PGRData/Script/matrix/xui/xuiequipawarenessreplace/XUiGridEquip.lua
2024-09-01 22:49:41 +02:00

258 lines
No EOL
9.9 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local PanelUsingWords = CS.XTextManager.GetText("EquipGridUsingWords")
local PanelInPrefabWords = CS.XTextManager.GetText("EquipGridInPrefabWords")
local PanelSelectedWords = CS.XTextManager.GetText("MentorGiftIsSelectedText")
local XUiGridEquip = XClass(XUiNode, "XUiGridEquip")
-- 如需注册事件在界面里注册后续会优化删掉XUiGridEquip事件的注册
function XUiGridEquip:OnStart(clickCb, isNeedEvent)
self.ClickCb = clickCb
self.IsNeedEvent = isNeedEvent
self:InitAutoScript()
self:SetSelected(false)
if self.IsNeedEvent then
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_PUTON_NOTYFY, self.UpdateUsing, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_TAKEOFF_NOTYFY, self.UpdateUsing, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_LOCK_STATUS_CHANGE_NOTYFY, self.UpdateIsLock, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_RECYCLE_STATUS_CHANGE_NOTYFY, self.UpdateIsRecycle, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_BREAKTHROUGH_NOTYFY, self.UpdateBreakthrough, self)
end
end
function XUiGridEquip:OnRelease()
if self.IsNeedEvent then
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_PUTON_NOTYFY, self.UpdateUsing, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_TAKEOFF_NOTYFY, self.UpdateUsing, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_LOCK_STATUS_CHANGE_NOTYFY, self.UpdateIsLock, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_RECYCLE_STATUS_CHANGE_NOTYFY, self.UpdateIsRecycle, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_BREAKTHROUGH_NOTYFY, self.UpdateBreakthrough, self)
end
end
function XUiGridEquip:InitRootUi(rootUi)
self.Parent = rootUi
end
function XUiGridEquip:Refresh(equipId,idList)
self.EquipId = equipId
local equip = XDataCenter.EquipManager.GetEquip(equipId)
if not equip then
return
end
local templateId = equip.TemplateId
if self.RImgIcon and self.RImgIcon:Exist() then
self.RImgIcon:SetRawImage(XDataCenter.EquipManager.GetEquipIconBagPath(templateId, equip.Breakthrough), nil, true)
end
--通用的横条品质色
if self.ImgQuality then
local qualityPath = equip:GetEquipQualityPath()
self.Parent:SetUiSprite(self.ImgQuality, qualityPath)
if self.ImgQualityEffect then
local effectPath = equip:GetEquipQualityEffectPath()
self.ImgQualityEffect.gameObject:SetActiveEx(effectPath ~= nil)
if effectPath then
self.ImgQualityEffect.gameObject:LoadUiEffect(effectPath)
end
end
end
--装备专用的竖条品质色
if self.ImgEquipQuality then
local bgPath = equip:GetEquipBgPath()
self.Parent:SetUiSprite(self.ImgEquipQuality, bgPath)
if self.ImgEquipQualityEffect then
local effectPath = equip:GetEquipBgEffectPath()
self.ImgEquipQualityEffect.gameObject:SetActiveEx(effectPath ~= nil)
if effectPath then
self.ImgEquipQualityEffect.gameObject:LoadUiEffect(effectPath)
end
end
end
if self.TxtName then
self.TxtName.text = XDataCenter.EquipManager.GetEquipName(templateId)
end
if self.TxtLevel then
self.TxtLevel.text = equip.Level
end
-- 公约驻守激活橙色边框
local equipSite = XDataCenter.EquipManager.GetEquipSite(equipId)
local isActiveAwarenessOcuupy = XTool.IsNumberValid(equipSite) and XDataCenter.FubenAwarenessManager.GetChapterDataBySiteNum(equipSite):IsOccupy()
if self.ImgFrame then
self.ImgFrame.gameObject:SetActiveEx(isActiveAwarenessOcuupy)
end
if self.PanelSite and self.TxtSite then
local equipSite = XDataCenter.EquipManager.GetEquipSite(equipId)
if equipSite and equipSite ~= XEquipConfig.EquipSite.Weapon then
self.TxtSite.text = "0" .. equipSite
self.PanelSite.gameObject:SetActiveEx(true)
else
self.PanelSite.gameObject:SetActiveEx(false)
end
end
for i = 1, XEquipConfig.MAX_STAR_COUNT do
if self["ImgGirdStar" .. i] then
if i <= XDataCenter.EquipManager.GetEquipStar(templateId) then
self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(true)
else
self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(false)
end
end
end
for i = 1, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do
local obj = self["ImgResonance" .. i]
if obj then
if XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, i) then
-- 公约驻守+超频激活橙色标签
local awaken = XDataCenter.EquipManager.IsEquipPosAwaken(equipId, i)
local icon = XEquipConfig.GetEquipResoanceIconPath(awaken)
