PGRData/Script/matrix/xui/xuifubenactivitybanner/XUiGridActivityBanner.lua

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71 KiB
Lua

local CsXTextManager = CS.XTextManager
local XUiGridActivityBanner = XClass(nil, "XUiGridActivityBanner")
function XUiGridActivityBanner:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridActivityBanner:OnDestroy()
self:DestroyActivityTimer()
self:StopCommonTimer()
end
function XUiGridActivityBanner:Refresh(chapter, uiRoot)
self:ReSetActivityBanner()
if chapter.Type == XDataCenter.FubenManager.ChapterType.BossOnline then
self:RefreshBossOnline(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ActivtityBranch then
self:RefreshActivtityBranch(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ActivityBossSingle then
self:RefreshActivityBossSingle(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Christmas or
chapter.Type == XDataCenter.FubenManager.ChapterType.BriefDarkStream or
chapter.Type == XDataCenter.FubenManager.ChapterType.FestivalNewYear or
chapter.Type == XDataCenter.FubenManager.ChapterType.FoolsDay or
chapter.Type == XDataCenter.FubenManager.ChapterType.ChinaBoatPreheat or
chapter.Type == XDataCenter.FubenManager.ChapterType.SpringFestivalActivity then
self:RefreshActivityFestival(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ActivityBabelTower then
self:RefreshBabelTowerBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RepeatChallenge then
self:RefreshRepeatChallenge(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RogueLike then
self:RefreshRogueLikeBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ArenaOnline then
self:RefreshArenaOnline(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.UnionKill then
self:RefreshUnionKillBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SpecialTrain then
self:RefreshSpecialTrainBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Expedition then
self:RefreshExpeditionBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.WorldBoss then
self:RefreshWorldBossBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RpgTower then
self:RefreshRpgTowerBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.NieR then
self:RefreshNieRBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.NewCharAct then
self:RefreshNewCharAct(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Pokemon then
self:RefreshPokemonBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ChessPursuit then
self:RefreshChessPursuit(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SimulatedCombat then
self:RefreshSimulatedCombatBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.MoeWar then
self:RefreshMoeWarBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Reform then
self:RefreshReformBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.PokerGuessing then
self:RefreshPokerGuessingBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Hack then
self:RefreshHackBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.CoupleCombat then
self:RefreshCoupleCombatBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.FashionStory then
self:RefreshFashionStory(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.KillZone then
self:RefreshKillZone(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SuperTower then
self:RefreshSuperTower(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SameColor then
self:RefreshSameColor(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SuperSmashBros then
self:RefreshSuperSmashBros(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.AreaWar then
self:RefreshAreaWar(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.MemorySave then
self:RefreshMemorySave(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Maverick then
self:RefreshMaverickBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.PivotCombat then
self:RefreshPivotCombat(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.NewYearLuck then
self:RefreshNewYearLuckBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Escape then
self:RefreshEscapeBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.DoubleTowers then
self:RefreshDoubleTowers(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.GoldenMiner then
self:RefreshGoldenMinerBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RpgMakerGame then
self:RefreshRpgMakerGameBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.MultiDim then
self:RefreshMultiDimBanner(chapter, uiRoot)
elseif chapter.Type == XDataCenter.FubenManager.ChapterType.TaikoMaster then
self:RefreshTaikoMasterBanner(chapter, uiRoot)
end
end
-- 复刷关
function XUiGridActivityBanner:RefreshRepeatChallenge(chapter, uiRoot)
