forked from endernon/PGRData
68 lines
2.3 KiB
Lua
68 lines
2.3 KiB
Lua
local XUiBattleRoomRoleDetailDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoomRoleDetailDefaultProxy")
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local XUiAreaWarBattleRoomRoleDetailChildPanel = require("XUi/XUiAreaWar/XUiAreaWarBattleRoomRoleDetailChildPanel")
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local pairs = pairs
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local ipairs = ipairs
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local tableInsert = table.insert
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local tableSort = table.sort
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local XUiAreaWarBattleRoomRoleDetail = XClass(XUiBattleRoomRoleDetailDefaultProxy, "XUiAreaWarBattleRoomRoleDetail")
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function XUiAreaWarBattleRoomRoleDetail:Ctor(blockId)
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self.BlockId = blockId
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end
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function XUiAreaWarBattleRoomRoleDetail:AOPOnStartBefore(rootUi)
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self.Entities = {}
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rootUi.PanelAsset.gameObject:SetActiveEx(false)
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rootUi.BtnFilter.gameObject:SetActiveEx(false)
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end
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function XUiAreaWarBattleRoomRoleDetail:GetEntities(characterType)
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characterType = characterType or 1
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local result = {}
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if XTool.IsTableEmpty(self.Entities[characterType]) then
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self.Entities[characterType] = XDataCenter.AreaWarManager.GetCanFightEntities(characterType)
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end
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for _, entity in ipairs(self.Entities[characterType]) do
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if entity:GetCharacterViewModel():GetCharacterType() == characterType then
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tableInsert(result, entity)
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end
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end
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return result
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end
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--function XUiAreaWarBattleRoomRoleDetail:GetCharacterViewModelByEntityId(entityId)
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-- for _, typeDic in pairs(self.Entities) do
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-- for _, entity in pairs(typeDic) do
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-- if entity:GetId() == entityId then
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-- return entity:GetCharacterViewModel()
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-- end
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-- end
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-- end
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--end
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--function XUiAreaWarBattleRoomRoleDetail:SortEntitiesWithTeam(team, entities, sortTagType)
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-- local blockId = self.BlockId
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-- return entities
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--end
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--function XUiAreaWarBattleRoomRoleDetail:GetChildPanelData()
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-- if self.ChildPanelData == nil then
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-- self.ChildPanelData = {
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-- assetPath = XUiConfigs.GetComponentUrl("XUiAreaWarBattleRoomRoleDetail"),
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-- proxy = XUiAreaWarBattleRoomRoleDetailChildPanel
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-- }
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-- end
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-- return self.ChildPanelData
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--end
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function XUiAreaWarBattleRoomRoleDetail:GetAutoCloseInfo()
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return true, XDataCenter.AreaWarManager.GetEndTime(), function(isClose)
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if isClose then
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XDataCenter.AreaWarManager.OnActivityEnd()
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end
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end
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end
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return XUiAreaWarBattleRoomRoleDetail
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