local bindCharId = XDataCenter.EquipManager.GetResonanceBindCharacterId(equipId, i)
local characterId = XDataCenter.EquipManager.GetEquipWearingCharacterId(equipId)
if isActiveAwarenessOcuupy and awaken and bindCharId == characterId then
icon = CS.XGame.ClientConfig:GetString("AwarenessOcuupyActiveResonanced")
end
self.Parent:SetUiSprite(obj, icon)
obj.gameObject:SetActiveEx(true)
else
obj.gameObject:SetActiveEx(false)
end
end
end
self:UpdateIsLock(equipId)
self:UpdateIsRecycle(equipId)
self:UpdateUsing(equipId,idList)
self:UpdateBreakthrough(equipId)
end
function XUiGridEquip:SetSelected(status)
if XTool.UObjIsNil(self.ImgSelect) then
return
end
self.ImgSelect.gameObject:SetActiveEx(status)
end
function XUiGridEquip:IsSelected()
return not XTool.UObjIsNil(self.ImgSelect) and self.ImgSelect.gameObject.activeSelf
end
function XUiGridEquip:UpdateUsing(equipId,idList)
if equipId ~= self.EquipId then return end
if XTool.UObjIsNil(self.PanelUsing) then return end
--v1.28 装备头像
if XDataCenter.EquipManager.IsWearing(equipId) then
if not XTool.UObjIsNil(self.TxtUsingOrInSuitPrefab) then
self.TxtUsingOrInSuitPrefab.text = PanelUsingWords
end
self.PanelUsing.gameObject:SetActiveEx(true)
if not XTool.UObjIsNil(self.PanelDefault) then self.PanelDefault.gameObject:SetActiveEx(false) end
if not XTool.UObjIsNil(self.RImgRole) then
local characterId = XDataCenter.EquipManager.GetEquipWearingCharacterId(equipId)
local icon = XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(characterId)
self.RImgRole:SetRawImage(icon)
end
elseif XDataCenter.EquipManager.IsInSuitPrefab(equipId)
and not XTool.UObjIsNil(self.TxtUsingOrInSuitPrefab) then
if not XTool.UObjIsNil(self.TextInPrefab) then
self.PanelUsing.gameObject:SetActiveEx(false)
self.PanelDefault.gameObject:SetActiveEx(true)
self.TextInPrefab.text = PanelInPrefabWords
else
self.PanelUsing.gameObject:SetActiveEx(true)
self.TxtUsingOrInSuitPrefab.text = PanelInPrefabWords
end
else
self.PanelUsing.gameObject:SetActiveEx(false)
if not XTool.UObjIsNil(self.PanelDefault) then self.PanelDefault.gameObject:SetActiveEx(false) end
end
if idList then
for _,id in pairs(idList) do
if equipId == id then
if not XTool.UObjIsNil(self.TxtUsingOrInSuitPrefab) then
self.TxtUsingOrInSuitPrefab.text = PanelSelectedWords
end
self.PanelUsing.gameObject:SetActiveEx(true)
end
end
end
end
function XUiGridEquip:UpdateIsLock(equipId)
if equipId ~= self.EquipId then
return
end
if XTool.UObjIsNil(self.ImgLock) then
return
end
self.ImgLock.gameObject:SetActiveEx(XDataCenter.EquipManager.IsLock(self.EquipId))
end
function XUiGridEquip:UpdateIsRecycle(equipId)
if equipId ~= self.EquipId then
return
end
if XTool.UObjIsNil(self.ImgLaJi) then
return
end
self.ImgLaJi.gameObject:SetActiveEx(XDataCenter.EquipManager.IsRecycle(self.EquipId))
end
function XUiGridEquip:UpdateBreakthrough(equipId)
if equipId ~= self.EquipId then
return
end
if XTool.UObjIsNil(self.ImgBreakthrough) then
return
end
local icon = XDataCenter.EquipManager.GetEquipBreakThroughSmallIcon(self.EquipId)
if icon then
self.Parent:SetUiSprite(self.ImgBreakthrough, icon)
self.ImgBreakthrough.gameObject:SetActiveEx(true)
else
self.ImgBreakthrough.gameObject:SetActiveEx(false)
end
end
function XUiGridEquip:InitAutoScript()
XTool.InitUiObject(self)
if not XTool.UObjIsNil(self.PanelUsing) then
local textGo = self.PanelUsing:Find("TextUsing")
self.TxtUsingOrInSuitPrefab = textGo and textGo:GetComponent("Text")
--v1.28 装备头像
self.RImgRole = self.PanelUsing.transform:Find("RImgRole"):GetComponent("RawImage")
self.PanelDefault = self.GameObject.transform:Find("GridEquipRectangle/PanelDefault") or nil
self.TextInPrefab = not XTool.UObjIsNil(self.PanelDefault) and self.PanelDefault.transform:Find("TextUsing"):GetComponent("Text") or nil
end
if self.BtnClick and self.ClickCb then
CsXUiHelper.RegisterClickEvent(self.BtnClick, function() self:OnBtnClickClick() end)
end
--v2.5 品质特效
if self.ImgQuality then
self.ImgQualityEffect = XUiHelper.TryGetComponent(self.ImgQuality.transform, "ImgQualityEffect")
end
if self.ImgEquipQuality then
self.ImgEquipQualityEffect = XUiHelper.TryGetComponent(self.ImgEquipQuality.transform, "ImgEquipQualityEffect")
end
end
function XUiGridEquip:OnBtnClickClick()
if self.ClickCb then
self.ClickCb(self.EquipId, self)
end
end
return XUiGridEquip