PGRData/Script/matrix/xui/xuifubenmainlinechapter/XUiFubenMainLineChapter.lua
2024-09-01 22:49:41 +02:00

1382 lines
No EOL
55 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XUiGridChapter = require("XUi/XUiFubenMainLineChapter/XUiGridChapter")
local XUiGridExploreChapter = require("XUi/XUiFubenMainLineChapter/XUiGridExploreChapter")
local XUiPanelStoryJump = require("XUi/XUiFubenMainLineChapter/XUiPanelStoryJump")
local XUiFubenMainLineChapter = XLuaUiManager.Register(XLuaUi, "UiFubenMainLineChapter")
function XUiFubenMainLineChapter:OnAwake()
self:InitAutoScript()
end
function XUiFubenMainLineChapter:OnStart(chapter, stageId, hideDiffTog)
self.UnderBg = self.Transform:Find("SafeAreaContentPane/ImageUnder")
self.SafeAreaContentPane = self.Transform:Find("SafeAreaContentPane")
self.Camera = self.Transform:GetComponent("Canvas").worldCamera
self.Chapter = chapter
self.StageId = stageId
if self.LastData then
self.Chapter = self.LastData.Chapter or chapter
self.StageId = self.LastData.StageId or stageId
self.HideDiffTog = self.LastData.HideDiffTog or hideDiffTog
self.LastData = nil
else
self.Chapter = chapter
self.StageId = stageId
self.HideDiffTog = hideDiffTog
end
self.Opened = false
self.IsOnZhouMu = false
self.GridTreasureList = {}
self.GridMultipleWeeksTaskList = {}
self.GridChapterList = {} --存的是各种Chapter的预制体实例列表
self.QuickJumpBtnList = {}
self.PanelExploreBottom = {}
self.CurChapterGrid = nil
self.CurChapterGridName = ""
self.PanelStageDetailInst = nil
self.PanelBfrtStageDetailInst = nil
self.CurDiff = self.Chapter.Difficult or XDataCenter.FubenManager.DifficultNightmare --据点战Chapter没有难度配置
self.PanelTreasure.gameObject:SetActiveEx(false)
self.ImgRedProgress.gameObject:SetActiveEx(false)
self.IsExploreMod = XDataCenter.FubenMainLineManager.CheckChapterTypeIsExplore(self.Chapter)
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(self.Chapter.ChapterId)
self.MainChapterId = chapterInfo and chapterInfo.ChapterMainId or 0
self.ZhouMuId = XFubenMainLineConfigs.GetZhouMuId(self.MainChapterId)
-- 注册红点事件
XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY, self.SetupBountyTask, self)
self.RedPointId = XRedPointManager.AddRedPointEvent(self.ImgRedProgress, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_MAINLINE_TREASURE }, self.Chapter.ChapterId, false)
self.RedPointZhouMuId = XRedPointManager.AddRedPointEvent(self.ImgRedProgress, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_ZHOUMU_TASK }, self.ZhouMuId, false)
self.RedPointBfrtId = XRedPointManager.AddRedPointEvent(self.ImgRedProgressA, self.OnCheckBfrtRewards, self, { XRedPointConditions.Types.CONDITION_BFRT_CHAPTER_REWARD }, nil, false)
XRedPointManager.AddRedPointEvent(self.BtnExItem, self.OnCheckExploreItemNews, self, { XRedPointConditions.Types.CONDITION_EXPLORE_ITEM_GET }, self.MainChapterId)
-- 注册stage事件
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, self.OnSyncStage, self)
XEventManager.AddEventListener(XEventId.EVENT_AUTO_FIGHT_START, self.OnAutoFightStart, self)
-- 难度toggle
if not self.HideDiffTog then
self.IsShowDifficultPanel = false
self:UpdateDifficultToggles()
if XUiManager.IsHideFunc then
self.PanelTopDifficult.gameObject:SetActiveEx(false)
end
else
self.PanelTopDifficult.gameObject:SetActiveEx(false)
end
if self.BtnHelp then
self.BtnHelp.gameObject:SetActiveEx(hideDiffTog ~= nil)
end
-- 赏金任务
self:InitBountyTask()
self:SetupBountyTask()
self:InitPanelBottom()
self:InitPanelStoryJump()
end
function XUiFubenMainLineChapter:OnEnable()
-- 是否显示周目挑战按钮
self.PanelMultipleWeeksInfo.gameObject:SetActiveEx(false)
if not self:CheckIsBfrtType() then
self.ZhouMuNumber = XDataCenter.FubenZhouMuManager.GetZhouMuNumber(self.ZhouMuId)
self.PanelMultipleWeeksInfo.gameObject:SetActiveEx(self.ZhouMuNumber ~= 0)
end
if self.GridChapterList then
for _, v in pairs(self.GridChapterList) do
v:OnEnable()
end
end
-- 检查主线副本活动(如果没有隐藏章节和(异变章节、异变未解锁) 直接隐藏toggle)
local isActivePanelTop = XDataCenter.FubenMainLineManager.CheckActivePanelTopDifficult(self.Chapter.OrderId)
self.PanelTopDifficult.gameObject:SetActiveEx(isActivePanelTop)
self:UpdateDifficultToggles()
self:OnOpenInit()
self:UpdateCurChapter(self.Chapter)
self:SetupBountyTask()
self:GoToLastPassStage()
-- 检测是否有缓存的奖励信息
local teleportRewardCache = XDataCenter.FubenMainLineManager.GetTeleportRewardCache(self.Chapter.ChapterId)
if not XTool.IsTableEmpty(teleportRewardCache) then
XLuaUiManager.Open("UiFubenTip", teleportRewardCache, XFubenConfigs.ChapterType.MainLine)
-- 清理缓存
XDataCenter.FubenMainLineManager.RemoveTeleportRewardCache(self.Chapter.ChapterId)
end
end
function XUiFubenMainLineChapter:OnDisable()
if self.GridChapterList then
for _, v in pairs(self.GridChapterList) do
v:OnDisable()
end
end
if not self.IsExploreMod then
local childUi = self:GetCurDetailChildUi()
self:CloseChildUi(childUi)
self:OnCloseStageDetail()
end
end
function XUiFubenMainLineChapter:OnDestroy()
self:DestroyActivityTimer()
XDataCenter.FubenManager.UiFubenMainLineChapterInst = nil
XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, self.OnSyncStage, self)
XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY, self.SetupBountyTask, self)
XEventManager.RemoveEventListener(XEventId.EVENT_AUTO_FIGHT_START, self.OnAutoFightStart, self)
end
function XUiFubenMainLineChapter:OnOpenInit()
XDataCenter.FubenManager.UiFubenMainLineChapterInst = self
end
function XUiFubenMainLineChapter:InitPanelBottom()
self.PanelExploreBottom.Transform = self.PanelExploreBottomObj.transform
self.PanelExploreBottom.GameObject = self.PanelExploreBottomObj.gameObject
XTool.InitUiObject(self.PanelExploreBottom)
