PGRData/Script/matrix/xui/xuifubenmainlinechapter/XUiFubenMainLineChapter.lua

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local XUiGridChapter = require("XUi/XUiFubenMainLineChapter/XUiGridChapter")
local XUiGridExploreChapter = require("XUi/XUiFubenMainLineChapter/XUiGridExploreChapter")
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local XUiPanelStoryJump = require("XUi/XUiFubenMainLineChapter/XUiPanelStoryJump")
local XUiFubenMainLineChapter = XLuaUiManager.Register(XLuaUi, "UiFubenMainLineChapter")
function XUiFubenMainLineChapter:OnAwake()
self:InitAutoScript()
end
function XUiFubenMainLineChapter:OnStart(chapter, stageId, hideDiffTog)
self.UnderBg = self.Transform:Find("SafeAreaContentPane/ImageUnder")
self.SafeAreaContentPane = self.Transform:Find("SafeAreaContentPane")
self.Camera = self.Transform:GetComponent("Canvas").worldCamera
self.Chapter = chapter
self.StageId = stageId
if self.LastData then
self.Chapter = self.LastData.Chapter or chapter
self.StageId = self.LastData.StageId or stageId
self.HideDiffTog = self.LastData.HideDiffTog or hideDiffTog
self.LastData = nil
else
self.Chapter = chapter
self.StageId = stageId
self.HideDiffTog = hideDiffTog
end
self.Opened = false
self.IsOnZhouMu = false
self.GridTreasureList = {}
self.GridMultipleWeeksTaskList = {}
self.GridChapterList = {} --存的是各种Chapter的预制体实例列表
self.QuickJumpBtnList = {}
self.PanelExploreBottom = {}
self.CurChapterGrid = nil
self.CurChapterGridName = ""
self.PanelStageDetailInst = nil
self.PanelBfrtStageDetailInst = nil
self.CurDiff = self.Chapter.Difficult or XDataCenter.FubenManager.DifficultNightmare --据点战Chapter没有难度配置
self.PanelTreasure.gameObject:SetActiveEx(false)
self.ImgRedProgress.gameObject:SetActiveEx(false)
self.IsExploreMod = XDataCenter.FubenMainLineManager.CheckChapterTypeIsExplore(self.Chapter)
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(self.Chapter.ChapterId)
self.MainChapterId = chapterInfo and chapterInfo.ChapterMainId or 0
self.ZhouMuId = XFubenMainLineConfigs.GetZhouMuId(self.MainChapterId)
-- 注册红点事件
XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY, self.SetupBountyTask, self)
self.RedPointId = XRedPointManager.AddRedPointEvent(self.ImgRedProgress, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_MAINLINE_TREASURE }, self.Chapter.ChapterId, false)
self.RedPointZhouMuId = XRedPointManager.AddRedPointEvent(self.ImgRedProgress, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_ZHOUMU_TASK }, self.ZhouMuId, false)
self.RedPointBfrtId = XRedPointManager.AddRedPointEvent(self.ImgRedProgressA, self.OnCheckBfrtRewards, self, { XRedPointConditions.Types.CONDITION_BFRT_CHAPTER_REWARD }, nil, false)
XRedPointManager.AddRedPointEvent(self.BtnExItem, self.OnCheckExploreItemNews, self, { XRedPointConditions.Types.CONDITION_EXPLORE_ITEM_GET }, self.MainChapterId)
-- 注册stage事件
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, self.OnSyncStage, self)
XEventManager.AddEventListener(XEventId.EVENT_AUTO_FIGHT_START, self.OnAutoFightStart, self)
-- 难度toggle
if not self.HideDiffTog then
self.IsShowDifficultPanel = false
self:UpdateDifficultToggles()
if XUiManager.IsHideFunc then
self.PanelTopDifficult.gameObject:SetActiveEx(false)
end
else
self.PanelTopDifficult.gameObject:SetActiveEx(false)
end
if self.BtnHelp then
self.BtnHelp.gameObject:SetActiveEx(hideDiffTog ~= nil)
end
-- 赏金任务
self:InitBountyTask()
self:SetupBountyTask()
self:InitPanelBottom()
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self:InitPanelStoryJump()
end
function XUiFubenMainLineChapter:OnEnable()
-- 是否显示周目挑战按钮
self.PanelMultipleWeeksInfo.gameObject:SetActiveEx(false)
if not self:CheckIsBfrtType() then
self.ZhouMuNumber = XDataCenter.FubenZhouMuManager.GetZhouMuNumber(self.ZhouMuId)
self.PanelMultipleWeeksInfo.gameObject:SetActiveEx(self.ZhouMuNumber ~= 0)
end
if self.GridChapterList then
for _, v in pairs(self.GridChapterList) do
v:OnEnable()
end
end
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-- 检查主线副本活动(如果没有隐藏章节和(异变章节、异变未解锁) 直接隐藏toggle)
local isActivePanelTop = XDataCenter.FubenMainLineManager.CheckActivePanelTopDifficult(self.Chapter.OrderId)
self.PanelTopDifficult.gameObject:SetActiveEx(isActivePanelTop)
self:UpdateDifficultToggles()
self:OnOpenInit()
self:UpdateCurChapter(self.Chapter)
self:SetupBountyTask()
self:GoToLastPassStage()
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-- 检测是否有缓存的奖励信息
local teleportRewardCache = XDataCenter.FubenMainLineManager.GetTeleportRewardCache(self.Chapter.ChapterId)
if not XTool.IsTableEmpty(teleportRewardCache) then
XLuaUiManager.Open("UiFubenTip", teleportRewardCache, XFubenConfigs.ChapterType.MainLine)
-- 清理缓存
XDataCenter.FubenMainLineManager.RemoveTeleportRewardCache(self.Chapter.ChapterId)
end
end
function XUiFubenMainLineChapter:OnDisable()
if self.GridChapterList then
for _, v in pairs(self.GridChapterList) do
v:OnDisable()
end
end
if not self.IsExploreMod then
local childUi = self:GetCurDetailChildUi()
self:CloseChildUi(childUi)
self:OnCloseStageDetail()
end
end
function XUiFubenMainLineChapter:OnDestroy()
self:DestroyActivityTimer()
XDataCenter.FubenManager.UiFubenMainLineChapterInst = nil
XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, self.OnSyncStage, self)
XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY, self.SetupBountyTask, self)
XEventManager.RemoveEventListener(XEventId.EVENT_AUTO_FIGHT_START, self.OnAutoFightStart, self)
end
function XUiFubenMainLineChapter:OnOpenInit()
XDataCenter.FubenManager.UiFubenMainLineChapterInst = self
end
function XUiFubenMainLineChapter:InitPanelBottom()
self.PanelExploreBottom.Transform = self.PanelExploreBottomObj.transform
self.PanelExploreBottom.GameObject = self.PanelExploreBottomObj.gameObject
XTool.InitUiObject(self.PanelExploreBottom)
self.PanelExploreBottom.BtnNormalJump.gameObject:SetActiveEx(false)
