TextXalign" >
<MemberSignature Language= "C#" Value= "public float TextXalign { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "value" > an object of type 'float'</param>
<returns > an object of type 'float'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Progress (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Progress, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.Progress" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
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</Type>