self.PanelExploreBottom.BtnNormalJump.gameObject:SetActiveEx(false)
self.PanelExploreBottom.BtnHardlJump.gameObject:SetActiveEx(false)
end
function XUiFubenMainLineChapter:InitPanelStoryJump()
---@type XUiPanelStoryJump
self.PanelStoryJump = XUiPanelStoryJump.New(self.PanelStoryJumpBottom, self)
end
function XUiFubenMainLineChapter:GoToLastPassStage()
if self.CurChapterGrid then
if self.IsExploreMod then
if self.IsCanGoNearestStage or not self.Opened then
self.CurChapterGrid:GoToNearestStage()
self.Opened = true
self.IsCanGoNearestStage = false
end
else
if not self.Opened then
local lastPassStageId = XDataCenter.FubenMainLineManager.GetLastPassStage(self.Chapter.ChapterId)
self.CurChapterGrid:GoToStage(lastPassStageId)
self.Opened = true
end
end
end
end
function XUiFubenMainLineChapter:StageLevelChangeAutoMove()
if self.CurChapterGrid then
if self.IsExploreMod then
self.CurChapterGrid:GoToNearestStage()
else
local lastPassStageId = XDataCenter.FubenMainLineManager.GetLastPassStage(self.Chapter.ChapterId)
self.CurChapterGrid:GoToStage(lastPassStageId)
end
end
end
-- 打开关卡详情
function XUiFubenMainLineChapter:OpenStage(stageId, needRefreshChapter)
local orderId
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageId) then
local groupId = XDataCenter.BfrtManager.GetGroupIdByStageId(stageId)
orderId = XDataCenter.BfrtManager.GetGroupOrderId(groupId)
self.CurDiff = XDataCenter.FubenManager.DifficultNightmare
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
else
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
orderId = stageInfo.OrderId
self.CurDiff = stageInfo.Difficult
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
end
self:UpdateDifficultToggles()
if needRefreshChapter then
local chapter = self:GetChapterCfgByStageId(stageId)
self:UpdateCurChapter(chapter)
end
self.CurChapterGrid:ClickStageGridByIndex(orderId)
end
function XUiFubenMainLineChapter:EnterFight(stage)
if not XDataCenter.FubenManager.CheckPreFight(stage) then
return
end
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stage.StageId) then
--据点战副本类型先跳转到作战部署界面
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(stage.StageId)
XLuaUiManager.Open("UiBfrtDeploy", groupId)
else
if XTool.USENEWBATTLEROOM then
local team = nil
local proxy = nil
if stage.HideAction == 1 then
team = XDataCenter.TeamManager.GetXTeamByStageId(stage.StageId)
team:UpdateEntityIds(XTool.Clone(stage.RobotId))
proxy = require("XUi/XUiFubenShortStory/BattleRole/XUiShortStoryBattleRoleRoom")
end
XLuaUiManager.Open("UiBattleRoleRoom", stage.StageId, team, proxy)
else
XLuaUiManager.Open("UiNewRoomSingle", stage.StageId)
end
end
end
-- 是否显示红点
function XUiFubenMainLineChapter:OnCheckRewards(count, chapterId)
if self.IsOnZhouMu then
if self.ImgRedProgress and chapterId == self.ZhouMuId then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
else
if self.ImgRedProgress and chapterId == self.Chapter.ChapterId then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiFubenMainLineChapter:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiFubenMainLineChapter:AutoInitUi()
self.PanelTreasure = self.Transform:Find("SafeAreaContentPane/PanelTreasure")
self.BtnTreasureBg = self.Transform:Find("SafeAreaContentPane/PanelTreasure/BtnTreasureBg"):GetComponent("Button")
self.PanelReward = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward")
self.TxtTreasureTitle = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/TxtTreasureTitle"):GetComponent("Text")
self.PanelTreasureGrade = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade")
self.PanelGradeContent = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade/Viewport/PanelGradeContent")
self.GridTreasureGrade = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade/Viewport/PanelGradeContent/GridTreasureGrade")
self.Scrollbar = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade/Scrollbar"):GetComponent("Scrollbar")
self.PanelMainlineChapter = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter")
self.PanelChapterName = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapterName")
self.TxtChapter = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapterName/TxtChapter"):GetComponent("Text")
self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapterName/TxtChapterName"):GetComponent("Text")
self.Text_1 = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelInfo/PanelActivityTime/Text_1"):GetComponent("Text")
self.PanelTopDifficult = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult")
self.BtnNormal = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnNormal"):GetComponent("Button")
self.PanelNormalOn = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnNormal/PanelNormalOn")
self.PanelNormalOff = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnNormal/PanelNormalOff")
self.BtnHard = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnHard"):GetComponent("Button")
self.PanelHardOn = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnHard/PanelHardOn")
self.PanelHardOff = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnHard/PanelHardOff")
self.BtnVt = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnVt"):GetComponent("Button")
self.PanelVtOn = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnVt/PanelVtOn")
self.PanelVtOff = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnVt/PanelVtOff")
self.PanelMoney = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney")
self.PanelMoenyGroup = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup")
self.PanelBountyTask = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask")
self.PanelStart = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelStart")