self.PanelExploreBottom.BtnHardlJump.gameObject:SetActiveEx(false)
end
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function XUiFubenMainLineChapter:InitPanelStoryJump()
---@type XUiPanelStoryJump
self.PanelStoryJump = XUiPanelStoryJump.New(self.PanelStoryJumpBottom, self)
end
function XUiFubenMainLineChapter:GoToLastPassStage()
if self.CurChapterGrid then
if self.IsExploreMod then
if self.IsCanGoNearestStage or not self.Opened then
self.CurChapterGrid:GoToNearestStage()
self.Opened = true
self.IsCanGoNearestStage = false
end
else
if not self.Opened then
local lastPassStageId = XDataCenter.FubenMainLineManager.GetLastPassStage(self.Chapter.ChapterId)
self.CurChapterGrid:GoToStage(lastPassStageId)
self.Opened = true
end
end
end
end
function XUiFubenMainLineChapter:StageLevelChangeAutoMove()
if self.CurChapterGrid then
if self.IsExploreMod then
self.CurChapterGrid:GoToNearestStage()
else
local lastPassStageId = XDataCenter.FubenMainLineManager.GetLastPassStage(self.Chapter.ChapterId)
self.CurChapterGrid:GoToStage(lastPassStageId)
end
end
end
-- 打开关卡详情
function XUiFubenMainLineChapter:OpenStage(stageId, needRefreshChapter)
local orderId
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageId) then
local groupId = XDataCenter.BfrtManager.GetGroupIdByStageId(stageId)
orderId = XDataCenter.BfrtManager.GetGroupOrderId(groupId)
self.CurDiff = XDataCenter.FubenManager.DifficultNightmare
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
else
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
orderId = stageInfo.OrderId
self.CurDiff = stageInfo.Difficult
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
end
self:UpdateDifficultToggles()
if needRefreshChapter then
local chapter = self:GetChapterCfgByStageId(stageId)
self:UpdateCurChapter(chapter)
end
self.CurChapterGrid:ClickStageGridByIndex(orderId)
end
function XUiFubenMainLineChapter:EnterFight(stage)
if not XDataCenter.FubenManager.CheckPreFight(stage) then
return
end
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stage.StageId) then
--据点战副本类型先跳转到作战部署界面
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(stage.StageId)
XLuaUiManager.Open("UiBfrtDeploy", groupId)
else
if XTool.USENEWBATTLEROOM then
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local team = nil
local proxy = nil
if stage.HideAction == 1 then
team = XDataCenter.TeamManager.GetXTeamByStageId(stage.StageId)
team:UpdateEntityIds(XTool.Clone(stage.RobotId))
proxy = require("XUi/XUiFubenShortStory/BattleRole/XUiShortStoryBattleRoleRoom")
end
XLuaUiManager.Open("UiBattleRoleRoom", stage.StageId, team, proxy)
else
XLuaUiManager.Open("UiNewRoomSingle", stage.StageId)
end
end
end
-- 是否显示红点
function XUiFubenMainLineChapter:OnCheckRewards(count, chapterId)
if self.IsOnZhouMu then
if self.ImgRedProgress and chapterId == self.ZhouMuId then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
else
if self.ImgRedProgress and chapterId == self.Chapter.ChapterId then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiFubenMainLineChapter:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiFubenMainLineChapter:AutoInitUi()
self.PanelTreasure = self.Transform:Find("SafeAreaContentPane/PanelTreasure")
self.BtnTreasureBg = self.Transform:Find("SafeAreaContentPane/PanelTreasure/BtnTreasureBg"):GetComponent("Button")
self.PanelReward = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward")
self.TxtTreasureTitle = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/TxtTreasureTitle"):GetComponent("Text")
self.PanelTreasureGrade = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade")
self.PanelGradeContent = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade/Viewport/PanelGradeContent")
self.GridTreasureGrade = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade/Viewport/PanelGradeContent/GridTreasureGrade")
self.Scrollbar = self.Transform:Find("SafeAreaContentPane/PanelTreasure/PanelReward/PanelTreasureGrade/Scrollbar"):GetComponent("Scrollbar")
self.PanelMainlineChapter = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter")
self.PanelChapterName = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapterName")
self.TxtChapter = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapterName/TxtChapter"):GetComponent("Text")
self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapterName/TxtChapterName"):GetComponent("Text")
self.Text_1 = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelInfo/PanelActivityTime/Text_1"):GetComponent("Text")
self.PanelTopDifficult = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult")
self.BtnNormal = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnNormal"):GetComponent("Button")
self.PanelNormalOn = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnNormal/PanelNormalOn")
self.PanelNormalOff = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnNormal/PanelNormalOff")
self.BtnHard = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnHard"):GetComponent("Button")
self.PanelHardOn = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnHard/PanelHardOn")
self.PanelHardOff = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnHard/PanelHardOff")
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self.BtnVt = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnVt"):GetComponent("Button")
self.PanelVtOn = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnVt/PanelVtOn")
self.PanelVtOff = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelTopDifficult/BtnVt/PanelVtOff")
self.PanelMoney = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney")
self.PanelMoenyGroup = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup")
self.PanelBountyTask = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask")
self.PanelStart = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelStart")
