forked from endernon/PGRData
308 lines
11 KiB
Lua
308 lines
11 KiB
Lua
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-- 签到礼包奖励预览,签到轮次脚本,每个签到轮次都有一个面板,面板上的背景、按钮等元素不共享,重复存在各个签到轮次界面上
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local XUiPurchaseSignTipRound = XClass(nil, "XUiPurchaseSignTipRound")
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local XUiPurchaseSignTipGridDay = require("XUi/XUiPurchase/XUiPurchaseSignTip/XUiPurchaseSignTipGridDay")
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local UpdateTimerTypeEnum = {
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SettOff = 1,
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SettOn = 2
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}
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function XUiPurchaseSignTipRound:Ctor(ui, parent, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:InitComponent()
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self:AddListener()
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end
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function XUiPurchaseSignTipRound:InitComponent()
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self.DaySmallGrids = {}
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table.insert(self.DaySmallGrids, XUiPurchaseSignTipGridDay.New(self.GridDaySmall, self.RootUi))
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self.DayBigGrids = {}
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table.insert(self.DayBigGrids, XUiPurchaseSignTipGridDay.New(self.GridDayBig, self.RootUi))
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self.BtnList = {}
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table.insert(self.BtnList, self.BtnTab)
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self.PanelPrice.gameObject:SetActiveEx(true)
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self.BtnPurchase.gameObject:SetActiveEx(true)
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self.BtnReceive.gameObject:SetActiveEx(false)
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self.PanelPurchaseRemain.gameObject:SetActiveEx(false)
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end
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function XUiPurchaseSignTipRound:AddListener()
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self.BtnHelp.CallBack = function()
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self:OnBtnHelpClick()
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end
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end
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function XUiPurchaseSignTipRound:Refresh(purchaseData, round, buyCb)
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self.Round = round
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self.PurchaseData = purchaseData
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self.BtnPurchase.CallBack = function() buyCb() end
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self.UpdateTimerType = nil
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self.SignInInfos = XSignInConfigs.GetSignInInfos(purchaseData.SignInId)
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local nowTime = XTime.GetServerNowTimestamp()
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self:SetBuyDes()
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-- 货币图标与价格刷新
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local disCountValue = XDataCenter.PurchaseManager.GetLBDiscountValue(purchaseData)
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if purchaseData.ConsumeCount == 0 then
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-- 免费购买
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self.RImPrice.gameObject:SetActiveEx(false)
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self.TxtPrice.text = CS.XTextManager.GetText("SignGiftPackFree")
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self.PanelSale.gameObject:SetActiveEx(false)
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elseif XPurchaseConfigs.GetTagType(purchaseData.Tag) == XPurchaseConfigs.PurchaseTagType.Discount and disCountValue < 1 then
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-- 打折
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self.RImPrice.gameObject:SetActiveEx(true)
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local icon = XDataCenter.ItemManager.GetItemIcon(purchaseData.ConsumeId)
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if icon then
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self.RImPrice:SetRawImage(icon)
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end
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self.PanelSale.gameObject:SetActiveEx(true)
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self.TxtSale.text = purchaseData.ConsumeCount
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self.TxtPrice.text = math.modf(purchaseData.ConsumeCount * disCountValue)
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else
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-- 正常显示价格
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self.RImPrice.gameObject:SetActiveEx(true)
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local path = XDataCenter.ItemManager.GetItemIcon(purchaseData.ConsumeId)
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if path then
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self.RImPrice:SetRawImage(path)
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end
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self.TxtPrice.text = purchaseData.ConsumeCount or ""
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self.PanelSale.gameObject:SetActiveEx(false)
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end
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-- 根据购买限制次数设置购买按钮的状态
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if (purchaseData.BuyLimitTimes > 0 and purchaseData.BuyTimes == purchaseData.BuyLimitTimes)
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or (purchaseData.TimeToShelve > 0 and purchaseData.TimeToShelve <= nowTime)
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or (purchaseData.TimeToUnShelve > 0 and purchaseData.TimeToUnShelve <= nowTime) then
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self.BtnPurchase:SetButtonState(XUiButtonState.Disable)
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else
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self.BtnPurchase:SetButtonState(XUiButtonState.Normal)
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end
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-- 刷新倒计时
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self.TimerId = purchaseData.Id + round
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if purchaseData.TimeToInvalid and purchaseData.TimeToInvalid > 0 then
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-- 失效时间
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self.RemainTime = purchaseData.TimeToInvalid - nowTime
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self.UpdateTimerType = UpdateTimerTypeEnum.SettOff
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if self.RemainTime > 0 then
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self.TxShelf.gameObject:SetActiveEx(true)
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self.Parent:RegisterTimerFun(self.TimerId, function()
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self:UpdateTimer()
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end)