self.BtnSkip = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelStart/BtnSkip"):GetComponent("Button")
self.TxtLevel = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelStart/TxtLevel"):GetComponent("Text")
self.PanelComplete = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelComplete")
self.BtnBountyTask = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelComplete/BtnBountyTask"):GetComponent("Button")
self.PanelChapter = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapter")
self.BtnCloseDifficult = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/BtnCloseDifficult"):GetComponent("Button")
self.BtnCloseDetail = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/BtnCloseDetail"):GetComponent("Button")
end
function XUiFubenMainLineChapter:AutoAddListener()
self:RegisterClickEvent(self.BtnTreasureBg, self.OnBtnTreasureBgClick)
self:RegisterClickEvent(self.Scrollbar, self.OnScrollbarClick)
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
self:RegisterClickEvent(self.BtnSkip, self.OnBtnSkipClick)
self:RegisterClickEvent(self.BtnBountyTask, self.OnBtnBountyTaskClick)
self:RegisterClickEvent(self.BtnCloseDifficult, self.OnBtnCloseDifficultClick)
self:RegisterClickEvent(self.BtnCloseDetail, self.OnBtnCloseDetailClick)
self.BtnExItem.CallBack = function()
self:OnBtnExItemClick()
end
self.BtnNormal.CallBack = function()
self:OnBtnNormalClick(true)
end
self.BtnHard.CallBack = function()
self:OnBtnHardClick(true)
end
self.BtnVt.CallBack = function()
self:OnBtnVtClick(false)
end
self.BtnSwitch1MultipleWeeks.CallBack = function()
self:OnBtnSwitch1MultipleWeeksClick()
end
self.BtnSwitch2Normal.CallBack = function()
self:OnBtnSwitch2NormalClidk()
end
if self.BtnHelp then
self.BtnHelp.CallBack = function()
self:OnBtnHelpClick()
end
end
end
-- auto
function XUiFubenMainLineChapter:OnBtnCloseDetailClick()
self:OnCloseStageDetail()
end
function XUiFubenMainLineChapter:OnBtnCloseDifficultClick()
self:UpdateDifficultToggles()
end
function XUiFubenMainLineChapter:OnScrollbarClick()
end
function XUiFubenMainLineChapter:OnBtnSkipClick()
end
function XUiFubenMainLineChapter:OnBtnBountyTaskClick()
end
function XUiFubenMainLineChapter:OnBtnExItemClick()
XLuaUiManager.Open("UiFubenExItemTip", self)
end
function XUiFubenMainLineChapter:OnBtnHelpClick()
local helpContent = CS.XGame.ClientConfig:GetString("BfrtShowHelpTip02")
XUiManager.ShowHelpTip(helpContent)
end
function XUiFubenMainLineChapter:OnBtnBackClick()
if self:CloseStageDetail() then
return
end
self:Close()
end
function XUiFubenMainLineChapter:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiFubenMainLineChapter:OpenDifficultPanel()
end
function XUiFubenMainLineChapter:OnBtnNormalClick(IsAutoMove)
if self.IsShowDifficultPanel then
if self.CurDiff ~= XDataCenter.FubenManager.DifficultNormal then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultNormal, self.Chapter.OrderId)
if not (chapterInfo and chapterInfo.Unlock) then
XUiManager.TipMsg(XDataCenter.FubenManager.GetFubenOpenTips(chapterInfo.FirstStage), XUiManager.UiTipType.Wrong)
return false
end
self.CurDiff = XDataCenter.FubenManager.DifficultNormal
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff(IsAutoMove)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
return true
end
function XUiFubenMainLineChapter:OnBtnHardClick(IsAutoMove)
if self.IsShowDifficultPanel then
if self.CurDiff ~= XDataCenter.FubenManager.DifficultHard then
-- 检查主线副本活动
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultHard, self.Chapter.OrderId)
if not chapterInfo then
return false
end
-- 检查困难开启
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenDifficulty) then
return false
end
if chapterInfo.IsActivity then
local chapterId = XDataCenter.FubenMainLineManager.GetChapterIdByChapterMain(chapterInfo.ChapterMainId, XDataCenter.FubenManager.DifficultHard)
local ret, desc = XDataCenter.FubenMainLineManager.CheckActivityCondition(chapterId)
if not ret then
XUiManager.TipMsg(desc, XUiManager.UiTipType.Wrong)
return false
end
end
-- 检查困难这个章节解锁
-- if not chapterInfo or not chapterInfo.IsOpen then
if XDataCenter.FubenMainLineManager:ExGetChapterIsLockAndLockTip(chapterInfo.ChapterMainId, XDataCenter.FubenManager.DifficultHard) then
local chapterId = XDataCenter.FubenMainLineManager.GetChapterIdByChapterMain(chapterInfo.ChapterMainId, XDataCenter.FubenManager.DifficultHard)
local isOpen, desc = XDataCenter.FubenMainLineManager.CheckOpenCondition(chapterId)
if not isOpen then
XUiManager.TipMsg(desc)
return false
end
local tipMsg = XDataCenter.FubenManager.GetFubenOpenTips(chapterInfo.FirstStage)
XUiManager.TipMsg(tipMsg)
--XUiManager.TipMsg(CS.XTextManager.GetText("FubenNeedComplatePreChapter"), XUiManager.UiTipType.Wrong)
return false
end
self.CurDiff = XDataCenter.FubenManager.DifficultHard
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff(IsAutoMove)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
return true
end
function XUiFubenMainLineChapter:OnBtnVtClick(IsAutoMove)
if self.IsShowDifficultPanel then
if self.CurDiff ~= XDataCenter.FubenManager.DifficultVariations then
self.CurDiff = XDataCenter.FubenManager.DifficultVariations
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff(IsAutoMove)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
end
-- 点击切换到周目模式
function XUiFubenMainLineChapter:OnBtnSwitch1MultipleWeeksClick()
self.IsOnZhouMu = true
self.TxtCurMWNum.text = self.ZhouMuNumber
local zhouMuChapter = XDataCenter.FubenZhouMuManager.GetZhouMuChapterData(self.MainChapterId, false)
for _, v in pairs(self.GridChapterList) do
v:Hide()
end
local data = {
Chapter = zhouMuChapter,