self.BtnSkip = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelStart/BtnSkip"):GetComponent("Button")
self.TxtLevel = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelStart/TxtLevel"):GetComponent("Text")
self.PanelComplete = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelComplete")
self.BtnBountyTask = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelMoney/PanelMoenyGroup/PanelBountyTask/PanelComplete/BtnBountyTask"):GetComponent("Button")
self.PanelChapter = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/PanelChapter")
self.BtnCloseDifficult = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/BtnCloseDifficult"):GetComponent("Button")
self.BtnCloseDetail = self.Transform:Find("SafeAreaContentPane/PanelMainlineChapter/BtnCloseDetail"):GetComponent("Button")
end
function XUiFubenMainLineChapter:AutoAddListener()
self:RegisterClickEvent(self.BtnTreasureBg, self.OnBtnTreasureBgClick)
self:RegisterClickEvent(self.Scrollbar, self.OnScrollbarClick)
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
self:RegisterClickEvent(self.BtnSkip, self.OnBtnSkipClick)
self:RegisterClickEvent(self.BtnBountyTask, self.OnBtnBountyTaskClick)
self:RegisterClickEvent(self.BtnCloseDifficult, self.OnBtnCloseDifficultClick)
self:RegisterClickEvent(self.BtnCloseDetail, self.OnBtnCloseDetailClick)
self.BtnExItem.CallBack = function()
self:OnBtnExItemClick()
end
self.BtnNormal.CallBack = function()
self:OnBtnNormalClick(true)
end
self.BtnHard.CallBack = function()
self:OnBtnHardClick(true)
end
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self.BtnVt.CallBack = function()
self:OnBtnVtClick(false)
end
self.BtnSwitch1MultipleWeeks.CallBack = function()
self:OnBtnSwitch1MultipleWeeksClick()
end
self.BtnSwitch2Normal.CallBack = function()
self:OnBtnSwitch2NormalClidk()
end
if self.BtnHelp then
self.BtnHelp.CallBack = function()
self:OnBtnHelpClick()
end
end
end
-- auto
function XUiFubenMainLineChapter:OnBtnCloseDetailClick()
self:OnCloseStageDetail()
end
function XUiFubenMainLineChapter:OnBtnCloseDifficultClick()
self:UpdateDifficultToggles()
end
function XUiFubenMainLineChapter:OnScrollbarClick()
end
function XUiFubenMainLineChapter:OnBtnSkipClick()
end
function XUiFubenMainLineChapter:OnBtnBountyTaskClick()
end
function XUiFubenMainLineChapter:OnBtnExItemClick()
XLuaUiManager.Open("UiFubenExItemTip", self)
end
function XUiFubenMainLineChapter:OnBtnHelpClick()
local helpContent = CS.XGame.ClientConfig:GetString("BfrtShowHelpTip02")
XUiManager.ShowHelpTip(helpContent)
end
function XUiFubenMainLineChapter:OnBtnBackClick()
if self:CloseStageDetail() then
return
end
self:Close()
end
function XUiFubenMainLineChapter:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiFubenMainLineChapter:OpenDifficultPanel()
end
function XUiFubenMainLineChapter:OnBtnNormalClick(IsAutoMove)
if self.IsShowDifficultPanel then
if self.CurDiff ~= XDataCenter.FubenManager.DifficultNormal then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultNormal, self.Chapter.OrderId)
if not (chapterInfo and chapterInfo.Unlock) then
XUiManager.TipMsg(XDataCenter.FubenManager.GetFubenOpenTips(chapterInfo.FirstStage), XUiManager.UiTipType.Wrong)
return false
end
self.CurDiff = XDataCenter.FubenManager.DifficultNormal
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff(IsAutoMove)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
return true
end
function XUiFubenMainLineChapter:OnBtnHardClick(IsAutoMove)
if self.IsShowDifficultPanel then
if self.CurDiff ~= XDataCenter.FubenManager.DifficultHard then
-- 检查主线副本活动
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultHard, self.Chapter.OrderId)
if not chapterInfo then
return false
end
-- 检查困难开启
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenDifficulty) then
return false
end
if chapterInfo.IsActivity then
local chapterId = XDataCenter.FubenMainLineManager.GetChapterIdByChapterMain(chapterInfo.ChapterMainId, XDataCenter.FubenManager.DifficultHard)
local ret, desc = XDataCenter.FubenMainLineManager.CheckActivityCondition(chapterId)
if not ret then
XUiManager.TipMsg(desc, XUiManager.UiTipType.Wrong)
return false
end
end
-- 检查困难这个章节解锁
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-- if not chapterInfo or not chapterInfo.IsOpen then
if XDataCenter.FubenMainLineManager:ExGetChapterIsLockAndLockTip(chapterInfo.ChapterMainId, XDataCenter.FubenManager.DifficultHard) then
local chapterId = XDataCenter.FubenMainLineManager.GetChapterIdByChapterMain(chapterInfo.ChapterMainId, XDataCenter.FubenManager.DifficultHard)
local isOpen, desc = XDataCenter.FubenMainLineManager.CheckOpenCondition(chapterId)
if not isOpen then
XUiManager.TipMsg(desc)
return false
end
local tipMsg = XDataCenter.FubenManager.GetFubenOpenTips(chapterInfo.FirstStage)
XUiManager.TipMsg(tipMsg)
--XUiManager.TipMsg(CS.XTextManager.GetText("FubenNeedComplatePreChapter"), XUiManager.UiTipType.Wrong)
return false
end
self.CurDiff = XDataCenter.FubenManager.DifficultHard
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff(IsAutoMove)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
return true
end
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function XUiFubenMainLineChapter:OnBtnVtClick(IsAutoMove)
if self.IsShowDifficultPanel then
if self.CurDiff ~= XDataCenter.FubenManager.DifficultVariations then
self.CurDiff = XDataCenter.FubenManager.DifficultVariations
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff(IsAutoMove)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
end
-- 点击切换到周目模式
function XUiFubenMainLineChapter:OnBtnSwitch1MultipleWeeksClick()
self.IsOnZhouMu = true
self.TxtCurMWNum.text = self.ZhouMuNumber
local zhouMuChapter = XDataCenter.FubenZhouMuManager.GetZhouMuChapterData(self.MainChapterId, false)
for _, v in pairs(self.GridChapterList) do
v:Hide()
end
