Add first drafts, without examples.
svn path=/trunk/gtk-sharp/; revision=14588
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ddc14873b2
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3 changed files with 86 additions and 63 deletions
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@ -1,3 +1,7 @@
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2003-05-14 John Luke <jluke@cfl.rr.com>
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* en/Gtk/Progress.xml:
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* en/Gtk/ProgressBar.xml: Add first drafts, without examples.
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2003-05-09 John Luke <jluke@cfl.rr.com>
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* en/Gtk/ToolTips.xml: Add first draft, example.
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@ -7,8 +7,8 @@
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>The base class for <see cref="T:Gtk.ProgressBar"/>.</summary>
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<remarks>A <see cref="T:Gtk.Progress"/> is the abstract base class used to derive a <see cref="T:Gtk.ProgressBar"/>which provides a visual representation of the progress of a long running operation.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Widget</BaseTypeName>
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@ -64,7 +64,7 @@
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.Progress'</returns>
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<returns>an object of type <see cref="T:Gtk.Progress"/></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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@ -75,8 +75,8 @@
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.Progress</summary>
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<returns>The GLib Type for the Gtk.Progress class.</returns>
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<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.Progress"/></summary>
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<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.Progress"/> class.</returns>
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<remarks />
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</Docs>
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</Member>
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@ -90,10 +90,10 @@
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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<summary>Controls whether progress text is shown.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean"/></param>
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<returns>an object of type <see cref="T:System.Boolean"/></returns>
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<remarks>Controls whether progress text is shown.</remarks>
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</Docs>
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</Member>
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<Member MemberName="ActivityMode">
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@ -106,10 +106,11 @@
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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<summary>The mode of the <see cref="T:Gtk.Progress"/> object.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean"/></param>
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<returns>an object of type <see cref="T:System.Boolean"/></returns>
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<remarks>A <see cref="T:Gtk.Progress"/> can be in one of two different modes: percentage mode (the default) and activity mode.
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In activity mode, the progress is simply indicated as activity rather than as a percentage complete.</remarks>
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</Docs>
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</Member>
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<Member MemberName="TextYalign">
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<param name="value">an object of type 'float'</param>
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<returns>an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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@ -139,8 +140,8 @@
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<param name="value">an object of type 'float'</param>
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<returns>an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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@ -161,4 +162,4 @@
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</Docs>
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</Member>
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</Members>
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</Type>
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</Type>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>A widget which indicates progress visually.</summary>
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<remarks>
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<para>The <see cref="T:Gtk.ProgressBar"/> is typically used to display the progress of a long running operation.
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It provides a visual clue that processing is underway.
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The <see cref="T:Gtk.ProgressBar"/> can be used in two different modes: percentage mode and activity mode.</para>
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<para>When an application can determine how much work needs to take place (e.g. read a fixed number of bytes from a file) and can monitor its progress,
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it can use the <see cref="T:Gtk.ProgressBar"/> in percentage mode and the user sees a growing bar indicating the percentage of the work that has been completed.
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In this mode, the application is required to set <see cref="P:Gtk.ProgressBar.Fraction"/> periodically to update the progress bar.</para>
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<para>When an application has no accurate way of knowing the amount of work to do, it can use the <see cref="T:Gtk.ProgressBar"/> in activity mode, which shows activity by a block moving back and forth within the progress area.
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In this mode, the application is required to call <see cref="M:Gtk.ProgressBar.Pulse()"/> perodically to update the progress bar.</para>
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<para>There is quite a bit of flexibility provided to control the appearance of the <see cref="T:Gtk.ProgressBar"/>.
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Functions are provided to control the orientation of the bar, optional text can be displayed along with the bar, and the step size used in activity mode can be set.</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Progress</BaseTypeName>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<summary>Indicates an unknown amount of progress has been made</summary>
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<remarks>Indicates that some progress has been made, but you don't know how much.
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This causes the <see cref="T:Gtk.ProgressBar"/> to enter "activity mode," where a block bounces back and forth.