HideStageCb = handler(self, self.HideStageDetail),
ShowStageCb = handler(self, self.ShowStageDetail),
}
data.StageList = XFubenZhouMuConfigs.GetZhouMuChapterStages(zhouMuChapter.Id)
local grid = self.CurChapterGrid
local prefabName = zhouMuChapter.PrefabName
if self.CurChapterGridName ~= prefabName then
local gameObject = self.PanelChapter:LoadPrefab(prefabName)
if gameObject == nil or not gameObject:Exist() then
return
end
grid = XUiGridChapter.New(self, gameObject, nil, true)
grid.Transform:SetParent(self.PanelChapter, false)
self.CurChapterGridName = prefabName
self.CurChapterGrid = grid
self.GridChapterList[prefabName] = grid
end
if self:CheckDetailOpen() then
self:HideStageDetail()
end
grid:UpdateChapterGrid(data)
grid:Show()
self:UpdateChapterStars()
self:UpdateChapterTxt()
self:SetPanelBottomActive(true)
self.BtnSwitch1MultipleWeeks.gameObject:SetActiveEx(false)
self.BtnSwitch2Normal.gameObject:SetActiveEx(true)
self.TxtCurMWNum.gameObject:SetActiveEx(true)
self.PanelTopDifficult.gameObject:SetActiveEx(false)
self:PlayAnimation("AnimEnable2")
end
function XUiFubenMainLineChapter:OnBtnSwitch2NormalClidk()
self.IsOnZhouMu = false
self:RefreshForChangeDiff(true)
self.BtnSwitch1MultipleWeeks.gameObject:SetActiveEx(true)
self.BtnSwitch2Normal.gameObject:SetActiveEx(false)
self.TxtCurMWNum.gameObject:SetActiveEx(false)
if XUiManager.IsHideFunc then
self.PanelTopDifficult.gameObject:SetActiveEx(false)
else
self.PanelTopDifficult.gameObject:SetActiveEx(true)
end
end
function XUiFubenMainLineChapter:UpdateDifficultToggles(showAll)
if showAll then
self:SetBtnTogleActive(true, true, true)
self.BtnCloseDifficult.gameObject:SetActiveEx(true)
else
if self.CurDiff == XDataCenter.FubenManager.DifficultNormal then
self:SetBtnTogleActive(true, false, false)
self.BtnNormal.transform:SetAsFirstSibling()
elseif self.CurDiff == XDataCenter.FubenManager.DifficultHard then
self:SetBtnTogleActive(false, true, false)
self.BtnHard.transform:SetAsFirstSibling()
elseif self.CurDiff == XDataCenter.FubenManager.DifficultVariations then
self:SetBtnTogleActive(false, false, true)
self.BtnVt.transform:SetAsFirstSibling()
else
self:SetBtnTogleActive(false, false, false)
end
self.BtnCloseDifficult.gameObject:SetActiveEx(false)
end
self.IsShowDifficultPanel = showAll
--progress
local pageDatas = XDataCenter.FubenMainLineManager.GetChapterMainTemplates(self.CurDiff)
local chapterIds = {}
for _, v in pairs(pageDatas) do
if v.OrderId == self.Chapter.OrderId then
chapterIds = v.ChapterId
break
end
end
self.TxtNormalProgress.text = XDataCenter.FubenMainLineManager.GetProgressByChapterId(chapterIds[1])
self.TxtHardProgress.text = XDataCenter.FubenMainLineManager.GetProgressByChapterId(chapterIds[2])
self.TxtVtProgress.text = XDataCenter.FubenMainLineManager.GetProgressByChapterId(chapterIds[3])
-- 抢先体验活动倒计时
self:UpdateActivityTime()
end
function XUiFubenMainLineChapter:UpdateChapterTxt()
local orderId = self.Chapter.OrderId
self.TxtChapter.text = orderId < 10 and "0" .. orderId or orderId
self.TxtChapterName.text = self.Chapter.ChapterEn
end
function XUiFubenMainLineChapter:SetBtnTogleActive(isNormal, isHard, isVt)
self.BtnNormal.gameObject:SetActiveEx(isNormal)
self.BtnHard.gameObject:SetActiveEx(isHard)
self.BtnVt.gameObject:SetActiveEx(isVt)
if isNormal then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultNormal, self.Chapter.OrderId)
local normalOpen = chapterInfo and chapterInfo.Unlock or false
self.PanelNormalOn.gameObject:SetActiveEx(normalOpen)
self.PanelNormalOff.gameObject:SetActiveEx(not normalOpen)
end
if isHard then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultHard, self.Chapter.OrderId)
if not chapterInfo then
self.BtnHard.gameObject:SetActiveEx(false)
else
local hardOpen = chapterInfo and chapterInfo.Unlock or false
self.PanelHardOn.gameObject:SetActiveEx(hardOpen)
self.PanelHardOff.gameObject:SetActiveEx(not hardOpen)
end
end
if isVt then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultVariations, self.Chapter.OrderId)
local normalOpen = chapterInfo and chapterInfo.Unlock or false
self.BtnVt.gameObject:SetActiveEx(normalOpen)
end
-- 刷新蓝点
-- 普通剧情下
if self.CurDiff == XDataCenter.FubenManager.DifficultNormal then
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultHard)
local hardChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
if hardChapter then
local viewModel = XDataCenter.FubenManagerEx.GetMainLineManager():ExGetChapterViewModelById(self.MainChapterId, XDataCenter.FubenManager.DifficultHard, self.Chapter.OrderId)
local isUnFinAndUnEnter = XDataCenter.FubenManagerEx.CheckHideChapterRedPoint(viewModel) --v1.30 新入口红点规则,未完成隐藏且没点击过
local hardRed = XRedPointConditionChapterReward.Check(hardChapter.ChapterId) or isUnFinAndUnEnter
self.BtnNormal:ShowReddot(not isHard and hardRed)
self.BtnHard:ShowReddot(hardRed)
else
self.BtnHard:ShowReddot(false)
self.BtnNormal:ShowReddot(false)
end
-- 隐藏模式下
elseif self.CurDiff == XDataCenter.FubenManager.DifficultHard then
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
local normalChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
if normalChapter then
local normalRed = XRedPointConditionChapterReward.Check(normalChapter.ChapterId)
self.BtnHard:ShowReddot(not isNormal and normalRed)
self.BtnNormal:ShowReddot(normalRed)
else
self.BtnNormal:ShowReddot(false)
self.BtnHard:ShowReddot(false)
end
end
end
function XUiFubenMainLineChapter:RefreshForChangeDiff(IsAutoMove)
if XTool.UObjIsNil(self.GameObject) then return end
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
local chapter
if self:CheckIsBfrtType() then
return
else