local data = {
Chapter = zhouMuChapter,
HideStageCb = handler(self, self.HideStageDetail),
ShowStageCb = handler(self, self.ShowStageDetail),
}
data.StageList = XFubenZhouMuConfigs.GetZhouMuChapterStages(zhouMuChapter.Id)
local grid = self.CurChapterGrid
local prefabName = zhouMuChapter.PrefabName
if self.CurChapterGridName ~= prefabName then
local gameObject = self.PanelChapter:LoadPrefab(prefabName)
if gameObject == nil or not gameObject:Exist() then
return
end
grid = XUiGridChapter.New(self, gameObject, nil, true)
grid.Transform:SetParent(self.PanelChapter, false)
self.CurChapterGridName = prefabName
self.CurChapterGrid = grid
self.GridChapterList[prefabName] = grid
end
if self:CheckDetailOpen() then
self:HideStageDetail()
end
grid:UpdateChapterGrid(data)
grid:Show()
self:UpdateChapterStars()
self:UpdateChapterTxt()
self:SetPanelBottomActive(true)
self.BtnSwitch1MultipleWeeks.gameObject:SetActiveEx(false)
self.BtnSwitch2Normal.gameObject:SetActiveEx(true)
self.TxtCurMWNum.gameObject:SetActiveEx(true)
self.PanelTopDifficult.gameObject:SetActiveEx(false)
self:PlayAnimation("AnimEnable2")
end
function XUiFubenMainLineChapter:OnBtnSwitch2NormalClidk()
self.IsOnZhouMu = false
self:RefreshForChangeDiff(true)
self.BtnSwitch1MultipleWeeks.gameObject:SetActiveEx(true)
self.BtnSwitch2Normal.gameObject:SetActiveEx(false)
self.TxtCurMWNum.gameObject:SetActiveEx(false)
if XUiManager.IsHideFunc then
self.PanelTopDifficult.gameObject:SetActiveEx(false)
else
self.PanelTopDifficult.gameObject:SetActiveEx(true)
end
end
function XUiFubenMainLineChapter:UpdateDifficultToggles(showAll)
if showAll then
self:SetBtnTogleActive(true, true, true)
self.BtnCloseDifficult.gameObject:SetActiveEx(true)
else
if self.CurDiff == XDataCenter.FubenManager.DifficultNormal then
self:SetBtnTogleActive(true, false, false)
self.BtnNormal.transform:SetAsFirstSibling()
elseif self.CurDiff == XDataCenter.FubenManager.DifficultHard then
self:SetBtnTogleActive(false, true, false)
self.BtnHard.transform:SetAsFirstSibling()
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elseif self.CurDiff == XDataCenter.FubenManager.DifficultVariations then
self:SetBtnTogleActive(false, false, true)
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self.BtnVt.transform:SetAsFirstSibling()
else
self:SetBtnTogleActive(false, false, false)
end
self.BtnCloseDifficult.gameObject:SetActiveEx(false)
end
self.IsShowDifficultPanel = showAll
--progress
local pageDatas = XDataCenter.FubenMainLineManager.GetChapterMainTemplates(self.CurDiff)
local chapterIds = {}
for _, v in pairs(pageDatas) do
if v.OrderId == self.Chapter.OrderId then
chapterIds = v.ChapterId
break
end
end
self.TxtNormalProgress.text = XDataCenter.FubenMainLineManager.GetProgressByChapterId(chapterIds[1])
self.TxtHardProgress.text = XDataCenter.FubenMainLineManager.GetProgressByChapterId(chapterIds[2])
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self.TxtVtProgress.text = XDataCenter.FubenMainLineManager.GetProgressByChapterId(chapterIds[3])
-- 抢先体验活动倒计时
self:UpdateActivityTime()
end
function XUiFubenMainLineChapter:UpdateChapterTxt()
local orderId = self.Chapter.OrderId
self.TxtChapter.text = orderId < 10 and "0" .. orderId or orderId
self.TxtChapterName.text = self.Chapter.ChapterEn
end
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function XUiFubenMainLineChapter:SetBtnTogleActive(isNormal, isHard, isVt)
self.BtnNormal.gameObject:SetActiveEx(isNormal)
self.BtnHard.gameObject:SetActiveEx(isHard)
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self.BtnVt.gameObject:SetActiveEx(isVt)
if isNormal then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultNormal, self.Chapter.OrderId)
local normalOpen = chapterInfo and chapterInfo.Unlock or false
self.PanelNormalOn.gameObject:SetActiveEx(normalOpen)
self.PanelNormalOff.gameObject:SetActiveEx(not normalOpen)
end
if isHard then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultHard, self.Chapter.OrderId)
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if not chapterInfo then
self.BtnHard.gameObject:SetActiveEx(false)
else
local hardOpen = chapterInfo and chapterInfo.Unlock or false
self.PanelHardOn.gameObject:SetActiveEx(hardOpen)
self.PanelHardOff.gameObject:SetActiveEx(not hardOpen)
end
end
if isVt then
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfoForOrderId(XDataCenter.FubenManager.DifficultVariations, self.Chapter.OrderId)
local normalOpen = chapterInfo and chapterInfo.Unlock or false
self.BtnVt.gameObject:SetActiveEx(normalOpen)
end
-- 刷新蓝点
-- 普通剧情下
if self.CurDiff == XDataCenter.FubenManager.DifficultNormal then
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultHard)
local hardChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
if hardChapter then
local viewModel = XDataCenter.FubenManagerEx.GetMainLineManager():ExGetChapterViewModelById(self.MainChapterId, XDataCenter.FubenManager.DifficultHard, self.Chapter.OrderId)
local isUnFinAndUnEnter = XDataCenter.FubenManagerEx.CheckHideChapterRedPoint(viewModel) --v1.30 新入口红点规则,未完成隐藏且没点击过
local hardRed = XRedPointConditionChapterReward.Check(hardChapter.ChapterId) or isUnFinAndUnEnter
self.BtnNormal:ShowReddot(not isHard and hardRed)
self.BtnHard:ShowReddot(hardRed)
else
self.BtnHard:ShowReddot(false)
self.BtnNormal:ShowReddot(false)
end
-- 隐藏模式下
elseif self.CurDiff == XDataCenter.FubenManager.DifficultHard then
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
local normalChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
if normalChapter then
local normalRed = XRedPointConditionChapterReward.Check(normalChapter.ChapterId)
self.BtnHard:ShowReddot(not isNormal and normalRed)
self.BtnNormal:ShowReddot(normalRed)
else
self.BtnNormal:ShowReddot(false)
self.BtnHard:ShowReddot(false)
end
end
end
function XUiFubenMainLineChapter:RefreshForChangeDiff(IsAutoMove)
