PGRData/Script/matrix/xui/xuipurchase/xuipurchasesigntip/XUiPurchaseSignTipRound.lua

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11 KiB
Lua

-- 签到礼包奖励预览,签到轮次脚本,每个签到轮次都有一个面板,面板上的背景、按钮等元素不共享,重复存在各个签到轮次界面上
local XUiPurchaseSignTipRound = XClass(nil, "XUiPurchaseSignTipRound")
local XUiPurchaseSignTipGridDay = require("XUi/XUiPurchase/XUiPurchaseSignTip/XUiPurchaseSignTipGridDay")
local UpdateTimerTypeEnum = {
SettOff = 1,
SettOn = 2
}
function XUiPurchaseSignTipRound:Ctor(ui, parent, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self.RootUi = rootUi
XTool.InitUiObject(self)
self:InitComponent()
self:AddListener()
end
function XUiPurchaseSignTipRound:InitComponent()
self.DaySmallGrids = {}
table.insert(self.DaySmallGrids, XUiPurchaseSignTipGridDay.New(self.GridDaySmall, self.RootUi))
self.DayBigGrids = {}
table.insert(self.DayBigGrids, XUiPurchaseSignTipGridDay.New(self.GridDayBig, self.RootUi))
self.BtnList = {}
table.insert(self.BtnList, self.BtnTab)
self.PanelPrice.gameObject:SetActiveEx(true)
self.BtnPurchase.gameObject:SetActiveEx(true)
self.BtnReceive.gameObject:SetActiveEx(false)
self.PanelPurchaseRemain.gameObject:SetActiveEx(false)
end
function XUiPurchaseSignTipRound:AddListener()
self.BtnHelp.CallBack = function()
self:OnBtnHelpClick()
end
end
function XUiPurchaseSignTipRound:Refresh(purchaseData, round, buyCb)
self.Round = round
self.PurchaseData = purchaseData
self.BtnPurchase.CallBack = function() buyCb() end
self.UpdateTimerType = nil
self.SignInInfos = XSignInConfigs.GetSignInInfos(purchaseData.SignInId)
local nowTime = XTime.GetServerNowTimestamp()
self:SetBuyDes()
-- 货币图标与价格刷新
local disCountValue = XDataCenter.PurchaseManager.GetLBDiscountValue(purchaseData)
if purchaseData.ConsumeCount == 0 then
-- 免费购买
self.RImPrice.gameObject:SetActiveEx(false)
self.TxtPrice.text = CS.XTextManager.GetText("SignGiftPackFree")
self.PanelSale.gameObject:SetActiveEx(false)
elseif XPurchaseConfigs.GetTagType(purchaseData.Tag) == XPurchaseConfigs.PurchaseTagType.Discount and disCountValue < 1 then
-- 打折
self.RImPrice.gameObject:SetActiveEx(true)
local icon = XDataCenter.ItemManager.GetItemIcon(purchaseData.ConsumeId)
if icon then
self.RImPrice:SetRawImage(icon)
end
self.PanelSale.gameObject:SetActiveEx(true)
self.TxtSale.text = purchaseData.ConsumeCount
self.TxtPrice.text = math.modf(purchaseData.ConsumeCount * disCountValue)
else
-- 正常显示价格
self.RImPrice.gameObject:SetActiveEx(true)
local path = XDataCenter.ItemManager.GetItemIcon(purchaseData.ConsumeId)
if path then
self.RImPrice:SetRawImage(path)
end
self.TxtPrice.text = purchaseData.ConsumeCount or ""
self.PanelSale.gameObject:SetActiveEx(false)
end
-- 根据购买限制次数设置购买按钮的状态
if (purchaseData.BuyLimitTimes > 0 and purchaseData.BuyTimes == purchaseData.BuyLimitTimes)
or (purchaseData.TimeToShelve > 0 and purchaseData.TimeToShelve <= nowTime)
or (purchaseData.TimeToUnShelve > 0 and purchaseData.TimeToUnShelve <= nowTime) then
self.BtnPurchase:SetButtonState(XUiButtonState.Disable)
else
self.BtnPurchase:SetButtonState(XUiButtonState.Normal)
end
-- 刷新倒计时
self.TimerId = purchaseData.Id + round
