PGRData/Script/matrix/xui/xuiequipresonanceskill/XUiExhibitionOverclocking.lua

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Lua
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2024-09-01 20:49:41 +00:00
-- 超频界面
local XUiExhibitionOverclocking = XLuaUiManager.Register(XLuaUi, "UiExhibitionOverclocking")
local PanelDic = {}
function XUiExhibitionOverclocking:OnAwake()
self:InitPanels(1)
self:InitPanels(2)
end
function XUiExhibitionOverclocking:InitPanels(pos)
local Panel = PanelDic[pos]
if not Panel then
Panel = {}
PanelDic[pos] = Panel
end
XTool.InitUiObjectByUi(Panel, self["PanelSkill"..pos]) -- 将3d的内容都加进来
self:RegisterClickEvent(Panel.BtnLock, function () self:OnBtnLockClick(pos) end)
self:RegisterClickEvent(Panel.BtnAwake, function () self:OnBtnAwakeClick(pos) end)
self:RegisterClickEvent(Panel.BtnAwarenessOccupy, function () self:OnBtnAwarenessOccupyClick(pos) end)
end
function XUiExhibitionOverclocking:OnStart(equipId, rootUi)
self.EquipId = equipId
self.RootUi = rootUi
end
function XUiExhibitionOverclocking:OnEnable()
self.EquipId = self.RootUi.EquipId
self:RefreshByPos(1)
self:RefreshByPos(2)
end
function XUiExhibitionOverclocking:RefreshData(equipId)
self.EquipId = equipId
self:OnEnable()
end
function XUiExhibitionOverclocking:RefreshByPos(pos)
local Panel = PanelDic[pos]
local canAwake = XDataCenter.EquipManager.CheckEquipCanAwake(self.EquipId, pos)
local isAwake = XDataCenter.EquipManager.IsEquipPosAwaken(self.EquipId, pos)
local equipSite = XDataCenter.EquipManager.GetEquipSite(self.EquipId)
local awarenessChapterData = XDataCenter.FubenAwarenessManager.GetChapterDataBySiteNum(equipSite)
local isOccupy = awarenessChapterData:IsOccupy()
-- 显隐
Panel.PanelLock.gameObject:SetActiveEx(not canAwake)
Panel.PanelInfo.gameObject:SetActiveEx(canAwake)
Panel.PanelAwarenessOccupy.gameObject:SetActiveEx(isAwake)
Panel.BtnAwake.gameObject:SetActiveEx(not isAwake and canAwake)
Panel.ImgActive.gameObject:SetActiveEx(isOccupy)
Panel.ImgUnActive.gameObject:SetActiveEx(not isOccupy)
Panel.ImgActive2.gameObject:SetActiveEx(isAwake)
Panel.ImgUnActive2.gameObject:SetActiveEx(not isAwake)
-- 数据
local characterId = XDataCenter.EquipManager.GetResonanceBindCharacterId(self.EquipId, pos)
if XTool.IsNumberValid(characterId) then
Panel.RImgHead:SetRawImage(XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(characterId))
end
local descList = XDataCenter.EquipManager.GetAwakeSkillDesList(self.EquipId, pos)
Panel.TxtSkillDes.text = descList[1] .. "\n" .. descList[2]
local orgColor = Panel.TxtSkillDes.color
local alphaValue = isAwake and 1 or 0.6
Panel.TxtSkillDes.color = CS.UnityEngine.Color(orgColor.r, orgColor.g, orgColor.b, alphaValue)
local skillInfo = XDataCenter.EquipManager.GetResonanceSkillInfo(self.EquipId, pos)
Panel.RImgResonanceSkill.gameObject:SetActiveEx(skillInfo.Icon)
Panel.TxtSkillName.text = skillInfo.Name
if skillInfo.Icon then
Panel.RImgResonanceSkill:SetRawImage(skillInfo.Icon)
end
Panel.TxtPos.text = "0"..pos
-- 公约加成
Panel.TxtHarm.text = XDataCenter.EquipManager.GetEquipAwarenessOccupyHarmDesc(self.EquipId, 1)
local alphaValue2 = isOccupy and 1 or 0.6
local orgColor2 = Panel.TxtHarm.color
Panel.TxtHarm.color = CS.UnityEngine.Color(orgColor2.r, orgColor2.g, orgColor2.b, alphaValue2)
end
function XUiExhibitionOverclocking:OnBtnLockClick(pos)
XUiManager.TipError(CS.XTextManager.GetText("EquipResonancedLimit"))
XLuaUiManager.SetMask(true) -- 这里打开太慢了 加个遮罩
self.RootUi.PanelTabGroup:SelectIndex(XEquipConfig.EquipDetailBtnTabIndex.Resonance)
self.RootUi:OpenOneChildUi("UiEquipResonanceSelect", self.EquipId, self.RootUi)
self.RootUi:FindChildUiObj("UiEquipResonanceSelect"):Refresh(pos)
XLuaUiManager.SetMask(false)
end
function XUiExhibitionOverclocking:OnBtnAwakeClick(pos)
local equipId = self.EquipId
if not XDataCenter.EquipManager.CheckEquipCanAwake(equipId, pos) then
XUiManager.TipText("EquipCanNotAwakeCondition")
return
end
self.RootUi:FindChildUiObj("UiEquipResonanceAwake"):Refresh(pos)
self.RootUi:OpenOneChildUi("UiEquipResonanceAwake", equipId, self.RootUi)
end
function XUiExhibitionOverclocking:OnBtnAwarenessOccupyClick(pos)
XLuaUiManager.Open("UiAwarenessOccupyPosTips", self.EquipId, pos)
end