if XTool.UObjIsNil(self.GameObject) then return end
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
local chapter
if self:CheckIsBfrtType() then
return
else
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(self.CurDiff)
chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
end
self:UpdateCurChapter(chapter)
if IsAutoMove then
self:StageLevelChangeAutoMove()
end
self:PlayAnimation("AnimEnable2")
end
function XUiFubenMainLineChapter:SetPanelBottomActive(isActive)
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local isVariations = self.CurDiff == XDataCenter.FubenManager.DifficultVariations
local panelParent = self.IsExploreMod and self.ExPanel or self.NorPanel
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self.PanelBottom.gameObject:SetActiveEx(isActive and not isVariations)
self.PanelExploreBottom.GameObject:SetActiveEx(isActive and self.IsExploreMod)
self.PanelBottom.transform:SetParent(panelParent, false)
self.PanelBottom.transform.localPosition = CS.UnityEngine.Vector3.zero
self.FubenEx.gameObject:SetActiveEx(self.IsExploreMod)
end
function XUiFubenMainLineChapter:UpdateCurChapter(chapter)
if self.IsOnZhouMu then
-- 切换到周目模式
self:OnBtnSwitch1MultipleWeeksClick()
return
end
if not chapter then
return
end
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-- 不判断是不是隐藏关卡了,都存,因为只有隐藏关在取 v1.30 新隐藏关红点规则
XDataCenter.FubenManagerEx.SaveHideChapterIsOpen(chapter.ChapterId)
self.Chapter = chapter
self.IsExploreMod = XDataCenter.FubenMainLineManager.CheckChapterTypeIsExplore(self.Chapter)
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(chapter.ChapterId)
self.MainChapterId = chapterInfo and chapterInfo.ChapterMainId or 0
for _, v in pairs(self.GridChapterList) do
v:Hide()
end
local data = {
Chapter = self.Chapter,
HideStageCb = handler(self, self.HideStageDetail),
ShowStageCb = handler(self, self.ShowStageDetail),
}
if self:CheckIsBfrtType() then
data.StageList = XDataCenter.BfrtManager.GetBaseStageList(self.Chapter.ChapterId)
else
data.StageList = XDataCenter.FubenMainLineManager.GetStageList(self.Chapter.ChapterId)
end
local grid = self.CurChapterGrid
local prefabName = self.Chapter.PrefabName
if self.CurChapterGridName ~= prefabName then
local gameObject = self.PanelChapter:LoadPrefab(prefabName)
if gameObject == nil or not gameObject:Exist() then
return
end
if self.IsExploreMod then
grid = XUiGridExploreChapter.New(self, gameObject)
else
local autoChangeBgArgs
self.bg1Trans = gameObject:FindTransform("RImgChapterBg1")
if self.bg1Trans then
self.RImgBg1 = self.bg1Trans:GetComponent("CanvasGroup")
autoChangeBgArgs = {
AutoChangeBgCb = function(seletBgIndex, isPlayAnim)
local selectOrder = math.abs(seletBgIndex)
for i = 1, #autoChangeBgArgs.StageIndexList + 1 do
local tempCanvasGroup = gameObject:FindTransform("RImgChapterBg"..i):GetComponent("CanvasGroup")
if i ~= selectOrder then
tempCanvasGroup.alpha = 0
else
tempCanvasGroup.alpha = 1
end
end
if isPlayAnim then
gameObject:FindTransform("BgQieHuan"..seletBgIndex):PlayTimelineAnimation()
end
-- 切换标题、剩余时间、星数进度文本颜色
if self.Chapter.ChapterTextColor then
local colorList = self.Chapter.ChapterTextColor
local colorSixTeen = colorList[selectOrder]
if colorSixTeen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixTeen)
self.TxtChapter.color = color
self.TxtChapterName.color = color
self.Text_1.color = color
end
end
if self.Chapter.LeftTimeTextColor then
local colorList = self.Chapter.LeftTimeTextColor
local colorSixTeen = colorList[selectOrder]
if colorSixTeen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixTeen)
self.TxtLeftTime.color = color
end
end
if self.Chapter.StarProgressTextColor then
local colorList = self.Chapter.StarProgressTextColor
local colorSixTeen = colorList[selectOrder]
if colorSixTeen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixTeen)
self.TxtStarNum.color = color
self.TxtDesc.color = color
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self.BtnBack:SetColor(color)
self.BtnMainUi:SetColor(color)
end
end
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiActivityBranch_SwitchBg)
end,
DatumLinePrecent = XDataCenter.FubenMainLineManager.GetAutoChangeBgDatumLinePrecent(chapter.ChapterId),
StageIndexList = XDataCenter.FubenMainLineManager.GetAutoChangeBgStageIndex(chapter.ChapterId),
}
end
grid = XUiGridChapter.New(self, gameObject, autoChangeBgArgs)
end
grid.Transform:SetParent(self.PanelChapter, false)
self.CurChapterGridName = prefabName
self.CurChapterGrid = grid
self.GridChapterList[prefabName] = grid
end
grid:UpdateChapterGrid(data)
grid:Show()
if self:CheckIsBfrtType() then
self:UpdatePanelBfrtTask()
else
self:UpdateChapterStars()
end
if self.GridChapterList then
for _, v in pairs(self.GridChapterList) do
if v.PlayParallelAnime then
v:PlayParallelAnime()
end
end
end
--进入首先显示第一个bg
if self.RImgBg1 and not grid.firstSetChangeBg then
self.RImgBg1.gameObject:SetActiveEx(true)
self.RImgBg1.alpha = 1
end
--进入初始化标题颜色(18章特殊处理)
if not grid.firstSetChangeBg then
if self.Chapter.ChapterTextColor then
local colorList = self.Chapter.ChapterTextColor
local colorSixteen = colorList[1]
if colorSixteen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixteen)
self.TxtChapter.color = color
self.TxtChapterName.color = color
self.Text_1.color = color
end
end
if self.Chapter.LeftTimeTextColor then
local colorList = self.Chapter.LeftTimeTextColor
local colorSixteen = colorList[1]
if colorSixteen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixteen)
self.TxtLeftTime.color = color
end
end
if self.Chapter.StarProgressTextColor then
local colorList = self.Chapter.StarProgressTextColor
local colorSixteen = colorList[1]
if colorSixteen then
local _, color = CS.UnityEngine.ColorUtility.TryParseHtmlString(colorSixteen)
self.TxtStarNum.color = color
self.TxtDesc.color = color