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(self.CurDiff)
chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
end
self:UpdateCurChapter(chapter)
if IsAutoMove then
self:StageLevelChangeAutoMove()
end
self:PlayAnimation("AnimEnable2")
end
function XUiFubenMainLineChapter:SetPanelBottomActive(isActive)
local isVariations = self.CurDiff == XDataCenter.FubenManager.DifficultVariations
local panelParent = self.IsExploreMod and self.ExPanel or self.NorPanel
self.PanelBottom.gameObject:SetActiveEx(isActive and not isVariations)
self.PanelExploreBottom.GameObject:SetActiveEx(isActive and self.IsExploreMod)
self.PanelBottom.transform:SetParent(panelParent, false)
self.PanelBottom.transform.localPosition = CS.UnityEngine.Vector3.zero
self.FubenEx.gameObject:SetActiveEx(self.IsExploreMod)
end
function XUiFubenMainLineChapter:UpdateCurChapter(chapter)
if self.IsOnZhouMu then
-- 切换到周目模式
self:OnBtnSwitch1MultipleWeeksClick()
return
end
if not chapter then
return
end
-- 不判断是不是隐藏关卡了,都存,因为只有隐藏关在取 v1.30 新隐藏关红点规则
XDataCenter.FubenManagerEx.SaveHideChapterIsOpen(chapter.ChapterId)
self.Chapter = chapter
self.IsExploreMod = XDataCenter.FubenMainLineManager.CheckChapterTypeIsExplore(self.Chapter)
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(chapter.ChapterId)
self.MainChapterId = chapterInfo and chapterInfo.ChapterMainId or 0
for _, v in pairs(self.GridChapterList) do
v:Hide()
end
local data = {
Chapter = self.Chapter,
HideStageCb = handler(self, self.HideStageDetail),
ShowStageCb = handler(self, self.ShowStageDetail),
}
if self:CheckIsBfrtType() then
data.StageList = XDataCenter.BfrtManager.GetBaseStageList(self.Chapter.ChapterId)
else
data.StageList = XDataCenter.FubenMainLineManager.GetStageList(self.Chapter.ChapterId)
end
local grid = self.CurChapterGrid
local prefabName = self.Chapter.PrefabName
if self.CurChapterGridName ~= prefabName then
local gameObject = self.PanelChapter:LoadPrefab(prefabName)
if gameObject == nil or not gameObject:Exist() then
return
end
if self.IsExploreMod then
grid = XUiGridExploreChapter.New(self, gameObject)
else
local autoChangeBgArgs
self.bg1Trans = gameObject:FindTransform("RImgChapterBg1")
if self.bg1Trans then
self.RImgBg1 = self.bg1Trans:GetComponent("CanvasGroup")
autoChangeBgArgs = {
AutoChangeBgCb = function(seletBgIndex, isPlayAnim)
local selectOrder = math.abs(seletBgIndex)
for i = 1, #autoChangeBgArgs.StageIndexList + 1 do
local tempCanvasGroup = gameObject:FindTransform("RImgChapterBg"..i):GetComponent("CanvasGroup")
if i ~= selectOrder then
tempCanvasGroup.alpha = 0
else
tempCanvasGroup.alpha = 1
end
end
if isPlayAnim then
gameObject:FindTransform("BgQieHuan"..seletBgIndex):PlayTimelineAnimation()
end
-- 切换标题、剩余时间、星数进度文本颜色
if self.Chapter.ChapterTextColor then
local colorList = self.Chapter.ChapterTextColor
local colorSixTeen = colorList[selectOrder]
if colorSixTeen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixTeen)
self.TxtChapter.color = color
self.TxtChapterName.color = color
self.Text_1.color = color
end
end
if self.Chapter.LeftTimeTextColor then
local colorList = self.Chapter.LeftTimeTextColor
local colorSixTeen = colorList[selectOrder]
if colorSixTeen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixTeen)
self.TxtLeftTime.color = color
end
end
if self.Chapter.StarProgressTextColor then
local colorList = self.Chapter.StarProgressTextColor
local colorSixTeen = colorList[selectOrder]
if colorSixTeen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixTeen)
self.TxtStarNum.color = color
self.TxtDesc.color = color
self.BtnBack:SetColor(color)
self.BtnMainUi:SetColor(color)
end
end
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiActivityBranch_SwitchBg)
end,
DatumLinePrecent = XDataCenter.FubenMainLineManager.GetAutoChangeBgDatumLinePrecent(chapter.ChapterId),
StageIndexList = XDataCenter.FubenMainLineManager.GetAutoChangeBgStageIndex(chapter.ChapterId),
}
end
grid = XUiGridChapter.New(self, gameObject, autoChangeBgArgs)
end
grid.Transform:SetParent(self.PanelChapter, false)
self.CurChapterGridName = prefabName
self.CurChapterGrid = grid
self.GridChapterList[prefabName] = grid
end
grid:UpdateChapterGrid(data)
grid:Show()
if self:CheckIsBfrtType() then
self:UpdatePanelBfrtTask()
else
self:UpdateChapterStars()
end
if self.GridChapterList then
for _, v in pairs(self.GridChapterList) do
if v.PlayParallelAnime then
v:PlayParallelAnime()
end
end
end
--进入首先显示第一个bg
if self.RImgBg1 and not grid.firstSetChangeBg then
self.RImgBg1.gameObject:SetActiveEx(true)
self.RImgBg1.alpha = 1
end
--进入初始化标题颜色(18章特殊处理)
if not grid.firstSetChangeBg then
if self.Chapter.ChapterTextColor then
local colorList = self.Chapter.ChapterTextColor
local colorSixteen = colorList[1]
if colorSixteen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixteen)
self.TxtChapter.color = color
self.TxtChapterName.color = color
self.Text_1.color = color
end
end
if self.Chapter.LeftTimeTextColor then
local colorList = self.Chapter.LeftTimeTextColor
local colorSixteen = colorList[1]
if colorSixteen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixteen)
self.TxtLeftTime.color = color
end
end
if self.Chapter.StarProgressTextColor then
local colorList = self.Chapter.StarProgressTextColor
local colorSixteen = colorList[1]
if colorSixteen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixteen)
self.TxtStarNum.color = color
self.TxtDesc.color = color
self.BtnBack:SetColor(color)
self.BtnMainUi:SetColor(color)
end
end
end
if self.StageId then
self:OpenStage(self.StageId)
self.StageId = nil
end
XEventManager.DispatchEvent(XEventId.EVENT_GUIDE_STEP_OPEN_EVENT)
self:UpdateChapterTxt()
self:UpdateExploreBottom()