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Each call to <see cref="M:Gtk.ProgressBar.Pulse()"/> causes the block to move by a little bit (the amount of movement per pulse is determined by <see cref="P:Gtk.ProgressBar.PulseStep"/>).</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.ProgressBar'</returns>
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<remarks>To be added</remarks>
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<summary>Creates a new <see cref="T:Gtk.ProgressBar"/>.</summary>
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<returns>an object of type <see cref="T:Gtk.ProgressBar"/></returns>
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<remarks>Creates a new <see cref="T:Gtk.ProgressBar"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.ProgressBar</summary>
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<returns>The GLib Type for the Gtk.ProgressBar class.</returns>
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<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.ProgressBar"/></summary>
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<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.ProgressBar"/> class.</returns>
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<remarks />
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</Docs>
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</Member>
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@ -103,8 +116,8 @@
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gtk.Adjustment'</param>
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<returns>To be added: an object of type 'Gtk.Adjustment'</returns>
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<param name="value">an object of type <see cref="T:Gtk.Adjustment"/></param>
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<returns>an object of type <see cref="T:Gtk.Adjustment"/></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Parameter Name="value" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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<summary>The number of blocks that the <see cref="T:Gtk.ProgressBar"/> is divided into.</summary>
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<param name="value">an object of type <see cref="T:System.UInt32"/></param>
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<returns>an object of type <see cref="T:System.UInt32"/></returns>
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<remarks>The number of blocks that the <see cref="T:Gtk.ProgressBar"/> is divided into when the style is discrete.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Text">
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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<summary>The text displayed superimposed on the <see cref="T:Gtk.ProgressBar"/>.</summary>
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<param name="value">an object of type <see cref="T:System.String"/></param>
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<returns>an object of type <see cref="T:System.String"/></returns>
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<remarks>The text displayed superimposed on the <see cref="T:Gtk.ProgressBar"/>, if any, otherwise <see langword="null"/>.
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The return value is a reference to the text, not a copy of it, so will become invalid if you change the text in the <see cref="T:Gtk.ProgressBar"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Orientation">
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<Parameter Name="value" Type="Gtk.ProgressBarOrientation" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gtk.ProgressBarOrientation'</param>
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<returns>To be added: an object of type 'Gtk.ProgressBarOrientation'</returns>
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<remarks>To be added</remarks>
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<summary>The current <see cref="T:Gtk.ProgressBar"/> orientation.</summary>
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<param name="value">an object of type <see cref="T:Gtk.ProgressBarOrientation"/></param>
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<returns>an object of type <see cref="T:Gtk.ProgressBarOrientation"/></returns>
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<remarks>The current <see cref="T:Gtk.ProgressBar"/> orientation.</remarks>
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</Docs>
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</Member>
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<Member MemberName="ActivityStep">
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<Parameter Name="value" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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<summary>The step value used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.</summary>
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<param name="value">an object of type <see cref="T:System.UInt32"/></param>
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<returns>an object of type <see cref="T:System.UInt32"/></returns>
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<remarks>The step value used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.
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The step is the amount by which the progress is incremented each iteration.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Fraction">
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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<summary>The current fraction of the task that has been completed.</summary>
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<param name="value">an object of type <see cref="T:System.Double"/></param>
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<returns>an object of type <see cref="T:System.Double"/></returns>
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<remarks>The current fraction of the task that has been completed.</remarks>
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</Docs>
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</Member>
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<Member MemberName="ActivityBlocks">
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<Parameter Name="value" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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<summary>The number of blocks used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.</summary>
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<param name="value">an object of type <see cref="T:System.UInt32"/></param>
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<returns>an object of type <see cref="T:System.UInt32"/></returns>
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<remarks>The number of blocks used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.
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Larger numbers make the visible block smaller.</remarks>
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</Docs>
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</Member>
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<Member MemberName="BarStyle">
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<Parameter Name="value" Type="Gtk.ProgressBarStyle" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gtk.ProgressBarStyle'</param>
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<returns>To be added: an object of type 'Gtk.ProgressBarStyle'</returns>
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<remarks>To be added</remarks>
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<summary>The style for drawing the <see cref="T:Gtk.ProgressBar"/>.</summary>
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<param name="value">an object of type <see cref="T:Gtk.ProgressBarStyle"/></param>
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<returns>an object of type <see cref="T:Gtk.ProgressBarStyle"/></returns>
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<remarks>The style for drawing the <see cref="T:Gtk.ProgressBar"/>.
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Continuous - The <see cref="T:Gtk.ProgressBar"/> grows in a smooth, continuous manner.
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Discrete - The <see cref="T:Gtk.ProgressBar"/> grows in discrete, visible blocks.</remarks>
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</Docs>
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</Member>
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<Member MemberName="PulseStep">
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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<summary>The fraction of total <see cref="T:Gtk.ProgressBar"/> length to move the bouncing block for each call to <see cref="M:Gtk.ProgressBar.Pulse()"/>.</summary>
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<param name="value">an object of type <see cref="T:System.Double"/></param>
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<returns>an object of type <see cref="T:System.Double"/></returns>
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<remarks>The fraction of total <see cref="T:Gtk.ProgressBar"/> length to move the bouncing block for each call to <see cref="M:Gtk.ProgressBar.Pulse()"/>.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of ProgressBar, using the GLib-provided type</returns>
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<returns>Creates a new instance of <see cref="T:Gtk.ProgressBar"/>, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.ProgressBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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</Type>
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