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self.BtnBack:SetColor(color)
self.BtnMainUi:SetColor(color)
end
end
end
if self.StageId then
self:OpenStage(self.StageId)
self.StageId = nil
end
XEventManager.DispatchEvent(XEventId.EVENT_GUIDE_STEP_OPEN_EVENT)
self:UpdateChapterTxt()
self:UpdateExploreBottom()
self:SetPanelBottomActive(true)
self:UpdateFubenExploreItem()
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if not self:CheckIsBfrtType() then
self.PanelStoryJump:Refresh(self.Chapter.ChapterId, XFubenConfigs.ChapterType.MainLine)
end
end
function XUiFubenMainLineChapter:UpdateExploreBottom()
if not self.IsExploreMod then
return
end
self.CanPlayList = {}
local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
local normalChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultHard)
local hardChapter = XDataCenter.FubenMainLineManager.GetChapterCfg(chapterList[self.Chapter.OrderId])
self:SetCanPlayStageList(normalChapter, XDataCenter.FubenManager.DifficultNormal)
self:SetCanPlayStageList(hardChapter, XDataCenter.FubenManager.DifficultHard)
self:ReSetQuickJumpButton(normalChapter, XDataCenter.FubenManager.DifficultNormal, self.PanelExploreBottom.BtnNormalJump)
self:ReSetQuickJumpButton(hardChapter, XDataCenter.FubenManager.DifficultHard, self.PanelExploreBottom.BtnHardlJump)
if self.CurChapterGrid then
self.CurChapterGrid:SetCanPlayList(self.CanPlayList[self.CurDiff])
end
end
function XUiFubenMainLineChapter:SetCanPlayStageList(chapter, diff)
for index, stageId in pairs(chapter.StageId) do
if not self.CanPlayList[diff] then
self.CanPlayList[diff] = {}
end
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local IsEgg = stageCfg.StageType == XFubenConfigs.STAGETYPE_FIGHTEGG or stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG
local exploreInfoList = XDataCenter.FubenMainLineManager.GetExploreGroupInfoByGroupId(chapter.ExploreGroupId)
local exploreInfo = exploreInfoList[index] or {}
local IsShow = true
for _, idx in pairs(exploreInfo.PreShowIndex or {}) do
local Info = XDataCenter.FubenManager.GetStageInfo(chapter.StageId[idx])
if not Info or not Info.Passed then
IsShow = IsShow and false
end
end
if stageInfo.Unlock and IsShow then
if not stageInfo.Passed and not IsEgg then
table.insert(self.CanPlayList[diff], index)
end
end
end
end
function XUiFubenMainLineChapter:ReSetQuickJumpButton(chapter, diff, jumpButton)
if not self.QuickJumpBtnList[diff] then
self.QuickJumpBtnList[diff] = {}
end
local canPlayList = self.CanPlayList[diff]
local quickJumpBtnList = self.QuickJumpBtnList[diff]
local lenght = #canPlayList
for i = 1, lenght do
local stageId = chapter.StageId[canPlayList[i]]
local quickJumpBtn = quickJumpBtnList[i]
if not quickJumpBtn then
local tempBtn = CS.UnityEngine.Object.Instantiate(jumpButton)
tempBtn.gameObject:SetActiveEx(true)
quickJumpBtn = XUiFubenMainLineQuickJumpBtn.New(tempBtn, canPlayList[i], chapter,
function(index, clickStageId)
self:OnQuickJumpClick(diff, index)
XDataCenter.FubenMainLineManager.MarkNewJumpStageButtonEffectByStageId(clickStageId)
quickJumpBtn.Transform:GetComponent("XUiButton"):ShowTag(false)
end)
quickJumpBtnList[i] = quickJumpBtn
else
quickJumpBtn:UpdateNode(canPlayList[i], chapter)
quickJumpBtn.GameObject:SetActiveEx(true)
end
quickJumpBtn.Transform:SetParent(self.transform, false)
quickJumpBtn.Transform:SetParent(self.PanelExploreBottom.PanelNodeList, false)
XDataCenter.FubenMainLineManager.SaveNewJumpStageButtonEffect(stageId)
local IsHaveNew = XDataCenter.FubenMainLineManager.CheckHaveNewJumpStageButtonByStageId(stageId)
quickJumpBtn.Transform:GetComponent("XUiButton"):ShowTag(IsHaveNew)
end
lenght = #quickJumpBtnList
for i = #canPlayList + 1, lenght do
quickJumpBtnList[i].GameObject:SetActiveEx(false)
end
end
function XUiFubenMainLineChapter:OnQuickJumpClick(diff, index)
if diff ~= self.CurDiff then
local IsLock = false
self.IsShowDifficultPanel = true
if diff == XDataCenter.FubenManager.DifficultNormal then
IsLock = self:OnBtnNormalClick(false)
elseif diff == XDataCenter.FubenManager.DifficultHard then
IsLock = self:OnBtnHardClick(false)
end
if IsLock then
self.CurChapterGrid:OnQuickJumpClick(index)
end
else
self.CurChapterGrid:OnQuickJumpClick(index)
end
end
function XUiFubenMainLineChapter:CheckDetailOpen()
local childUi = self:GetCurDetailChildUi()
return XLuaUiManager.IsUiShow(childUi)
end
function XUiFubenMainLineChapter:ShowStageDetail(stage)
self.PanelMoney.gameObject:SetActiveEx(false)
self.Stage = stage
if self.IsExploreMod or self.IsOnZhouMu then
self:OpenExploreDetail()
else
local childUi = self:GetCurDetailChildUi()
self:OpenOneChildUi(childUi, self)
end
end
function XUiFubenMainLineChapter:OnEnterStory(stageId)
self.Stage = XDataCenter.FubenManager.GetStageCfg(stageId)
local childUi = self:GetCurDetailChildUi()
self:OpenOneChildUi(childUi, self)
end
function XUiFubenMainLineChapter:HideStageDetail()
if not self.Stage then
return
end
local childUi = self:GetCurDetailChildUi()
local childUiObj = self:FindChildUiObj(childUi)
if childUiObj then
childUiObj:Hide()
end
end
function XUiFubenMainLineChapter:OnCloseStageDetail()
if self.BountyInfo and #self.BountyInfo.TaskCards > 0 then
local taskCards = self.BountyInfo.TaskCards
for i = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
if taskCards[i] and taskCards[i].Status ~= XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward then
self.PanelMoney.gameObject:SetActiveEx(true and not self.IsExploreMod)
end
end
end
if self.CurChapterGrid then
self.CurChapterGrid:CancelSelect()
end
end
function XUiFubenMainLineChapter:UpdateBfrtRewards()
local chapterId = self.Chapter.ChapterId
local taskId = XDataCenter.BfrtManager.GetBfrtTaskId(chapterId)
local taskConfig = XDataCenter.TaskManager.GetTaskTemplate(taskId)
local rewardId = taskConfig.RewardId
local rewards = XRewardManager.GetRewardList(rewardId)
