PGRData/Script/matrix/xui/xuidialog/XUiDialog.lua

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Lua
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local XUiDialog = XLuaUiManager.Register(XLuaUi, "UiDialog")
function XUiDialog:OnAwake()
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self.LastOperationType = CS.XInputManager.CurOperationType
self:AutoAddListener()
end
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function XUiDialog:OnStart(title, content, dialogType, closeCallback, sureCallback, data, cancelCallBack)
---- 处理额外参数 -----
local ItemIds, sureText, closeText
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local content2, content3 --content2存在时用TxtInfo2替换TxtInfoNormal显示
if data then
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ItemIds = { data.ItemId1, data.ItemId2, data.ItemId3 }
sureText = data.sureText
closeText = data.closeText
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content2 = data.Content2
content3 = data.Content3
end
if content2 then
self.TxtInfoNormal.gameObject:SetActiveEx(false)
self.TxtInfo2.text = string.gsub(content2, "\\n", "\n")
self.TxtInfo2.gameObject:SetActiveEx(true)
else
self.TxtInfo2.gameObject:SetActiveEx(false)
end
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if content3 then
self.TxtInfo3.text = string.gsub(content3, "\\n", "\n")
self.TxtInfo3.gameObject:SetActiveEx(true)
else
self.TxtInfo3.gameObject:SetActiveEx(false)
end
if ItemIds and #ItemIds > 0 then
self.PanelActivityAsset.gameObject:SetActive(true)
XUiPanelAsset.New(self, self.PanelActivityAsset, ItemIds[1], ItemIds[2], ItemIds[3])
else
self.PanelActivityAsset.gameObject:SetActive(false)
end
if sureText then
self.BtnConfirm:SetNameByGroup(0, sureText)
self.BtnConfirmB:SetNameByGroup(0, sureText)
end
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if closeText then
self.BtnClose:SetNameByGroup(0, closeText)
self.BtnCloseA:SetNameByGroup(0, closeText)
end
---- end -----
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self:HideDialogLayer()
if title then
self.TxtTitle.text = title
end
if dialogType == XUiManager.DialogType.Normal then
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
elseif dialogType == XUiManager.DialogType.OnlySure then
self.PanelSureDialog.gameObject:SetActive(true)
self.TxtInfoSure.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "SureDialogEnable"
elseif dialogType == XUiManager.DialogType.OnlyClose then
self.PanelCloseDialog.gameObject:SetActive(true)
self.TxtInfoClose.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "CloseDialogEnable"
elseif dialogType == XUiManager.DialogType.NoBtn then
self.PanelDialog.gameObject:SetActive(true)
self.BtnConfirm.gameObject:SetActive(false)
self.BtnClose.gameObject:SetActive(false)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
elseif dialogType == XUiManager.DialogType.NormalAndNoBtnTanchuangClose then
self.BtnTanchuangClose.gameObject:SetActive(false)
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
elseif dialogType == XUiManager.DialogType.Passport then
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self.EnableAnimation = "DialogEnable"
self:ShowSpecialRegulationForJP()
end
self.OkCallBack = sureCallback
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self.CloseCallBack = closeCallback
self.CancelCallBack = cancelCallBack
self.DialogType = dialogType
end
function XUiDialog:OnEnable()
self.LastOperationType = CS.XInputManager.CurOperationType
if CS.XInputManager.CurOperationType ~= CS.XOperationType.System then
CS.XInputManager.SetCurOperationType(CS.XOperationType.System)
end
if self.EnableAnimation then
self:PlayAnimation(self.EnableAnimation)
end
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end
function XUiDialog:OnDisable()
end
