PGRData/Script/matrix/xui/xuidialog/XUiDialog.lua
2024-09-01 22:49:41 +02:00

248 lines
8.3 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XUiDialog = XLuaUiManager.Register(XLuaUi, "UiDialog")
function XUiDialog:OnAwake()
self.LastOperationType = CS.XInputManager.CurOperationType
self:AutoAddListener()
end
function XUiDialog:OnStart(title, content, dialogType, closeCallback, sureCallback, data, cancelCallBack)
---- 处理额外参数 -----
local ItemIds, sureText, closeText
local content2, content3 --content2存在时用TxtInfo2替换TxtInfoNormal显示
if data then
ItemIds = { data.ItemId1, data.ItemId2, data.ItemId3 }
sureText = data.sureText
closeText = data.closeText
content2 = data.Content2
content3 = data.Content3
end
if content2 then
self.TxtInfoNormal.gameObject:SetActiveEx(false)
self.TxtInfo2.text = string.gsub(content2, "\\n", "\n")
self.TxtInfo2.gameObject:SetActiveEx(true)
else
self.TxtInfo2.gameObject:SetActiveEx(false)
end
if content3 then
self.TxtInfo3.text = string.gsub(content3, "\\n", "\n")
self.TxtInfo3.gameObject:SetActiveEx(true)
else
self.TxtInfo3.gameObject:SetActiveEx(false)
end
if ItemIds and #ItemIds > 0 then
self.PanelActivityAsset.gameObject:SetActive(true)
XUiPanelAsset.New(self, self.PanelActivityAsset, ItemIds[1], ItemIds[2], ItemIds[3])
else
self.PanelActivityAsset.gameObject:SetActive(false)
end
if sureText then
self.BtnConfirm:SetNameByGroup(0, sureText)
self.BtnConfirmB:SetNameByGroup(0, sureText)
end
if closeText then
self.BtnClose:SetNameByGroup(0, closeText)
self.BtnCloseA:SetNameByGroup(0, closeText)
end
---- end -----
self:HideDialogLayer()
if title then
self.TxtTitle.text = title
end
if dialogType == XUiManager.DialogType.Normal then
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
elseif dialogType == XUiManager.DialogType.OnlySure then
self.PanelSureDialog.gameObject:SetActive(true)
self.TxtInfoSure.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "SureDialogEnable"
elseif dialogType == XUiManager.DialogType.OnlyClose then
self.PanelCloseDialog.gameObject:SetActive(true)
self.TxtInfoClose.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "CloseDialogEnable"
elseif dialogType == XUiManager.DialogType.NoBtn then
self.PanelDialog.gameObject:SetActive(true)
self.BtnConfirm.gameObject:SetActive(false)
self.BtnClose.gameObject:SetActive(false)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
elseif dialogType == XUiManager.DialogType.NormalAndNoBtnTanchuangClose then
self.BtnTanchuangClose.gameObject:SetActive(false)
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
elseif dialogType == XUiManager.DialogType.Passport then
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
self:ShowSpecialRegulationForJP()
end
self.OkCallBack = sureCallback
self.CloseCallBack = closeCallback
self.CancelCallBack = cancelCallBack
self.DialogType = dialogType
end
function XUiDialog:OnEnable()
self.LastOperationType = CS.XInputManager.CurOperationType
if CS.XInputManager.CurOperationType ~= CS.XOperationType.System then
CS.XInputManager.SetCurOperationType(CS.XOperationType.System)
end
if self.EnableAnimation then
self:PlayAnimation(self.EnableAnimation)
end
end
function XUiDialog:OnDisable()
end
function XUiDialog:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridArenaStage:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridArenaStage:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiDialog:AutoAddListener()
self:RegisterClickEvent(self.BtnConfirmB, self.OnBtnConfirmBClick)