self.BfrtRewardGrids = self.BfrtRewardGrids or {}
local rewardsNum = #rewards
for i = 1, rewardsNum do
local grid = self.BfrtRewardGrids[i]
if not grid then
local go = i == 1 and self.GridCommonPopUp or CS.UnityEngine.Object.Instantiate(self.GridCommonPopUp)
grid = XUiGridCommon.New(self, go)
self.BfrtRewardGrids[i] = grid
end
grid:Refresh(rewards[i])
grid.Transform:SetParent(self.PanelBfrtRewrds, false)
grid.GameObject:SetActiveEx(true)
end
for i = rewardsNum + 1, #self.BfrtRewardGrids do
self.BfrtRewardGrids[i].GameObject:SetActiveEx(false)
end
end
function XUiFubenMainLineChapter:OnCheckBfrtRewards(count)
self.ImgRedProgressA.gameObject:SetActiveEx(count >= 0)
end
function XUiFubenMainLineChapter:UpdatePanelBfrtTask()
local chapterId = self.Chapter.ChapterId
self.ImgJindu.gameObject:SetActiveEx(false)
self.ImgLingqu.gameObject:SetActiveEx(XDataCenter.BfrtManager.CheckAllTaskRewardHasGot(chapterId))
self.PanelDesc.gameObject:SetActiveEx(false)
self.PanelBfrtTask.gameObject:SetActiveEx(true)
self:UpdateBfrtRewards()
XRedPointManager.Check(self.RedPointBfrtId, self.Chapter.ChapterId)
end
-- 更新左下角的奖励按钮的状态
function XUiFubenMainLineChapter:UpdateChapterStars()
local curStars
local totalStars
local received = true
self.PanelBfrtTask.gameObject:SetActiveEx(false)
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local isVariations = self.CurDiff == XDataCenter.FubenManager.DifficultVariations
self.PanelDesc.gameObject:SetActiveEx(not isVariations)
if self.IsOnZhouMu then
-- 周目奖励
self.MultipleWeeksTxet.gameObject:SetActiveEx(true)
self.TxtDesc.gameObject:SetActiveEx(false)
self.ImgStarIcon.gameObject:SetActiveEx(false)
curStars, totalStars = XDataCenter.FubenZhouMuManager.GetZhouMuTaskProgress(self.ZhouMuId)
received = XDataCenter.FubenZhouMuManager.ZhouMuTaskIsAllFinish(self.ZhouMuId)
XRedPointManager.Check(self.RedPointZhouMuId, self.ZhouMuId)
else
-- 主线收集奖励
curStars, totalStars = XDataCenter.FubenMainLineManager.GetChapterStars(self.Chapter.ChapterId)
local chapterTemplate = XDataCenter.FubenMainLineManager.GetChapterCfg(self.Chapter.ChapterId)
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for _, v in pairs(chapterTemplate.TreasureId or {}) do
if not XDataCenter.FubenMainLineManager.IsTreasureGet(v) then
received = false
break
end
end
self.MultipleWeeksTxet.gameObject:SetActiveEx(false)
self.TxtDesc.gameObject:SetActiveEx(true)
self.ImgStarIcon.gameObject:SetActiveEx(true)
XRedPointManager.Check(self.RedPointId, self.Chapter.ChapterId)
end
self.ImgJindu.fillAmount = totalStars > 0 and curStars / totalStars or 0
self.ImgJindu.gameObject:SetActiveEx(true)
self.TxtStarNum.text = CS.XTextManager.GetText("Fract", curStars, totalStars)
self.ImgLingqu.gameObject:SetActiveEx(received)
end
function XUiFubenMainLineChapter:OnBtnTreasureClick()
if self:CloseStageDetail() then
return
end
if self:CheckIsBfrtType() then
local chapterId = self.Chapter.ChapterId
if XDataCenter.BfrtManager.CheckAllTaskRewardHasGot(chapterId) then
XUiManager.TipText("TaskAlreadyFinish")
return
elseif not XDataCenter.BfrtManager.CheckAnyTaskRewardCanGet(chapterId) then
XUiManager.TipText("TaskDoNotFinish")
return
end
local taskId = XDataCenter.BfrtManager.GetBfrtTaskId(chapterId)
XDataCenter.TaskManager.FinishTask(taskId, function(rewardGoodsList)
XUiManager.OpenUiObtain(rewardGoodsList)
self:UpdatePanelBfrtTask()
end)
else
self:InitTreasureGrade()
self.PanelTreasure.gameObject:SetActiveEx(true)
self.PanelTop.gameObject:SetActiveEx(true)
self:SetPanelBottomActive(true)
end
self:PlayAnimation("TreasureEnable")
end
function XUiFubenMainLineChapter:CloseStageDetail()
if self:CheckDetailOpen() then
if self.CurChapterGrid then
self.CurChapterGrid:ScrollRectRollBack()
end
self:HideStageDetail()
return true
end
return false
end
function XUiFubenMainLineChapter:OnBtnTreasureBgClick()
self:PlayAnimation("TreasureDisable", handler(self, function()
self.PanelTreasure.gameObject:SetActiveEx(false)
self.PanelTop.gameObject:SetActiveEx(true)
self:SetPanelBottomActive(true)
if not self:CheckIsBfrtType() then
self:UpdateChapterStars()
end
end))
end
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function XUiFubenMainLineChapter:PcClose()
if self.PanelTreasure.gameObject.activeSelf then
self:OnBtnTreasureBgClick()
return
end
self:Close()
end
-- 初始化 treasure grade grid panel填充数据
-- 周目奖励和进度奖励使用不同的Grid模板用GridTreasureList、GridMultipleWeeksTaskList分别存储
function XUiFubenMainLineChapter:InitTreasureGrade()
local baseItem = self.IsOnZhouMu and self.GridMultipleWeeksTask or self.GridTreasureGrade
self.GridMultipleWeeksTask.gameObject:SetActiveEx(false)
self.GridTreasureGrade.gameObject:SetActiveEx(false)
-- 先把所有的格子隐藏
for j = 1, #self.GridTreasureList do
self.GridTreasureList[j].GameObject:SetActiveEx(false)
end
for j = 1, #self.GridMultipleWeeksTaskList do
self.GridMultipleWeeksTaskList[j].GameObject:SetActiveEx(false)
end
local targetList
if self.IsOnZhouMu then
targetList = XFubenZhouMuConfigs.GetZhouMuTasks(self.ZhouMuId)
else
targetList = self.Chapter.TreasureId
end
if not targetList then
return
end
local offsetValue = 260
local gridCount = #targetList
for i = 1, gridCount do
local offerY = (1 - i) * offsetValue
local grid
if self.IsOnZhouMu then
grid = self.GridMultipleWeeksTaskList[i]
else
grid = self.GridTreasureList[i]
end
if not grid then
local item = CS.UnityEngine.Object.Instantiate(baseItem) -- 复制一个item
grid = XUiGridTreasureGrade.New(self, item)
grid.Transform:SetParent(self.PanelGradeContent, false)
grid.Transform.localPosition = CS.UnityEngine.Vector3(item.transform.localPosition.x, item.transform.localPosition.y + offerY, item.transform.localPosition.z)
if self.IsOnZhouMu then
self.GridMultipleWeeksTaskList[i] = grid
else
self.GridTreasureList[i] = grid
end
end
if self.IsOnZhouMu then
grid:UpdateGradeGridTask(targetList[i])
