forked from endernon/PGRData
59 lines
No EOL
2.1 KiB
Lua
59 lines
No EOL
2.1 KiB
Lua
local CSGetText = CS.XTextManager.GetText
|
|
|
|
local XUiGridChapterBfrt = XClass(nil, "XUiGridChapterBfrt")
|
|
|
|
function XUiGridChapterBfrt:Ctor(ui)
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
XTool.InitUiObject(self)
|
|
|
|
self.BtnUnlockCover.CallBack = function()
|
|
local chapterId = self.ChapterId
|
|
local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
|
|
local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
|
|
|
|
local conditionId = chapterCfg.ActivityCondition
|
|
if conditionId ~= 0 then
|
|
local ret, des = XConditionManager.CheckCondition(chapterCfg.ActivityCondition)
|
|
if not ret then
|
|
XUiManager.TipMsg(des)
|
|
return
|
|
end
|
|
end
|
|
|
|
if not chapterInfo.Unlock then
|
|
XUiManager.TipMsg(CSGetText("BfrtChapterUnlockCondition"))
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiGridChapterBfrt:RefreshDatas(chapterId)
|
|
self.ChapterId = chapterId
|
|
|
|
local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
|
|
self.RImgIcon:SetRawImage(chapterCfg.Cover)
|
|
self.TxtOrder.text = chapterCfg.ChapterName
|
|
self.TxtName.text = chapterCfg.ChapterEn
|
|
|
|
local passCount = XDataCenter.BfrtManager.GetChapterPassCount(chapterId)
|
|
local totalCount = XDataCenter.BfrtManager.GetGroupCount(chapterId)
|
|
self.TxtProgress.text = CSGetText("BfrtChapterProgress", passCount, totalCount)
|
|
|
|
local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
|
|
if chapterInfo.Unlock then
|
|
self.BtnUnlockCover.gameObject:SetActiveEx(false)
|
|
else
|
|
self.TxtUnlockCondition.text = CSGetText("BfrtChpaterLocked", passCount, totalCount)
|
|
self.BtnUnlockCover.gameObject:SetActiveEx(true)
|
|
end
|
|
|
|
self.ImgActivityTab.gameObject:SetActiveEx(chapterInfo.IsActivity)
|
|
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_BFRT_CHAPTER_REWARD }, chapterId)
|
|
end
|
|
|
|
function XUiGridChapterBfrt:OnCheckRedPoint(count)
|
|
self.ImgRedDot.gameObject:SetActiveEx(count >= 0)
|
|
end
|
|
|
|
return XUiGridChapterBfrt |