self:SetPanelBottomActive(true)
self:UpdateFubenExploreItem()
if not self:CheckIsBfrtType() then
self.PanelStoryJump:Refresh(self.Chapter.ChapterId, XFubenConfigs.ChapterType.MainLine)
end
end
function XUiFubenMainLineChapter:UpdateExploreBottom()
if not self.IsExploreMod then
return
end
self.CanPlayList = {}
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
local normalChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultHard)
local hardChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
self:SetCanPlayStageList(normalChapter, XDataCenter.FubenManager.DifficultNormal)
self:SetCanPlayStageList(hardChapter, XDataCenter.FubenManager.DifficultHard)
self:ReSetQuickJumpButton(normalChapter, XDataCenter.FubenManager.DifficultNormal, self.PanelExploreBottom.BtnNormalJump)
self:ReSetQuickJumpButton(hardChapter, XDataCenter.FubenManager.DifficultHard, self.PanelExploreBottom.BtnHardlJump)
if self.CurChapterGrid then
self.CurChapterGrid:SetCanPlayList(self.CanPlayList[self.CurDiff])
end
end
function XUiFubenMainLineChapter:SetCanPlayStageList(chapter, diff)
for index, stageId in pairs(chapter.StageId) do
if not self.CanPlayList[diff] then
self.CanPlayList[diff] = {}
end
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local IsEgg = stageCfg.StageType == XFubenConfigs.STAGETYPE_FIGHTEGG or stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG
local exploreInfoList = XDataCenter.FubenMainLineManager.GetExploreGroupInfoByGroupId(chapter.ExploreGroupId)
local exploreInfo = exploreInfoList[index] or {}
local IsShow = true
for _, idx in pairs(exploreInfo.PreShowIndex or {}) do
local Info = XDataCenter.FubenManager.GetStageInfo(chapter.StageId[idx])
if not Info or not Info.Passed then
IsShow = IsShow and false
end
end
if stageInfo.Unlock and IsShow then
if not stageInfo.Passed and not IsEgg then
table.insert(self.CanPlayList[diff], index)
end
end
end
end
function XUiFubenMainLineChapter:ReSetQuickJumpButton(chapter, diff, jumpButton)
if not self.QuickJumpBtnList[diff] then
self.QuickJumpBtnList[diff] = {}
end
local canPlayList = self.CanPlayList[diff]
local quickJumpBtnList = self.QuickJumpBtnList[diff]
local lenght = #canPlayList
for i = 1, lenght do
local stageId = chapter.StageId[canPlayList[i]]
local quickJumpBtn = quickJumpBtnList[i]
if not quickJumpBtn then
local tempBtn = CS.UnityEngine.Object.Instantiate(jumpButton)
tempBtn.gameObject:SetActiveEx(true)
quickJumpBtn = XUiFubenMainLineQuickJumpBtn.New(tempBtn, canPlayList[i], chapter,
function(index, clickStageId)
self:OnQuickJumpClick(diff, index)
XDataCenter.FubenMainLineManager.MarkNewJumpStageButtonEffectByStageId(clickStageId)
quickJumpBtn.Transform:GetComponent("XUiButton"):ShowTag(false)
end)
quickJumpBtnList[i] = quickJumpBtn
else
quickJumpBtn:UpdateNode(canPlayList[i], chapter)
quickJumpBtn.GameObject:SetActiveEx(true)
end
quickJumpBtn.Transform:SetParent(self.transform, false)
quickJumpBtn.Transform:SetParent(self.PanelExploreBottom.PanelNodeList, false)
XDataCenter.FubenMainLineManager.SaveNewJumpStageButtonEffect(stageId)
local IsHaveNew = XDataCenter.FubenMainLineManager.CheckHaveNewJumpStageButtonByStageId(stageId)
quickJumpBtn.Transform:GetComponent("XUiButton"):ShowTag(IsHaveNew)
end
lenght = #quickJumpBtnList
for i = #canPlayList + 1, lenght do
quickJumpBtnList[i].GameObject:SetActiveEx(false)
end
end
function XUiFubenMainLineChapter:OnQuickJumpClick(diff, index)
if diff ~= self.CurDiff then
local IsLock = false
self.IsShowDifficultPanel = true
if diff == XDataCenter.FubenManager.DifficultNormal then
IsLock = self:OnBtnNormalClick(false)
elseif diff == XDataCenter.FubenManager.DifficultHard then
IsLock = self:OnBtnHardClick(false)
end
if IsLock then
self.CurChapterGrid:OnQuickJumpClick(index)
end
else
self.CurChapterGrid:OnQuickJumpClick(index)
end
end
function XUiFubenMainLineChapter:CheckDetailOpen()
local childUi = self:GetCurDetailChildUi()
return XLuaUiManager.IsUiShow(childUi)
end
function XUiFubenMainLineChapter:ShowStageDetail(stage)
self.PanelMoney.gameObject:SetActiveEx(false)
self.Stage = stage
if self.IsExploreMod or self.IsOnZhouMu then
self:OpenExploreDetail()
else
local childUi = self:GetCurDetailChildUi()
self:OpenOneChildUi(childUi, self)
end
end
function XUiFubenMainLineChapter:OnEnterStory(stageId)
self.Stage = XDataCenter.FubenManager.GetStageCfg(stageId)
local childUi = self:GetCurDetailChildUi()
self:OpenOneChildUi(childUi, self)
end
function XUiFubenMainLineChapter:HideStageDetail()
if not self.Stage then
return
end
local childUi = self:GetCurDetailChildUi()
local childUiObj = self:FindChildUiObj(childUi)
if childUiObj then
childUiObj:Hide()
end
end
function XUiFubenMainLineChapter:OnCloseStageDetail()
if self.BountyInfo and #self.BountyInfo.TaskCards > 0 then
local taskCards = self.BountyInfo.TaskCards
for i = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
if taskCards[i] and taskCards[i].Status ~= XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward then
self.PanelMoney.gameObject:SetActiveEx(true and not self.IsExploreMod)
end
end
end
if self.CurChapterGrid then
self.CurChapterGrid:CancelSelect()
end
end
function XUiFubenMainLineChapter:UpdateBfrtRewards()
local chapterId = self.Chapter.ChapterId
local taskId = XDataCenter.BfrtManager.GetBfrtTaskId(chapterId)
local taskConfig = XDataCenter.TaskManager.GetTaskTemplate(taskId)
local rewardId = taskConfig.RewardId
local rewards = XRewardManager.GetRewardList(rewardId)
self.BfrtRewardGrids = self.BfrtRewardGrids or {}
local rewardsNum = #rewards
for i = 1, rewardsNum do
local grid = self.BfrtRewardGrids[i]
if not grid then