local activityCfg = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig()
self.TxtName.text = activityCfg.Name
self.RImgIcon:SetRawImage(activityCfg.Cover)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
self.TxtConsumeCount.gameObject:SetActiveEx(false)
else
local chapterId = chapter.Id
local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
local finishCount = XDataCenter.FubenRepeatChallengeManager.GetChapterFinishCount(chapterId)
local totalCount = #chapterCfg.StageId
self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityRepeateChallengeProcess", chapterCfg.Name, finishCount, totalCount)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
end
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.RepeatChallenge) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.RepeatChallenge)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_REPEAT_CHALLENGE_REWARD })
local fightEndTime = XDataCenter.FubenRepeatChallengeManager.GetFightEndTime()
local activityEndTime = XDataCenter.FubenRepeatChallengeManager.GetActivityEndTime()
self:CreateActivityTimer(fightEndTime, activityEndTime, XDataCenter.FubenRepeatChallengeManager.OnActivityEnd)
end
-- 节日活动
function XUiGridActivityBanner:RefreshActivityFestival(chapter, uiRoot)
local sectionId = chapter.Id
local sectionCfg = XFestivalActivityConfig.GetFestivalById(sectionId)
self.TxtName.text = sectionCfg.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(sectionCfg.BannerBg)
local finishCount, totalCount = XDataCenter.FubenFestivalActivityManager.GetFestivalProgress(sectionId)
self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", finishCount, totalCount)
local startTimeSecond, endTimeSecond = XFestivalActivityConfig.GetFestivalTime(sectionId)
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
-- 功能开启AcitvityFestivalProgress
if sectionCfg.FunctionOpenId > 0 then
if not XFunctionManager.JudgeCanOpen(sectionCfg.FunctionOpenId) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(sectionCfg.FunctionOpenId)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
else
self.PanelLock.gameObject:SetActiveEx(false)
end
-- 添加红点
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITY_FESTIVAL }, sectionId)
end
-- 单挑BOSS
function XUiGridActivityBanner:RefreshActivityBossSingle(chapter, uiRoot)
local sectionId = chapter.Id
local sectionCfg = XFubenActivityBossSingleConfigs.GetSectionCfg(sectionId)
local finishCount = XDataCenter.FubenActivityBossSingleManager.GetFinishCount()
local totalCount = #sectionCfg.ChallengeId
self.TxtName.text = sectionCfg.ChapterName
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(sectionCfg.Cover)
self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", finishCount, totalCount)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenActivitySingleBoss) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenActivitySingleBoss)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local fightEndTime = XDataCenter.FubenActivityBossSingleManager.GetFightEndTime()
local activityEndTime = XDataCenter.FubenActivityBossSingleManager.GetActivityEndTime()
self:CreateActivityTimer(fightEndTime, activityEndTime, XDataCenter.FubenActivityBossSingleManager.OnActivityEnd)
end
-- 活动支线副本
function XUiGridActivityBanner:RefreshActivtityBranch(chapter, uiRoot)
local sectionId = chapter.Id
local chapterId = XDataCenter.FubenActivityBranchManager.GetCurChapterId(sectionId)
local chapterCfg = XFubenActivityBranchConfigs.GetChapterCfg(chapterId)
local finishCount = XDataCenter.FubenActivityBranchManager.GetChapterFinishCount(chapterId)
local totalCount = #chapterCfg.StageId
self.TxtName.text = chapterCfg.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapterCfg.Cover)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenActivityBranch) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenActivityBranch)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
if not XDataCenter.FubenActivityBranchManager.IsSelectDifficult() then
self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBranchNormalProcess", finishCount, totalCount)
else
self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBranchDifficultProcess", finishCount, totalCount)
end
local fightEndTime = XDataCenter.FubenActivityBranchManager.GetFightEndTime()
local activityEndTime = XDataCenter.FubenActivityBranchManager.GetActivityEndTime()
self:CreateActivityTimer(fightEndTime, activityEndTime, XDataCenter.FubenActivityBranchManager.OnActivityEnd)
end
-- 联机BOSS
function XUiGridActivityBanner:RefreshBossOnline(chapter, uiRoot)
self.TxtName.text = chapter.Name
local count = XDataCenter.FubenBossOnlineManager.GetFlopConsumeItemCount()