self:RegisterClickEvent(self.BtnCloseA, self.OnBtnCloseAClick)
self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
self:RegisterClickEvent(self.BtnClose, self.OnBtnCancelClick)
self:RegisterClickEvent(self.BtnTanchuangClose, self.OnBtnCloseClick)
if XDataCenter.InputManagerPc then
self.LastInputLevel = XDataCenter.InputManagerPc.GetCurrentLevel()
XDataCenter.InputManagerPc.SetCurrentLevel(5000)
end
XDataCenter.InputManagerPc.RegisterFunc(CS.XUiPc.XUiPcCustomKeyEnum.DialogCancel, function() self:CancelBtnClick() end)
end
function XUiDialog:HideDialogLayer()
self.PanelDialog.gameObject:SetActive(false)
self.PanelCloseDialog.gameObject:SetActive(false)
self.PanelSureDialog.gameObject:SetActive(false)
end
function XUiDialog:OnBtnCloseAClick()
self:CancelBtnClick()
end
function XUiDialog:OnBtnConfirmBClick()
self:OkBtnClick()
end
function XUiDialog:OnBtnConfirmClick()
self:OkBtnClick()
end
function XUiDialog:OnBtnCloseClick()
self:CancelBtnClick()
end
function XUiDialog:OkBtnClick()
self:EmitSignal("Close", true)
CsXUiManager.Instance:Close(self.Name)
if self.OkCallBack then
self.OkCallBack()
end
self.OkCallBack = nil
self.CloseCallBack = nil
end
function XUiDialog:CancelBtnClick()
self:EmitSignal("Close", false)
CsXUiManager.Instance:Close(self.Name)
if self.CloseCallBack then
self.CloseCallBack()
end
self.OkCallBack = nil
self.CloseCallBack = nil
end
--PC端响应返回键关闭界面
function XUiDialog:PcClose()
if self.DialogType == XUiManager.DialogType.OnlySure then
self:OkBtnClick()
return
end
self:CancelBtnClick()
end
function XUiDialog:OnDestroy()
self:AutoRemoveListener()
CS.XInputManager.SetCurOperationType(self.LastOperationType)
end
function XUiDialog:AutoRemoveListener()
end
-- 区分取消和关闭弹窗
function XUiDialog:OnBtnCancelClick()
self:EmitSignal("Close", false)
CsXUiManager.Instance:Close(self.Name)
if self.CancelCallBack then
self.CancelCallBack()
elseif self.CloseCallBack then
self.CloseCallBack()
end
self.OkCallBack = nil
self.CloseCallBack = nil
self.CancelCallBack = nil
end
function XUiDialog:ShowSpecialRegulationForJP() --海外修改
local isShow = CS.XGame.ClientConfig:GetInt("ShowRegulationEnable")
if isShow and isShow == 1 then
local url = CS.XGame.ClientConfig:GetString("RegulationPrefabUrl")
if url then
local obj = self.TxtInfoNormal.transform:LoadPrefab(url)
local data = {type = 4,consumeId = 1}
local timeId = XPassportConfigs.GetPassportActivityTimeId()
local startTime, endTime = XFunctionManager.GetTimeByTimeId(timeId)
local startTimeStr = XTime.TimestampToGameDateTimeString(startTime,"yyyy/MM/dd HH:mm")
local endTimeStr = XTime.TimestampToGameDateTimeString(endTime-86400,"yyyy/MM/dd HH:mm")
data.content = string.format("%s-%s", startTimeStr, endTimeStr)
self.ShowSpecialRegBtn = obj.transform:GetComponent("XHtmlText")
self.ShowSpecialRegBtn.text = CS.XTextManager.GetText("JPBusinessLawsDetailsEnter")
self.ShowSpecialRegBtn.HrefUnderLineColor = CS.UnityEngine.Color(1, 45 / 255, 45 / 255, 1)
self.ShowSpecialRegBtn.transform.localPosition = CS.UnityEngine.Vector3(-220, -136, 0)
self.ShowSpecialRegBtn.HrefListener = function(link)
XLuaUiManager.Open("UiSpecialRegulationShow",data)
end
end
end
end
function XUiDialog:OnDestroy()
self:AutoRemoveListener()
CS.XInputManager.SetCurOperationType(self.LastOperationType)
end
function XUiDialog:AutoRemoveListener()
if XDataCenter.InputManagerPc then
XDataCenter.InputManagerPc.SetCurrentLevel(self.LastInputLevel)
end
end
return XUiDialog