forked from endernon/PGRData
106 lines
4.3 KiB
Lua
106 lines
4.3 KiB
Lua
-- 超频界面
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local XUiExhibitionOverclocking = XLuaUiManager.Register(XLuaUi, "UiExhibitionOverclocking")
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local PanelDic = {}
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function XUiExhibitionOverclocking:OnAwake()
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self:InitPanels(1)
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self:InitPanels(2)
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end
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function XUiExhibitionOverclocking:InitPanels(pos)
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local Panel = PanelDic[pos]
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if not Panel then
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Panel = {}
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PanelDic[pos] = Panel
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end
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XTool.InitUiObjectByUi(Panel, self["PanelSkill"..pos]) -- 将3d的内容都加进来
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self:RegisterClickEvent(Panel.BtnLock, function () self:OnBtnLockClick(pos) end)
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self:RegisterClickEvent(Panel.BtnAwake, function () self:OnBtnAwakeClick(pos) end)
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self:RegisterClickEvent(Panel.BtnAwarenessOccupy, function () self:OnBtnAwarenessOccupyClick(pos) end)
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end
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function XUiExhibitionOverclocking:OnStart(equipId, rootUi)
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self.EquipId = equipId
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self.RootUi = rootUi
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end
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function XUiExhibitionOverclocking:OnEnable()
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self.EquipId = self.RootUi.EquipId
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self:RefreshByPos(1)
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self:RefreshByPos(2)
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end
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function XUiExhibitionOverclocking:RefreshData(equipId)
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self.EquipId = equipId
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self:OnEnable()
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end
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function XUiExhibitionOverclocking:RefreshByPos(pos)
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local Panel = PanelDic[pos]
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local canAwake = XDataCenter.EquipManager.CheckEquipCanAwake(self.EquipId, pos)
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local isAwake = XDataCenter.EquipManager.IsEquipPosAwaken(self.EquipId, pos)
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local equipSite = XDataCenter.EquipManager.GetEquipSite(self.EquipId)
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local awarenessChapterData = XDataCenter.FubenAwarenessManager.GetChapterDataBySiteNum(equipSite)
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local isOccupy = awarenessChapterData:IsOccupy()
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-- 显隐
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Panel.PanelLock.gameObject:SetActiveEx(not canAwake)
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Panel.PanelInfo.gameObject:SetActiveEx(canAwake)
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Panel.PanelAwarenessOccupy.gameObject:SetActiveEx(isAwake)
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Panel.BtnAwake.gameObject:SetActiveEx(not isAwake and canAwake)
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Panel.ImgActive.gameObject:SetActiveEx(isOccupy)
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Panel.ImgUnActive.gameObject:SetActiveEx(not isOccupy)
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Panel.ImgActive2.gameObject:SetActiveEx(isAwake)
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Panel.ImgUnActive2.gameObject:SetActiveEx(not isAwake)
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-- 数据
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local characterId = XDataCenter.EquipManager.GetResonanceBindCharacterId(self.EquipId, pos)
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if XTool.IsNumberValid(characterId) then
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Panel.RImgHead:SetRawImage(XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(characterId))
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end
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local descList = XDataCenter.EquipManager.GetAwakeSkillDesList(self.EquipId, pos)
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Panel.TxtSkillDes.text = descList[1] .. "\n" .. descList[2]
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local orgColor = Panel.TxtSkillDes.color
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local alphaValue = isAwake and 1 or 0.6
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Panel.TxtSkillDes.color = CS.UnityEngine.Color(orgColor.r, orgColor.g, orgColor.b, alphaValue)
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local skillInfo = XDataCenter.EquipManager.GetResonanceSkillInfo(self.EquipId, pos)
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Panel.RImgResonanceSkill.gameObject:SetActiveEx(skillInfo.Icon)
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Panel.TxtSkillName.text = skillInfo.Name
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if skillInfo.Icon then
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Panel.RImgResonanceSkill:SetRawImage(skillInfo.Icon)
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end
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Panel.TxtPos.text = "0"..pos
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-- 公约加成
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Panel.TxtHarm.text = XDataCenter.EquipManager.GetEquipAwarenessOccupyHarmDesc(self.EquipId, 1)
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local alphaValue2 = isOccupy and 1 or 0.6
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local orgColor2 = Panel.TxtHarm.color
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Panel.TxtHarm.color = CS.UnityEngine.Color(orgColor2.r, orgColor2.g, orgColor2.b, alphaValue2)
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end
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function XUiExhibitionOverclocking:OnBtnLockClick(pos)
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XUiManager.TipError(CS.XTextManager.GetText("EquipResonancedLimit"))
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XLuaUiManager.SetMask(true) -- 这里打开太慢了 加个遮罩
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self.RootUi.PanelTabGroup:SelectIndex(XEquipConfig.EquipDetailBtnTabIndex.Resonance)
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self.RootUi:OpenOneChildUi("UiEquipResonanceSelect", self.EquipId, self.RootUi)
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self.RootUi:FindChildUiObj("UiEquipResonanceSelect"):Refresh(pos)
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XLuaUiManager.SetMask(false)
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end
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function XUiExhibitionOverclocking:OnBtnAwakeClick(pos)
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local equipId = self.EquipId
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if not XDataCenter.EquipManager.CheckEquipCanAwake(equipId, pos) then
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XUiManager.TipText("EquipCanNotAwakeCondition")
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return
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end
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self.RootUi:FindChildUiObj("UiEquipResonanceAwake"):Refresh(pos)
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self.RootUi:OpenOneChildUi("UiEquipResonanceAwake", equipId, self.RootUi)
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end
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function XUiExhibitionOverclocking:OnBtnAwarenessOccupyClick(pos)
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XLuaUiManager.Open("UiAwarenessOccupyPosTips", self.EquipId, pos)
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end
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