self.TxtConsumeCount.text = CsXTextManager.GetText("BossOnlineProcess", count)
local isActivity = XDataCenter.FubenBossOnlineManager.GetIsActivity()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenActivityOnlineBoss) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenActivityOnlineBoss)
else
self.PanelLock.gameObject:SetActiveEx(false)
if not XDataCenter.FubenBossOnlineManager.CheckNormalBossOnlineInTime() and not isActivity then
self.PanelLock.gameObject:SetActive(true)
self.TxtLock.text = XDataCenter.FubenBossOnlineManager.GetNotInTimeTip()
end
end
self.PanelActivityTag.gameObject:SetActiveEx(isActivity)
self.RImgIcon:SetRawImage(chapter.Icon)
local leftTime = XDataCenter.FubenBossOnlineManager.GetOnlineBossUpdateTime()
if isActivity then
self:CreateActivityTimer(leftTime, leftTime, XDataCenter.FubenBossOnlineManager.OnActivityEnd)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
-- 新角色预热活动
function XUiGridActivityBanner:RefreshNewCharAct(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.Icon)
local passStageCount, allStageCount = XDataCenter.FubenNewCharActivityManager.GetStageSchedule(chapter.Id)
self.TxtConsumeCount.text = CS.XTextManager.GetText("ArenaOnlineJindu", passStageCount, allStageCount)
local newCharType = XFubenNewCharConfig.GetNewCharType(chapter.Id)
if newCharType == XFubenNewCharConfig.NewCharType.KoroChar then
self.TxtConsumeCount.gameObject:SetActiveEx(false)
end
local _, endTimeSecond = XFubenNewCharConfig.GetActivityTime(chapter.Id)
self:CreateActivityTimer(endTimeSecond, endTimeSecond)
-- 条件是否满足
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.NewCharAct) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.NewCharAct)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_KOROMCHARACTIVITYMAINRED })
end
-- 尼尔副本入口
function XUiGridActivityBanner:RefreshNieRBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local activityEnd, notStart = XDataCenter.NieRManager.GetIsActivityEnd()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.NieR) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.NieR)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
if activityEnd then
self.PanelLock.gameObject:SetActiveEx(true)
self.PanelLeftTime.gameObject:SetActiveEx(false)
if notStart then
self.TxtLock.text = CS.XTextManager.GetText("NieRNotStart")
self.TxtConsumeCount.text = CS.XTextManager.GetText("NieRNotStart")
else
self.TxtLock.text = CS.XTextManager.GetText("NieREnd")
self.TxtConsumeCount.text = CS.XTextManager.GetText("NieREnd")
end
return
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_NIER_RED })
local startTimeSecond = XDataCenter.NieRManager.GetStartTime()
local endTimeSecond = XDataCenter.NieRManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = XDataCenter.NieRManager.GetChapterProgressStr()
end
-- 兵法蓝图玩法入口
function XUiGridActivityBanner:RefreshRpgTowerBanner(chapter, uiRoot)
self.TxtName.text = XDataCenter.RpgTowerManager.GetActivityName()
self.RImgIcon:SetRawImage(XDataCenter.RpgTowerManager.GetEntryTexture())
self.PanelActivityTag.gameObject:SetActiveEx(true)
XRedPointManager.CheckOnce(self.OnCheckRpgTowerRedPoint, self, { XRedPointConditions.Types.CONDITION_RPGTOWER_TASK_RED, XRedPointConditions.Types.CONDITION_RPGTOWER_DAILYREWARD_RED })
local activityEnd, notStart = XDataCenter.RpgTowerManager.GetIsEnd()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.RpgTower) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.RpgTower)
elseif activityEnd then
self.PanelLock.gameObject:SetActiveEx(true)
self.PanelLeftTime.gameObject:SetActiveEx(false)
if notStart then
self.TxtLock.text = CS.XTextManager.GetText("RpgTowerNotStart")
self.TxtConsumeCount.text = CS.XTextManager.GetText("RpgTowerNotStart")
else
self.TxtLock.text = CS.XTextManager.GetText("RpgTowerEnd")
self.TxtConsumeCount.text = CS.XTextManager.GetText("RpgTowerEnd")
end
return
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.RpgTowerManager.GetStartTime()
local endTimeSecond = XDataCenter.RpgTowerManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = XDataCenter.RpgTowerManager.GetChapterProgressStr()
self.TxtConsumeCount.gameObject:SetActiveEx(true)
end
-- 射击玩法入口
function XUiGridActivityBanner:RefreshMaverickBanner(chapter, uiRoot)
self.TxtName.text = XDataCenter.MaverickManager.GetActivityName()
self.RImgIcon:SetRawImage(XDataCenter.MaverickManager.GetEntryTexture())
self.PanelActivityTag.gameObject:SetActiveEx(true)
XRedPointManager.CheckOnce(self.OnCheckMaverickRedPoint, self, { XRedPointConditions.Types.CONDITION_MAVERICK_MAIN })
local isActivityEnd, isNotStart = XDataCenter.MaverickManager.IsActivityEnd()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Maverick) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Maverick)