local go = i == 1 and self.GridCommonPopUp or CS.UnityEngine.Object.Instantiate(self.GridCommonPopUp)
grid = XUiGridCommon.New(self, go)
self.BfrtRewardGrids[i] = grid
end
grid:Refresh(rewards[i])
grid.Transform:SetParent(self.PanelBfrtRewrds, false)
grid.GameObject:SetActiveEx(true)
end
for i = rewardsNum + 1, #self.BfrtRewardGrids do
self.BfrtRewardGrids[i].GameObject:SetActiveEx(false)
end
end
function XUiFubenMainLineChapter:OnCheckBfrtRewards(count)
self.ImgRedProgressA.gameObject:SetActiveEx(count >= 0)
end
function XUiFubenMainLineChapter:UpdatePanelBfrtTask()
local chapterId = self.Chapter.ChapterId
self.ImgJindu.gameObject:SetActiveEx(false)
self.ImgLingqu.gameObject:SetActiveEx(XDataCenter.BfrtManager.CheckAllTaskRewardHasGot(chapterId))
self.PanelDesc.gameObject:SetActiveEx(false)
self.PanelBfrtTask.gameObject:SetActiveEx(true)
self:UpdateBfrtRewards()
XRedPointManager.Check(self.RedPointBfrtId, self.Chapter.ChapterId)
end
-- 更新左下角的奖励按钮的状态
function XUiFubenMainLineChapter:UpdateChapterStars()
local curStars
local totalStars
local received = true
self.PanelBfrtTask.gameObject:SetActiveEx(false)
local isVariations = self.CurDiff == XDataCenter.FubenManager.DifficultVariations
self.PanelDesc.gameObject:SetActiveEx(not isVariations)
if self.IsOnZhouMu then
-- 周目奖励
self.MultipleWeeksTxet.gameObject:SetActiveEx(true)
self.TxtDesc.gameObject:SetActiveEx(false)
self.ImgStarIcon.gameObject:SetActiveEx(false)
curStars, totalStars = XDataCenter.FubenZhouMuManager.GetZhouMuTaskProgress(self.ZhouMuId)
received = XDataCenter.FubenZhouMuManager.ZhouMuTaskIsAllFinish(self.ZhouMuId)
XRedPointManager.Check(self.RedPointZhouMuId, self.ZhouMuId)
else
-- 主线收集奖励
curStars, totalStars = XDataCenter.FubenMainLineManager.GetChapterStars(self.Chapter.ChapterId)
local chapterTemplate = XDataCenter.FubenMainLineManager.GetChapterCfg(self.Chapter.ChapterId)
for _, v in pairs(chapterTemplate.TreasureId or {}) do
if not XDataCenter.FubenMainLineManager.IsTreasureGet(v) then
received = false
break
end
end
self.MultipleWeeksTxet.gameObject:SetActiveEx(false)
self.TxtDesc.gameObject:SetActiveEx(true)
self.ImgStarIcon.gameObject:SetActiveEx(true)
XRedPointManager.Check(self.RedPointId, self.Chapter.ChapterId)
end
self.ImgJindu.fillAmount = totalStars > 0 and curStars / totalStars or 0
self.ImgJindu.gameObject:SetActiveEx(true)
self.TxtStarNum.text = CS.XTextManager.GetText("Fract", curStars, totalStars)
self.ImgLingqu.gameObject:SetActiveEx(received)
end
function XUiFubenMainLineChapter:OnBtnTreasureClick()
if self:CloseStageDetail() then
return
end
if self:CheckIsBfrtType() then
local chapterId = self.Chapter.ChapterId
if XDataCenter.BfrtManager.CheckAllTaskRewardHasGot(chapterId) then
XUiManager.TipText("TaskAlreadyFinish")
return
elseif not XDataCenter.BfrtManager.CheckAnyTaskRewardCanGet(chapterId) then
XUiManager.TipText("TaskDoNotFinish")
return
end
local taskId = XDataCenter.BfrtManager.GetBfrtTaskId(chapterId)
XDataCenter.TaskManager.FinishTask(taskId, function(rewardGoodsList)
XUiManager.OpenUiObtain(rewardGoodsList)
self:UpdatePanelBfrtTask()
end)
else
self:InitTreasureGrade()
self.PanelTreasure.gameObject:SetActiveEx(true)
self.PanelTop.gameObject:SetActiveEx(true)
self:SetPanelBottomActive(true)
end
self:PlayAnimation("TreasureEnable")
end
function XUiFubenMainLineChapter:CloseStageDetail()
if self:CheckDetailOpen() then
if self.CurChapterGrid then
self.CurChapterGrid:ScrollRectRollBack()
end
self:HideStageDetail()
return true
end
return false
end
function XUiFubenMainLineChapter:OnBtnTreasureBgClick()
self:PlayAnimation("TreasureDisable", handler(self, function()
self.PanelTreasure.gameObject:SetActiveEx(false)
self.PanelTop.gameObject:SetActiveEx(true)
self:SetPanelBottomActive(true)
if not self:CheckIsBfrtType() then
self:UpdateChapterStars()
end
end))
end
function XUiFubenMainLineChapter:PcClose()
if self.PanelTreasure.gameObject.activeSelf then
self:OnBtnTreasureBgClick()
return
end
self:Close()
end
-- 初始化 treasure grade grid panel填充数据
-- 周目奖励和进度奖励使用不同的Grid模板用GridTreasureList、GridMultipleWeeksTaskList分别存储
function XUiFubenMainLineChapter:InitTreasureGrade()
local baseItem = self.IsOnZhouMu and self.GridMultipleWeeksTask or self.GridTreasureGrade
self.GridMultipleWeeksTask.gameObject:SetActiveEx(false)
self.GridTreasureGrade.gameObject:SetActiveEx(false)
-- 先把所有的格子隐藏
for j = 1, #self.GridTreasureList do
self.GridTreasureList[j].GameObject:SetActiveEx(false)
end
for j = 1, #self.GridMultipleWeeksTaskList do
self.GridMultipleWeeksTaskList[j].GameObject:SetActiveEx(false)
end
local targetList
if self.IsOnZhouMu then
targetList = XFubenZhouMuConfigs.GetZhouMuTasks(self.ZhouMuId)
else
targetList = self.Chapter.TreasureId
end
if not targetList then
return
end
local offsetValue = 260
local gridCount = #targetList
for i = 1, gridCount do
local offerY = (1 - i) * offsetValue
local grid
if self.IsOnZhouMu then
grid = self.GridMultipleWeeksTaskList[i]
else
grid = self.GridTreasureList[i]
end
if not grid then
local item = CS.UnityEngine.Object.Instantiate(baseItem) -- 复制一个item
grid = XUiGridTreasureGrade.New(self, item)
grid.Transform:SetParent(self.PanelGradeContent, false)
grid.Transform.localPosition = CS.UnityEngine.Vector3(item.transform.localPosition.x, item.transform.localPosition.y + offerY, item.transform.localPosition.z)
if self.IsOnZhouMu then
self.GridMultipleWeeksTaskList[i] = grid
else
self.GridTreasureList[i] = grid
end
end
if self.IsOnZhouMu then
grid:UpdateGradeGridTask(targetList[i])
else
local treasureCfg = XDataCenter.FubenMainLineManager.GetTreasureCfg(targetList[i])
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(self.Chapter.ChapterId)
