PGRData/Script/matrix/xui/xuiequipawarenessreplace/XUiGridEquip.lua

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local PanelUsingWords = CS.XTextManager.GetText("EquipGridUsingWords")
local PanelInPrefabWords = CS.XTextManager.GetText("EquipGridInPrefabWords")
local PanelSelectedWords = CS.XTextManager.GetText("MentorGiftIsSelectedText")
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local XUiGridEquip = XClass(XUiNode, "XUiGridEquip")
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-- 如需注册事件在界面里注册后续会优化删掉XUiGridEquip事件的注册
function XUiGridEquip:OnStart(clickCb, isNeedEvent)
self.ClickCb = clickCb
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self.IsNeedEvent = isNeedEvent
self:InitAutoScript()
self:SetSelected(false)
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if self.IsNeedEvent then
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_PUTON_NOTYFY, self.UpdateUsing, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_TAKEOFF_NOTYFY, self.UpdateUsing, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_LOCK_STATUS_CHANGE_NOTYFY, self.UpdateIsLock, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_RECYCLE_STATUS_CHANGE_NOTYFY, self.UpdateIsRecycle, self)
XEventManager.AddEventListener(XEventId.EVENT_EQUIP_BREAKTHROUGH_NOTYFY, self.UpdateBreakthrough, self)
end
end
function XUiGridEquip:OnRelease()
if self.IsNeedEvent then
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_PUTON_NOTYFY, self.UpdateUsing, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_TAKEOFF_NOTYFY, self.UpdateUsing, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_LOCK_STATUS_CHANGE_NOTYFY, self.UpdateIsLock, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_RECYCLE_STATUS_CHANGE_NOTYFY, self.UpdateIsRecycle, self)
XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_BREAKTHROUGH_NOTYFY, self.UpdateBreakthrough, self)
end
end
function XUiGridEquip:InitRootUi(rootUi)
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self.Parent = rootUi
end
function XUiGridEquip:Refresh(equipId,idList)
self.EquipId = equipId
local equip = XDataCenter.EquipManager.GetEquip(equipId)
if not equip then
return
end
local templateId = equip.TemplateId
if self.RImgIcon and self.RImgIcon:Exist() then
self.RImgIcon:SetRawImage(XDataCenter.EquipManager.GetEquipIconBagPath(templateId, equip.Breakthrough), nil, true)
end
--通用的横条品质色
if self.ImgQuality then
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local qualityPath = equip:GetEquipQualityPath()
self.Parent:SetUiSprite(self.ImgQuality, qualityPath)
if self.ImgQualityEffect then
local effectPath = equip:GetEquipQualityEffectPath()
self.ImgQualityEffect.gameObject:SetActiveEx(effectPath ~= nil)
if effectPath then
self.ImgQualityEffect.gameObject:LoadUiEffect(effectPath)
end
end
end
--装备专用的竖条品质色
if self.ImgEquipQuality then
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local bgPath = equip:GetEquipBgPath()
self.Parent:SetUiSprite(self.ImgEquipQuality, bgPath)
if self.ImgEquipQualityEffect then
local effectPath = equip:GetEquipBgEffectPath()
self.ImgEquipQualityEffect.gameObject:SetActiveEx(effectPath ~= nil)
if effectPath then
self.ImgEquipQualityEffect.gameObject:LoadUiEffect(effectPath)
end
end
end
if self.TxtName then
self.TxtName.text = XDataCenter.EquipManager.GetEquipName(templateId)
end
if self.TxtLevel then
self.TxtLevel.text = equip.Level
end
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-- 公约驻守激活橙色边框
local equipSite = XDataCenter.EquipManager.GetEquipSite(equipId)
local isActiveAwarenessOcuupy = XTool.IsNumberValid(equipSite) and XDataCenter.FubenAwarenessManager.GetChapterDataBySiteNum(equipSite):IsOccupy()
if self.ImgFrame then
self.ImgFrame.gameObject:SetActiveEx(isActiveAwarenessOcuupy)
end
if self.PanelSite and self.TxtSite then
local equipSite = XDataCenter.EquipManager.GetEquipSite(equipId)
if equipSite and equipSite ~= XEquipConfig.EquipSite.Weapon then
self.TxtSite.text = "0" .. equipSite
self.PanelSite.gameObject:SetActiveEx(true)
else
self.PanelSite.gameObject:SetActiveEx(false)
end
end
for i = 1, XEquipConfig.MAX_STAR_COUNT do
if self["ImgGirdStar" .. i] then
if i <= XDataCenter.EquipManager.GetEquipStar(templateId) then
self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(true)
else
self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(false)
end
end
end
for i = 1, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do
local obj = self["ImgResonance" .. i]
if obj then
if XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, i) then
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-- 公约驻守+超频激活橙色标签