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self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOffTime",XUiHelper.GetTime(self.RemainTime))
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else
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self.TxShelf.gameObject:SetActiveEx(false)
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self.Parent:RemoveTimerFun(self.TimerId)
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end
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else
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if (purchaseData.TimeToShelve == nil or purchaseData.TimeToShelve == 0) and (purchaseData.TimeToUnShelve == nil or purchaseData.TimeToUnShelve == 0) then
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self.TxShelf.gameObject:SetActiveEx(false)
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else
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self.TxShelf.gameObject:SetActiveEx(true)
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if purchaseData.TimeToUnShelve > 0 then
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-- 下架时间
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self.RemainTime = purchaseData.TimeToUnShelve - nowTime
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self.UpdateTimerType = UpdateTimerTypeEnum.SettOff
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self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOffTime",XUiHelper.GetTime(self.RemainTime))
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else
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-- 上架时间
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self.RemainTime = purchaseData.TimeToShelve-nowTime
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self.UpdateTimerType = UpdateTimerTypeEnum.SettOn
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self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOnTime",XUiHelper.GetTime(self.RemainTime))
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end
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if self.RemainTime > 0 then
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self.Parent:RegisterTimerFun(self.TimerId, function()
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self:UpdateTimer()
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end)
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else
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self.Parent:RemoveTimerFun(self.TimerId)
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end
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end
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end
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self:InitTabGroup()
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self:SetRewardInfos(self.Round)
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end
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function XUiPurchaseSignTipRound:SetBuyDes()
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local clientResetInfo = self.PurchaseData.ClientResetInfo or {}
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if next(clientResetInfo) == nil then
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self.PanelPurchaseLimit.gameObject:SetActiveEx(false)
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self.TxtPurchaseLimit.text = ""
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return
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end
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local textKey = nil
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if clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Interval then
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self.PanelPurchaseLimit.gameObject:SetActiveEx(true)
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self.TxtPurchaseLimit.text = CS.XTextManager.GetText("PurchaseRestTypeInterval", clientResetInfo.DayCount, self.PurchaseData.BuyTimes, self.PurchaseData.BuyLimitTimes)
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return
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elseif clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Day then
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textKey = "PurchaseRestTypeDay"
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elseif clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Week then
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textKey = "PurchaseRestTypeWeek"
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elseif clientResetInfo.ResetType == XPurchaseConfigs.RestTypeConfig.Month then
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textKey = "PurchaseRestTypeMonth"
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end
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if not textKey then
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self.TxtLimitBuy.text = ""
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self.PanelPurchaseLimit.gameObject:SetActiveEx(false)
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return
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end
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self.PanelPurchaseLimit.gameObject:SetActiveEx(true)
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self.TxtPurchaseLimit.text = CS.XTextManager.GetText(textKey, self.PurchaseData.BuyTimes, self.PurchaseData.BuyLimitTimes)
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end
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---
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--- 更新倒计时
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function XUiPurchaseSignTipRound:UpdateTimer()
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self.RemainTime = self.RemainTime - 1
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if self.RemainTime <= 0 then
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self.Parent:RemoveTimerFun(self.TimerId)
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if self.UpdateTimerType == UpdateTimerTypeEnum.SettOff then
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self.TxShelf.text = CS.XTextManager.GetText("PurchaseLBSettOff")
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return
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end
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self.TxShelf.text = ""
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return
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end
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if self.UpdateTimerType == UpdateTimerTypeEnum.SettOff then
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self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOffTime",XUiHelper.GetTime(self.RemainTime))
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return
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end
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self.TxShelf.text = CS.XTextManager.GetText("PurchaseSetOnTime",XUiHelper.GetTime(self.RemainTime))
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end
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---
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--- 初始化轮次标签按钮组
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function XUiPurchaseSignTipRound:InitTabGroup()
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for _, v in ipairs(self.BtnList) do
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v.gameObject:SetActiveEx(false)
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end
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if #self.SignInInfos <= 1 then