if purchaseData.TimeToInvalid and purchaseData.TimeToInvalid > 0 then
-- 失效时间
self.RemainTime = purchaseData.TimeToInvalid - nowTime
self.UpdateTimerType = UpdateTimerTypeEnum.SettOff
if self.RemainTime > 0 then
self.TxShelf.gameObject:SetActiveEx(true)
self.Parent:RegisterTimerFun(self.TimerId, function()
self:UpdateTimer()
end)
self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOffTime",XUiHelper.GetTime(self.RemainTime))
else
self.TxShelf.gameObject:SetActiveEx(false)
self.Parent:RemoveTimerFun(self.TimerId)
end
else
if (purchaseData.TimeToShelve == nil or purchaseData.TimeToShelve == 0) and (purchaseData.TimeToUnShelve == nil or purchaseData.TimeToUnShelve == 0) then
self.TxShelf.gameObject:SetActiveEx(false)
else
self.TxShelf.gameObject:SetActiveEx(true)
if purchaseData.TimeToUnShelve > 0 then
-- 下架时间
self.RemainTime = purchaseData.TimeToUnShelve - nowTime
self.UpdateTimerType = UpdateTimerTypeEnum.SettOff
self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOffTime",XUiHelper.GetTime(self.RemainTime))
else
-- 上架时间
self.RemainTime = purchaseData.TimeToShelve-nowTime
self.UpdateTimerType = UpdateTimerTypeEnum.SettOn
self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOnTime",XUiHelper.GetTime(self.RemainTime))
end
if self.RemainTime > 0 then
self.Parent:RegisterTimerFun(self.TimerId, function()
self:UpdateTimer()
end)
else
self.Parent:RemoveTimerFun(self.TimerId)
end
end
end
self:InitTabGroup()
self:SetRewardInfos(self.Round)
end
function XUiPurchaseSignTipRound:SetBuyDes()
local clientResetInfo = self.PurchaseData.ClientResetInfo or {}
if next(clientResetInfo) == nil then
self.PanelPurchaseLimit.gameObject:SetActiveEx(false)
self.TxtPurchaseLimit.text = ""
return
end
local textKey = nil
if clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Interval then
self.PanelPurchaseLimit.gameObject:SetActiveEx(true)
self.TxtPurchaseLimit.text = CS.XTextManager.GetText("PurchaseRestTypeInterval", clientResetInfo.DayCount, self.PurchaseData.BuyTimes, self.PurchaseData.BuyLimitTimes)
return
elseif clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Day then
textKey = "PurchaseRestTypeDay"
elseif clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Week then
textKey = "PurchaseRestTypeWeek"
elseif clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Month then
textKey = "PurchaseRestTypeMonth"
end
if not textKey then
self.TxtLimitBuy.text = ""
self.PanelPurchaseLimit.gameObject:SetActiveEx(false)
return
end
self.PanelPurchaseLimit.gameObject:SetActiveEx(true)
self.TxtPurchaseLimit.text = CS.XTextManager.GetText(textKey, self.PurchaseData.BuyTimes, self.PurchaseData.BuyLimitTimes)
end
---
--- 更新倒计时
function XUiPurchaseSignTipRound:UpdateTimer()
self.RemainTime = self.RemainTime - 1
if self.RemainTime <= 0 then
self.Parent:RemoveTimerFun(self.TimerId)
if self.UpdateTimerType == UpdateTimerTypeEnum.SettOff then
self.TxShelf.text = CS.XTextManager.GetText("PurchaseLBSettOff")
return
end
self.TxShelf.text = ""
return
end
if self.UpdateTimerType == UpdateTimerTypeEnum.SettOff then
self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOffTime",XUiHelper.GetTime(self.RemainTime))