else
local treasureCfg = XDataCenter.FubenMainLineManager.GetTreasureCfg(targetList[i])
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(self.Chapter.ChapterId)
grid:UpdateGradeGrid(chapterInfo.Stars, treasureCfg, self.Chapter.ChapterId)
end
grid:InitTreasureList()
grid.GameObject:SetActiveEx(true)
end
end
function XUiFubenMainLineChapter:OnSyncStage(stageId)
if not stageId then
return
end
local stageData = XDataCenter.FubenManager.GetStageData(stageId)
if not stageData then
return
end
if stageData.PassTimesToday > 1 then
return
end
if not self.CurDiff or self.CurDiff < 0 then
return
end
local chapter = self:GetChapterCfgByStageId(stageId)
if chapter then
self:UpdateCurChapter(chapter)
end
if self.CurChapterGrid then
if self.CurChapterGrid.IsNotPassedFightStage then
self.IsCanGoNearestStage = true
end
end
end
--设置任务卡
function XUiFubenMainLineChapter:InitBountyTask()
self.TaskGrid = {}
self.TaskGrid[1] = XUiPanelBountyTask.New(self.PanelBountyTask, self)
self.PanelMoney.gameObject:SetActiveEx(false)
for i = 2, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
local ui = CS.UnityEngine.Object.Instantiate(self.PanelBountyTask)
self.TaskGrid[i] = XUiPanelBountyTask.New(ui, self)
self.TaskGrid[i].Transform:SetParent(self.PanelMoenyGroup, false)
self.TaskGrid[i].GameObject:SetActiveEx(false)
end
end
--设置赏金任务标签
function XUiFubenMainLineChapter:SetupBountyTask()
self.PanelMoney.gameObject:SetActiveEx(false)
self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
if not self.BountyInfo or #self.BountyInfo.TaskCards <= 0 then
self.PanelMoney.gameObject:SetActiveEx(false)
return
end
local taskCards = self.BountyInfo.TaskCards
for i = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
if taskCards[i] and taskCards[i].Status ~= XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward then
self.TaskGrid[i]:SetupContent(taskCards[i])
self.TaskGrid[i].GameObject:SetActiveEx(true)
self.PanelMoney.gameObject:SetActiveEx(true and not self.IsExploreMod)
else
self.TaskGrid[i]:SetActiveEx(false)
end
end
end
function XUiFubenMainLineChapter:CheckIsBfrtType()
return self.CurDiff and self.CurDiff == XDataCenter.FubenManager.DifficultNightmare
end
function XUiFubenMainLineChapter:GetChapterCfgByStageId(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local chapter
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageId) then
chapter = XDataCenter.BfrtManager.GetChapterCfg(stageInfo.ChapterId)
elseif stageInfo.Type == XDataCenter.FubenManager.StageType.Mainline then
chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
else
return
end
return chapter
end
function XUiFubenMainLineChapter:OnGetEvents()
return { XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL, XEventId.EVENT_FUBEN_ENTERFIGHT }
end
--事件监听
function XUiFubenMainLineChapter:OnNotify(evt, ...)
if evt == XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL then
self:OnCloseStageDetail()
elseif evt == XEventId.EVENT_FUBEN_ENTERFIGHT then
self:EnterFight(...)
end
end
function XUiFubenMainLineChapter:UpdateActivityTime()
if self:CheckIsBfrtType() or not XDataCenter.FubenMainLineManager.IsMainLineActivityOpen() then
self:DestroyActivityTimer()
self.PanelActivityTime.gameObject:SetActiveEx(false)
return
end
self:CreateActivityTimer()
local curDiffHasActivity = XDataCenter.FubenMainLineManager.CheckDiffHasAcitivity(self.Chapter)
self.PanelActivityTime.gameObject:SetActiveEx(curDiffHasActivity)
end
function XUiFubenMainLineChapter:UpdateFubenExploreItem()
local itemCurCount = #XDataCenter.FubenMainLineManager.GetChapterExploreItemList(self.MainChapterId)
self.PanelFubenExItem.gameObject:SetActiveEx(itemCurCount > 0 and self.IsExploreMod)
end
function XUiFubenMainLineChapter:CreateActivityTimer()
self:DestroyActivityTimer()
local time = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.FubenMainLineManager.GetActivityEndTime()
self.TxtLeftTime.text = XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)
self.ActivityTimer = XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtLeftTime) then
self:DestroyActivityTimer()
return
end
local leftTime = endTime - time
time = time + 1
if leftTime >= 0 then
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
XDataCenter.FubenMainLineManager.OnActivityEnd()
end
end, XScheduleManager.SECOND, 0)
end
function XUiFubenMainLineChapter:DestroyActivityTimer()
if self.ActivityTimer then
XScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
end
function XUiFubenMainLineChapter:GetCurDetailChildUi()
local stageCfg = self.Stage
if not stageCfg then return "" end
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageCfg.StageId) then
return "UiBfrtStageDetail"
elseif stageCfg.StageType == XFubenConfigs.STAGETYPE_STORY or stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG then
return "UiStoryStageDetail"
else
return "UiFubenMainLineDetail"
end
end
function XUiFubenMainLineChapter:GoToStage(stageId)
if self.CurChapterGrid then
self.CurChapterGrid:GoToStage(stageId)
end
end
function XUiFubenMainLineChapter:OpenExploreDetail()
XLuaUiManager.Open("UiFubenExploreDetail", self, self.Stage, function()
if (self.CurChapterGrid or {}).ScaleBack then
self.CurChapterGrid:ScaleBack()
end
self:OnCloseStageDetail()
end)
end
function XUiFubenMainLineChapter:OnCheckExploreItemNews(count)
self.BtnExItem:ShowReddot(count >= 0)
end
function XUiFubenMainLineChapter:OnAutoFightStart(stageId)
if self.Stage.StageId == stageId and self.IsExploreMod then
if self.CurChapterGrid then
self.CurChapterGrid:ScaleBack()
end
self:OnCloseStageDetail()
XLuaUiManager.Remove("UiFubenExploreDetail")
end
end
function XUiFubenMainLineChapter:OnReleaseInst()
return {Chapter = self.Chapter, StageId = self.StageId, HideDiffTog = self.HideDiffTog}
end
function XUiFubenMainLineChapter:OnResume(data)
self.LastData = data
end