grid:UpdateGradeGrid(chapterInfo.Stars, treasureCfg, self.Chapter.ChapterId)
end
grid:InitTreasureList()
grid.GameObject:SetActiveEx(true)
end
end
function XUiFubenMainLineChapter:OnSyncStage(stageId)
if not stageId then
return
end
local stageData = XDataCenter.FubenManager.GetStageData(stageId)
if not stageData then
return
end
if stageData.PassTimesToday > 1 then
return
end
if not self.CurDiff or self.CurDiff < 0 then
return
end
local chapter = self:GetChapterCfgByStageId(stageId)
if chapter then
self:UpdateCurChapter(chapter)
end
if self.CurChapterGrid then
if self.CurChapterGrid.IsNotPassedFightStage then
self.IsCanGoNearestStage = true
end
end
end
--设置任务卡
function XUiFubenMainLineChapter:InitBountyTask()
self.TaskGrid = {}
self.TaskGrid[1] = XUiPanelBountyTask.New(self.PanelBountyTask, self)
self.PanelMoney.gameObject:SetActiveEx(false)
for i = 2, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
local ui = CS.UnityEngine.Object.Instantiate(self.PanelBountyTask)
self.TaskGrid[i] = XUiPanelBountyTask.New(ui, self)
self.TaskGrid[i].Transform:SetParent(self.PanelMoenyGroup, false)
self.TaskGrid[i].GameObject:SetActiveEx(false)
end
end
--设置赏金任务标签
function XUiFubenMainLineChapter:SetupBountyTask()
self.PanelMoney.gameObject:SetActiveEx(false)
self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
if not self.BountyInfo or #self.BountyInfo.TaskCards <= 0 then
self.PanelMoney.gameObject:SetActiveEx(false)
return
end
local taskCards = self.BountyInfo.TaskCards
for i = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
if taskCards[i] and taskCards[i].Status ~= XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward then
self.TaskGrid[i]:SetupContent(taskCards[i])
self.TaskGrid[i].GameObject:SetActiveEx(true)
self.PanelMoney.gameObject:SetActiveEx(true and not self.IsExploreMod)
else
self.TaskGrid[i]:SetActiveEx(false)
end
end
end
function XUiFubenMainLineChapter:CheckIsBfrtType()
return self.CurDiff and self.CurDiff == XDataCenter.FubenManager.DifficultNightmare
end
function XUiFubenMainLineChapter:GetChapterCfgByStageId(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local chapter
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageId) then
chapter = XDataCenter.BfrtManager.GetChapterCfg(stageInfo.ChapterId)
elseif stageInfo.Type == XDataCenter.FubenManager.StageType.Mainline then
chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
else
return
end
return chapter
end
function XUiFubenMainLineChapter:OnGetEvents()
return { XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL, XEventId.EVENT_FUBEN_ENTERFIGHT }
end
--事件监听
function XUiFubenMainLineChapter:OnNotify(evt, ...)
if evt == XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL then
self:OnCloseStageDetail()
elseif evt == XEventId.EVENT_FUBEN_ENTERFIGHT then
self:EnterFight(...)
end
end
function XUiFubenMainLineChapter:UpdateActivityTime()
if self:CheckIsBfrtType() or not XDataCenter.FubenMainLineManager.IsMainLineActivityOpen() then
self:DestroyActivityTimer()
self.PanelActivityTime.gameObject:SetActiveEx(false)
return
end
self:CreateActivityTimer()
local curDiffHasActivity = XDataCenter.FubenMainLineManager.CheckDiffHasAcitivity(self.Chapter)
self.PanelActivityTime.gameObject:SetActiveEx(curDiffHasActivity)
end
function XUiFubenMainLineChapter:UpdateFubenExploreItem()
local itemCurCount = #XDataCenter.FubenMainLineManager.GetChapterExploreItemList(self.MainChapterId)
self.PanelFubenExItem.gameObject:SetActiveEx(itemCurCount > 0 and self.IsExploreMod)
end
function XUiFubenMainLineChapter:CreateActivityTimer()
self:DestroyActivityTimer()
local time = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.FubenMainLineManager.GetActivityEndTime()
self.TxtLeftTime.text = XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)
self.ActivityTimer = XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtLeftTime) then
self:DestroyActivityTimer()
return
end
local leftTime = endTime - time
time = time + 1
if leftTime >= 0 then
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
XDataCenter.FubenMainLineManager.OnActivityEnd()
end
end, XScheduleManager.SECOND, 0)
end
function XUiFubenMainLineChapter:DestroyActivityTimer()
if self.ActivityTimer then
XScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
end
function XUiFubenMainLineChapter:GetCurDetailChildUi()
local stageCfg = self.Stage
if not stageCfg then return "" end
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageCfg.StageId) then
return "UiBfrtStageDetail"
elseif stageCfg.StageType == XFubenConfigs.STAGETYPE_STORY or stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG then
return "UiStoryStageDetail"
else
return "UiFubenMainLineDetail"
end
end
function XUiFubenMainLineChapter:GoToStage(stageId)
if self.CurChapterGrid then
self.CurChapterGrid:GoToStage(stageId)
end
end
function XUiFubenMainLineChapter:OpenExploreDetail()
XLuaUiManager.Open("UiFubenExploreDetail", self, self.Stage, function()
if (self.CurChapterGrid or {}).ScaleBack then
self.CurChapterGrid:ScaleBack()
end
self:OnCloseStageDetail()
end)
end
function XUiFubenMainLineChapter:OnCheckExploreItemNews(count)
self.BtnExItem:ShowReddot(count >= 0)
end
function XUiFubenMainLineChapter:OnAutoFightStart(stageId)
if self.Stage.StageId == stageId and self.IsExploreMod then
if self.CurChapterGrid then
self.CurChapterGrid:ScaleBack()
end
self:OnCloseStageDetail()
XLuaUiManager.Remove("UiFubenExploreDetail")
end
end
function XUiFubenMainLineChapter:OnReleaseInst()
return {Chapter = self.Chapter, StageId = self.StageId, HideDiffTog = self.HideDiffTog}
end
function XUiFubenMainLineChapter:OnResume(data)
self.LastData = data
end