return
end
self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOnTime",XUiHelper.GetTime(self.RemainTime))
end
---
--- 初始化轮次标签按钮组
function XUiPurchaseSignTipRound:InitTabGroup()
for _, v in ipairs(self.BtnList) do
v.gameObject:SetActiveEx(false)
end
if #self.SignInInfos <= 1 then
return
end
local btnGroupList = {}
for i = 1, #self.SignInInfos do
local grid = self.BtnList[i]
if not grid then
grid = CS.UnityEngine.Object.Instantiate(self.BtnTab.gameObject)
grid.transform:SetParent(self.PanelTabContent.gameObject.transform, false)
table.insert(self.BtnList, grid)
end
local xBtn = grid.transform:GetComponent("XUiButton")
local rowImg = XUiHelper.TryGetComponent(grid.transform, "RImgIcon", "RawImage")
table.insert(btnGroupList, xBtn)
xBtn:SetName(self.SignInInfos[i].RoundName)
rowImg:SetRawImage(self.SignInInfos[i].Icon)
xBtn.gameObject:SetActiveEx(true)
end
self.PanelTabContent:Init(btnGroupList, function(index)
self:SelectPanelRound(index)
end)
self.PanelTabContent:SelectIndex(self.Round, false)
end
---
--- 轮次标签按钮组响应函数
function XUiPurchaseSignTipRound:SelectPanelRound(index)
self.Parent:RefreshPanel(index)
end
---
--- 设置奖励信息
function XUiPurchaseSignTipRound:SetRewardInfos(index)
local signInInfo = self.SignInInfos[index]
local rewardConfigs = XSignInConfigs.GetSignInRewardConfigs(self.PurchaseData.SignInId, signInInfo.Round, false)
for _, v in ipairs(self.DaySmallGrids) do
v.GameObject:SetActiveEx(false)
end
for _, v in ipairs(self.DayBigGrids) do
v.GameObject:SetActiveEx(false)
end
local smallIndex = 1
local bigIndex = 1
for _, config in ipairs(rewardConfigs) do
if config.IsGrandPrix then -- 设置大奖励
local dayGrid = self.DayBigGrids[bigIndex]
if not dayGrid then
local grid = CS.UnityEngine.GameObject.Instantiate(self.GridDayBig)
grid.transform:SetParent(self.PanelDayContent, false)
dayGrid = XUiPurchaseSignTipGridDay.New(grid, self.RootUi)
table.insert(self.DayBigGrids, dayGrid)
end
dayGrid:Refresh(config)
dayGrid.Transform:SetAsLastSibling()
bigIndex = bigIndex + 1
else -- 设置小奖励
local dayGrid = self.DaySmallGrids[smallIndex]
if not dayGrid then
local grid = CS.UnityEngine.GameObject.Instantiate(self.GridDaySmall)
grid.transform:SetParent(self.PanelDayContent, false)
dayGrid = XUiPurchaseSignTipGridDay.New(grid, self.RootUi)
table.insert(self.DaySmallGrids, dayGrid)
end
dayGrid:Refresh(config)
dayGrid.Transform:SetAsLastSibling()
smallIndex = smallIndex + 1
end
end
end
---
--- 控制当前轮次面板的显示与隐藏
--- 父UI调用,其他同级的轮次脚本切换轮次时,就调用此函数显示对应轮次的面板
function XUiPurchaseSignTipRound:SetSignActive(active, round)
if active and self.GameObject.activeSelf then
return
end
if not active and not self.GameObject.activeSelf then
return
end
if #self.SignInInfos > 1 then
self.PanelTabContent:SelectIndex(round, false)
end
self.GameObject:SetActiveEx(active)
end
function XUiPurchaseSignTipRound:OnBtnHelpClick()
XUiManager.UiFubenDialogTip("活动说明", self.SignInInfos[1].Description or "")
end
function XUiPurchaseSignTipRound:OnClose()
if self.UpdateTimerType then
self.Parent:RemoveTimerFun(self.TimerId)
end
end
return XUiPurchaseSignTipRound