forked from endernon/PGRData
49 lines
No EOL
1.6 KiB
Lua
49 lines
No EOL
1.6 KiB
Lua
---@class XUiGridTheatreGenius : XUiNode
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---@field _Control XTheatre3Control
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local XUiGridTheatreGenius = XClass(XUiNode, "XUiGridTheatreGenius")
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function XUiGridTheatreGenius:OnStart(index, callBack)
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self.Index = index
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self.CallBack = callBack
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self.Select.gameObject:SetActiveEx(false)
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XUiHelper.RegisterClickEvent(self, self.BtnGenuis, self.OnBtnGenuisClick)
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end
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function XUiGridTheatreGenius:Refresh(geniusId)
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self.GeniusId = geniusId
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-- 图标
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local icon = self._Control:GetStrengthenTreeIconById(geniusId)
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if self.ImgGenuis and icon then
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self.ImgGenuis:SetRawImage(icon)
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end
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-- 是否解锁
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local isShow = self._Control:CheckAnyPreStrengthenTreeUnlock(self.GeniusId)
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local isOpen = self._Control:CheckStrengthenTreeCondition(self.GeniusId)
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self.PanelLock.gameObject:SetActiveEx(not isShow or not isOpen)
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-- 是否激活
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local isActive = self._Control:CheckStrengthTreeUnlock(self.GeniusId)
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if self.PanelActive then
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self.PanelActive.gameObject:SetActiveEx(isActive)
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end
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if self.ImgBg then
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self.ImgBg.gameObject:SetActiveEx(not isActive)
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end
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-- 刷新红点
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local isRedPoint = self._Control:CheckStrengthenTreeRedPoint(geniusId)
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self.BtnGenuis:ShowReddot(isRedPoint)
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end
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-- 是否显示选中框
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function XUiGridTheatreGenius:SetGeniusSelect(isSelect)
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if self.Select then
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self.Select.gameObject:SetActiveEx(isSelect)
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end
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end
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function XUiGridTheatreGenius:OnBtnGenuisClick()
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if self.CallBack then
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self.CallBack(self)
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end
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end
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return XUiGridTheatreGenius |