elseif isActivityEnd then
self.PanelLock.gameObject:SetActiveEx(true)
self.PanelLeftTime.gameObject:SetActiveEx(false)
if isNotStart then
self.TxtLock.text = CS.XTextManager.GetText("MaverickNotStart")
self.TxtConsumeCount.text = CS.XTextManager.GetText("MaverickNotStart")
else
self.TxtLock.text = CS.XTextManager.GetText("MaverickEnd")
self.TxtConsumeCount.text = CS.XTextManager.GetText("MaverickEnd")
end
return
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.MaverickManager.GetStartTime()
local endTimeSecond = XDataCenter.MaverickManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = XDataCenter.MaverickManager.GetTotalProgressStr()
self.TxtConsumeCount.gameObject:SetActiveEx(true)
end
function XUiGridActivityBanner:OnCheckMaverickRedPoint(count)
if self.Red then
self.Red.gameObject:SetActive(count >= 0)
end
end
--==================
--超级爬塔入口
--==================
function XUiGridActivityBanner:RefreshSuperTower(chapter, uiRoot)
self.TxtName.text = XDataCenter.SuperTowerManager.GetActivityName()
self.RImgIcon:SetRawImage(XDataCenter.SuperTowerManager.GetActivityEntryImage())
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SuperTower, false, true) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SuperTower)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.SuperTowerManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.SuperTowerManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
local theme = XDataCenter.SuperTowerManager.GetStageManager():GetThemeByClearProgress()
if not theme then
self.TxtConsumeCount.gameObject:SetActiveEx(false)
else
self.TxtConsumeCount.text = theme:GetName()
self.TxtConsumeCount.gameObject:SetActiveEx(true)
end
end
--==================
--超限乱斗入口
--==================
function XUiGridActivityBanner:RefreshSuperSmashBros(chapter, uiRoot)
self.TxtName.text = XDataCenter.SuperSmashBrosManager.GetName()
self.RImgIcon:SetRawImage(XDataCenter.SuperSmashBrosManager.GetEntryImage())
self.PanelActivityTag.gameObject:SetActiveEx(true)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SUPERSMASHBROS_HAVE_REWARD })
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SuperSmashBros, false, true) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SuperSmashBros)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.SuperSmashBrosManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.SuperSmashBrosManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
-- self.TxtConsumeCount.text = XUiHelper.GetText("SSBEntranceProgress", XDataCenter.SuperSmashBrosManager.GetCurrentGetRewardsNum(), XDataCenter.SuperSmashBrosManager.GetTotalRewardsNum())
self.TxtConsumeCount.text = XUiHelper.GetText("SSBEntranceProgress", XDataCenter.SuperSmashBrosManager.GetTaskProgress()) --2期 改为任务进度
end
function XUiGridActivityBanner:OnCheckRpgTowerRedPoint(count)
if self.Red then
self.Red.gameObject:SetActive(count >= 0)
end
end
--虚像地平线玩法入口
function XUiGridActivityBanner:RefreshExpeditionBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_EXPEDITION_CAN_RECRUIT })
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Expedition) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Expedition)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.ExpeditionManager.GetStartTime()
local endTimeSecond = XDataCenter.ExpeditionManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = CsXTextManager.GetText("ExpeditionEntryBannerProcessStr",
XDataCenter.ExpeditionManager.GetStageCompleteStr())
self.TxtConsumeCount.gameObject:SetActiveEx(true)
end
function XUiGridActivityBanner:OnCheckRedPoint(count)
if self.Red then
self.Red.gameObject:SetActive(count >= 0)
end
end
--特训关
function XUiGridActivityBanner:RefreshSpecialTrainBanner(chapter, uiRoot)
local activityId = chapter.Id
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(activityId)
if not activityConfig then
return
end
self.TxtName.text = activityConfig.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(activityConfig.Icon)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpecialTrain) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SpecialTrain)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local isShowRed = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved()
if self.Red then
self.Red.gameObject:SetActiveEx(isShowRed)
end
--XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SPECIALTRAIN_RED })
--local chapters = activityConfig.ChapterIds
--local chapterConfig = {}
--local totalStage = 0
--local passStage = 0
--for i, v in ipairs(chapters) do
-- local temp = XFubenSpecialTrainConfig.GetChapterConfigById(v)
-- for j = 1, #temp.StageIds do
