PGRData/Script/matrix/xui/xuifubenmainlinebanner/XUiGridChapterBfrt.lua

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Lua
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local CSGetText = CS.XTextManager.GetText
local XUiGridChapterBfrt = XClass(nil, "XUiGridChapterBfrt")
function XUiGridChapterBfrt:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.BtnUnlockCover.CallBack = function()
local chapterId = self.ChapterId
local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
local conditionId = chapterCfg.ActivityCondition
if conditionId ~= 0 then
local ret, des = XConditionManager.CheckCondition(chapterCfg.ActivityCondition)
if not ret then
XUiManager.TipMsg(des)
return
end
end
if not chapterInfo.Unlock then
XUiManager.TipMsg(CSGetText("BfrtChapterUnlockCondition"))
return
end
end
end
function XUiGridChapterBfrt:RefreshDatas(chapterId)
self.ChapterId = chapterId
local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
self.RImgIcon:SetRawImage(chapterCfg.Cover)
self.TxtOrder.text = chapterCfg.ChapterName
self.TxtName.text = chapterCfg.ChapterEn
local passCount = XDataCenter.BfrtManager.GetChapterPassCount(chapterId)
local totalCount = XDataCenter.BfrtManager.GetGroupCount(chapterId)
self.TxtProgress.text = CSGetText("BfrtChapterProgress", passCount, totalCount)
local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
if chapterInfo.Unlock then
self.BtnUnlockCover.gameObject:SetActiveEx(false)
else
self.TxtUnlockCondition.text = CSGetText("BfrtChpaterLocked", passCount, totalCount)
self.BtnUnlockCover.gameObject:SetActiveEx(true)
end
self.ImgActivityTab.gameObject:SetActiveEx(chapterInfo.IsActivity)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_BFRT_CHAPTER_REWARD }, chapterId)
end
function XUiGridChapterBfrt:OnCheckRedPoint(count)
self.ImgRedDot.gameObject:SetActiveEx(count >= 0)
end
return XUiGridChapterBfrt