local awaken = XDataCenter.EquipManager.IsEquipPosAwaken(equipId, i)
local icon = XEquipConfig.GetEquipResoanceIconPath(awaken)
local bindCharId = XDataCenter.EquipManager.GetResonanceBindCharacterId(equipId, i)
local characterId = XDataCenter.EquipManager.GetEquipWearingCharacterId(equipId)
if isActiveAwarenessOcuupy and awaken and bindCharId == characterId then
icon = CS.XGame.ClientConfig:GetString("AwarenessOcuupyActiveResonanced")
end
self.Parent:SetUiSprite(obj, icon)
obj.gameObject:SetActiveEx(true)
else
obj.gameObject:SetActiveEx(false)
end
end
end
self:UpdateIsLock(equipId)
self:UpdateIsRecycle(equipId)
self:UpdateUsing(equipId,idList)
self:UpdateBreakthrough(equipId)
end
function XUiGridEquip:SetSelected(status)
if XTool.UObjIsNil(self.ImgSelect) then
return
end
self.ImgSelect.gameObject:SetActiveEx(status)
end
function XUiGridEquip:IsSelected()
return not XTool.UObjIsNil(self.ImgSelect) and self.ImgSelect.gameObject.activeSelf
end
function XUiGridEquip:UpdateUsing(equipId,idList)
if equipId ~= self.EquipId then return end
if XTool.UObjIsNil(self.PanelUsing) then return end
--v1.28 装备头像
if XDataCenter.EquipManager.IsWearing(equipId) then
if not XTool.UObjIsNil(self.TxtUsingOrInSuitPrefab) then
self.TxtUsingOrInSuitPrefab.text = PanelUsingWords
end
self.PanelUsing.gameObject:SetActiveEx(true)
if not XTool.UObjIsNil(self.PanelDefault) then self.PanelDefault.gameObject:SetActiveEx(false) end
if not XTool.UObjIsNil(self.RImgRole) then
local characterId = XDataCenter.EquipManager.GetEquipWearingCharacterId(equipId)
local icon = XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(characterId)
self.RImgRole:SetRawImage(icon)
end
elseif XDataCenter.EquipManager.IsInSuitPrefab(equipId)
and not XTool.UObjIsNil(self.TxtUsingOrInSuitPrefab) then
if not XTool.UObjIsNil(self.TextInPrefab) then
self.PanelUsing.gameObject:SetActiveEx(false)
self.PanelDefault.gameObject:SetActiveEx(true)
self.TextInPrefab.text = PanelInPrefabWords
else
self.PanelUsing.gameObject:SetActiveEx(true)
self.TxtUsingOrInSuitPrefab.text = PanelInPrefabWords
end
else
self.PanelUsing.gameObject:SetActiveEx(false)
if not XTool.UObjIsNil(self.PanelDefault) then self.PanelDefault.gameObject:SetActiveEx(false) end
end
if idList then
for _,id in pairs(idList) do
if equipId == id then
if not XTool.UObjIsNil(self.TxtUsingOrInSuitPrefab) then
self.TxtUsingOrInSuitPrefab.text = PanelSelectedWords
end
self.PanelUsing.gameObject:SetActiveEx(true)
end
end
end
end
function XUiGridEquip:UpdateIsLock(equipId)
if equipId ~= self.EquipId then
return
end
if XTool.UObjIsNil(self.ImgLock) then
return
end
self.ImgLock.gameObject:SetActiveEx(XDataCenter.EquipManager.IsLock(self.EquipId))
end
function XUiGridEquip:UpdateIsRecycle(equipId)
if equipId ~= self.EquipId then
return
end
if XTool.UObjIsNil(self.ImgLaJi) then
return
end
self.ImgLaJi.gameObject:SetActiveEx(XDataCenter.EquipManager.IsRecycle(self.EquipId))
end
function XUiGridEquip:UpdateBreakthrough(equipId)
if equipId ~= self.EquipId then
return
end
if XTool.UObjIsNil(self.ImgBreakthrough) then
return
end
local icon = XDataCenter.EquipManager.GetEquipBreakThroughSmallIcon(self.EquipId)
if icon then
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self.Parent:SetUiSprite(self.ImgBreakthrough, icon)
self.ImgBreakthrough.gameObject:SetActiveEx(true)
else
self.ImgBreakthrough.gameObject:SetActiveEx(false)
end
end
function XUiGridEquip:InitAutoScript()
XTool.InitUiObject(self)
if not XTool.UObjIsNil(self.PanelUsing) then
local textGo = self.PanelUsing:Find("TextUsing")
self.TxtUsingOrInSuitPrefab = textGo and textGo:GetComponent("Text")
--v1.28 装备头像
self.RImgRole = self.PanelUsing.transform:Find("RImgRole"):GetComponent("RawImage")
self.PanelDefault = self.GameObject.transform:Find("GridEquipRectangle/PanelDefault") or nil
self.TextInPrefab = not XTool.UObjIsNil(self.PanelDefault) and self.PanelDefault.transform:Find("TextUsing"):GetComponent("Text") or nil
end
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if self.BtnClick and self.ClickCb then
CsXUiHelper.RegisterClickEvent(self.BtnClick, function() self:OnBtnClickClick() end)
end
--v2.5 品质特效
if self.ImgQuality then
self.ImgQualityEffect = XUiHelper.TryGetComponent(self.ImgQuality.transform, "ImgQualityEffect")
end
if self.ImgEquipQuality then
self.ImgEquipQualityEffect = XUiHelper.TryGetComponent(self.ImgEquipQuality.transform, "ImgEquipQualityEffect")
end
end
function XUiGridEquip:OnBtnClickClick()
if self.ClickCb then
self.ClickCb(self.EquipId, self)
end
end
return XUiGridEquip