function XUiDialog:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridArenaStage:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridArenaStage:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiDialog:AutoAddListener()
self:RegisterClickEvent(self.BtnConfirmB, self.OnBtnConfirmBClick)
self:RegisterClickEvent(self.BtnCloseA, self.OnBtnCloseAClick)
self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCancelClick)
self:RegisterClickEvent(self.BtnTanchuangClose, self.OnBtnCloseClick)
if XDataCenter.InputManagerPc then
self.LastInputLevel = XDataCenter.InputManagerPc.GetCurrentLevel()
XDataCenter.InputManagerPc.SetCurrentLevel(5000)
end
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XDataCenter.InputManagerPc.RegisterFunc(CS.XUiPc.XUiPcCustomKeyEnum.DialogCancel, function() self:CancelBtnClick() end)
end
function XUiDialog:HideDialogLayer()
self.PanelDialog.gameObject:SetActive(false)
self.PanelCloseDialog.gameObject:SetActive(false)
self.PanelSureDialog.gameObject:SetActive(false)
end
function XUiDialog:OnBtnCloseAClick()
self:CancelBtnClick()
end
function XUiDialog:OnBtnConfirmBClick()
self:OkBtnClick()
end
function XUiDialog:OnBtnConfirmClick()
self:OkBtnClick()
end
function XUiDialog:OnBtnCloseClick()
self:CancelBtnClick()
end
function XUiDialog:OkBtnClick()
self:EmitSignal("Close", true)
CsXUiManager.Instance:Close(self.Name)
if self.OkCallBack then
self.OkCallBack()
end
self.OkCallBack = nil
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self.CloseCallBack = nil
end
function XUiDialog:CancelBtnClick()
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self:EmitSignal("Close", false)
CsXUiManager.Instance:Close(self.Name)
if self.CloseCallBack then
self.CloseCallBack()
end
self.OkCallBack = nil
self.CloseCallBack = nil
end
--PC端响应返回键关闭界面
function XUiDialog:PcClose()
if self.DialogType == XUiManager.DialogType.OnlySure then
self:OkBtnClick()
return
end
self:CancelBtnClick()
end
function XUiDialog:OnDestroy()
self:AutoRemoveListener()
CS.XInputManager.SetCurOperationType(self.LastOperationType)
end
function XUiDialog:AutoRemoveListener()
end
-- 区分取消和关闭弹窗
function XUiDialog:OnBtnCancelClick()
self:EmitSignal("Close", false)
CsXUiManager.Instance:Close(self.Name)
if self.CancelCallBack then
self.CancelCallBack()
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elseif self.CloseCallBack then
self.CloseCallBack()
end
self.OkCallBack = nil
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self.CloseCallBack = nil
self.CancelCallBack = nil
end
function XUiDialog:ShowSpecialRegulationForJP() --海外修改
local isShow = CS.XGame.ClientConfig:GetInt("ShowRegulationEnable")
if isShow and isShow == 1 then
local url = CS.XGame.ClientConfig:GetString("RegulationPrefabUrl")
if url then
local obj = self.TxtInfoNormal.transform:LoadPrefab(url)
local data = {type = 4,consumeId = 1}
local timeId = XPassportConfigs.GetPassportActivityTimeId()
local startTime, endTime = XFunctionManager.GetTimeByTimeId(timeId)
local startTimeStr = XTime.TimestampToGameDateTimeString(startTime,"yyyy/MM/dd HH:mm")
local endTimeStr = XTime.TimestampToGameDateTimeString(endTime-86400,"yyyy/MM/dd HH:mm")
data.content = string.format("%s-%s", startTimeStr, endTimeStr)
self.ShowSpecialRegBtn = obj.transform:GetComponent("XHtmlText")
self.ShowSpecialRegBtn.text = CS.XTextManager.GetText("JPBusinessLawsDetailsEnter")
self.ShowSpecialRegBtn.HrefUnderLineColor = CS.UnityEngine.Color(1, 45 / 255, 45 / 255, 1)
self.ShowSpecialRegBtn.transform.localPosition = CS.UnityEngine.Vector3(-220, -136, 0)
self.ShowSpecialRegBtn.HrefListener = function(link)
XLuaUiManager.Open("UiSpecialRegulationShow",data)
end
end
end
end
function XUiDialog:OnDestroy()
self:AutoRemoveListener()
CS.XInputManager.SetCurOperationType(self.LastOperationType)
end
function XUiDialog:AutoRemoveListener()
if XDataCenter.InputManagerPc then
XDataCenter.InputManagerPc.SetCurrentLevel(self.LastInputLevel)
end
end
return XUiDialog