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return
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end
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local btnGroupList = {}
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for i = 1, #self.SignInInfos do
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local grid = self.BtnList[i]
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if not grid then
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grid = CS.UnityEngine.Object.Instantiate(self.BtnTab.gameObject)
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grid.transform:SetParent(self.PanelTabContent.gameObject.transform, false)
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table.insert(self.BtnList, grid)
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end
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local xBtn = grid.transform:GetComponent("XUiButton")
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local rowImg = XUiHelper.TryGetComponent(grid.transform, "RImgIcon", "RawImage")
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table.insert(btnGroupList, xBtn)
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xBtn:SetName(self.SignInInfos[i].RoundName)
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rowImg:SetRawImage(self.SignInInfos[i].Icon)
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xBtn.gameObject:SetActiveEx(true)
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end
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self.PanelTabContent:Init(btnGroupList, function(index)
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self:SelectPanelRound(index)
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end)
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self.PanelTabContent:SelectIndex(self.Round, false)
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end
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---
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--- 轮次标签按钮组响应函数
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function XUiPurchaseSignTipRound:SelectPanelRound(index)
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self.Parent:RefreshPanel(index)
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end
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---
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--- 设置奖励信息
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function XUiPurchaseSignTipRound:SetRewardInfos(index)
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local signInInfo = self.SignInInfos[index]
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local rewardConfigs = XSignInConfigs.GetSignInRewardConfigs(self.PurchaseData.SignInId, signInInfo.Round, false)
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for _, v in ipairs(self.DaySmallGrids) do
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v.GameObject:SetActiveEx(false)
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end
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for _, v in ipairs(self.DayBigGrids) do
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v.GameObject:SetActiveEx(false)
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end
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local smallIndex = 1
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local bigIndex = 1
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for _, config in ipairs(rewardConfigs) do
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if config.IsGrandPrix then -- 设置大奖励
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local dayGrid = self.DayBigGrids[bigIndex]
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if not dayGrid then
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local grid = CS.UnityEngine.GameObject.Instantiate(self.GridDayBig)
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grid.transform:SetParent(self.PanelDayContent, false)
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dayGrid = XUiPurchaseSignTipGridDay.New(grid, self.RootUi)
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table.insert(self.DayBigGrids, dayGrid)
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end
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dayGrid:Refresh(config)
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dayGrid.Transform:SetAsLastSibling()
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bigIndex = bigIndex + 1
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else -- 设置小奖励
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local dayGrid = self.DaySmallGrids[smallIndex]
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if not dayGrid then
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local grid = CS.UnityEngine.GameObject.Instantiate(self.GridDaySmall)
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grid.transform:SetParent(self.PanelDayContent, false)
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dayGrid = XUiPurchaseSignTipGridDay.New(grid, self.RootUi)
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table.insert(self.DaySmallGrids, dayGrid)
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end
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dayGrid:Refresh(config)
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dayGrid.Transform:SetAsLastSibling()
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smallIndex = smallIndex + 1
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end
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end
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end
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---
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--- 控制当前轮次面板的显示与隐藏
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--- 父UI调用,其他同级的轮次脚本切换轮次时,就调用此函数显示对应轮次的面板
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function XUiPurchaseSignTipRound:SetSignActive(active, round)
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if active and self.GameObject.activeSelf then
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return
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end
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if not active and not self.GameObject.activeSelf then
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return
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end
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if #self.SignInInfos > 1 then
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self.PanelTabContent:SelectIndex(round, false)
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end
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self.GameObject:SetActiveEx(active)
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end
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function XUiPurchaseSignTipRound:OnBtnHelpClick()
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XUiManager.UiFubenDialogTip("活动说明", self.SignInInfos[1].Description or "")
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end
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function XUiPurchaseSignTipRound:OnClose()
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if self.UpdateTimerType then
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self.Parent:RemoveTimerFun(self.TimerId)
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end
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end
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return XUiPurchaseSignTipRound
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