-- local stageId = temp.StageIds[j]
-- totalStage = totalStage + 1
--
-- local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
-- if stageInfo.Passed then
-- passStage = passStage + 1
-- end
-- end
--end
--
--self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", passStage, totalStage)
self.TxtConsumeCount.text = ""
local now = XTime.GetServerNowTimestamp()
local resetTime = XFunctionManager.GetEndTimeByTimeId(activityConfig.TimeId)
if not resetTime then
self.PanelLeftTime.gameObject:SetActiveEx(false)
return
end
self:CreateCommonTimer(now, resetTime, function()
uiRoot:SetupDynamicTable()
end)
end
--世界Boss
function XUiGridActivityBanner:RefreshWorldBossBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.TitleText.text = CsXTextManager.GetText("WorldBossBossAreaSchedule")
self.PanelActivityTag.gameObject:SetActiveEx(true)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_WORLDBOSS_RED })
local IsUnLock = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.WorldBoss)
self.PanelLock.gameObject:SetActiveEx(not IsUnLock)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.WorldBoss)
local now = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.WorldBossManager.GetActivityEndTime()
if not endTime then
self.PanelLeftTime.gameObject:SetActiveEx(false)
return
end
self:CreateCommonTimer(now, endTime, function()
uiRoot:SetupDynamicTable()
end)
self.TxtConsumeCount.text = CsXTextManager.GetText("WorldBossKilled")
self.TxtConsumeCount.gameObject:SetActiveEx(chapter.BossHpPercent == 0)
self.PanelSlide.gameObject:SetActiveEx(chapter.BossHpPercent ~= 0)
XDataCenter.WorldBossManager.GetWorldBossGlobalData(function()
self.TxtPercentNormal.text = string.format("%d%s", math.floor(chapter.BossHpPercent * 100), "%")
self.ImgPercentNormal.fillAmount = chapter.BossHpPercent
end)
end
function XUiGridActivityBanner:RefreshUnionKillBanner(chapter, uiRoot)
local activityId = chapter.Id
local activityTemplate = XFubenUnionKillConfigs.GetUnionActivityById(activityId)
local activityConfig = XFubenUnionKillConfigs.GetUnionActivityConfigById(activityId)
if not activityTemplate then
return
end
self.TxtName.text = activityConfig.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(activityConfig.Icon)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenUnionKill) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenUnionKill)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local unionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
local curSectionIndex = 0
if not unionKillInfo then
curSectionIndex = 0
elseif unionKillInfo.CurSectionId == 0 then
curSectionIndex = #activityTemplate.SectionId
else
for i = 1, #activityTemplate.SectionId do
if unionKillInfo.CurSectionId == activityTemplate.SectionId[i] then
curSectionIndex = i
break
end
end
end
self.TxtConsumeCount.text = CsXTextManager.GetText("UnionSectionProcessCount", curSectionIndex)
local now = XTime.GetServerNowTimestamp()
local _, resetTime = XFubenUnionKillConfigs.GetUnionActivityTimes(activityId)
if not resetTime then
self.PanelLeftTime.gameObject:SetActiveEx(false)
return
end
if XFubenUnionKillConfigs.UnionKillInActivity(activityId) then
self:CreateCommonTimer(now, resetTime, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshRogueLikeBanner(chapter, uiRoot)
local activityId = chapter.Id
local activityConfig = XFubenRogueLikeConfig.GetRogueLikeConfigById(activityId)
local config = XFubenRogueLikeConfig.GetRougueLikeTemplateById(activityId)
if not activityConfig then
return
end
self.TxtName.text = activityConfig.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.BannerBg)
if activityConfig.FunctionalOpenId > 0 and not XFunctionManager.JudgeCanOpen(activityConfig.FunctionalOpenId) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(activityConfig.FunctionalOpenId)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local index = XDataCenter.FubenRogueLikeManager.GetRogueLikeLevel()
local maxTier = XDataCenter.FubenRogueLikeManager.GetMaxTier()
self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", index, maxTier)
local now = XTime.GetServerNowTimestamp()
local fightTime = XFunctionManager.GetEndTimeByTimeId(config.FightTimeId)
local endTime = XFunctionManager.GetEndTimeByTimeId(config.ActivityTimeId)
local resetTime = XDataCenter.FubenRogueLikeManager.GetWeekRefreshTime()
local desc = ""
if fightTime > now then
resetTime = fightTime
desc = CsXTextManager.GetText("RogueLikeWeekResetTime")
else
resetTime = endTime
desc = CsXTextManager.GetText("RogueLikeEndTime")
end
if not resetTime then
self.PanelLeftTime.gameObject:SetActiveEx(false)
return
end
if XDataCenter.FubenRogueLikeManager.IsInActivity() then
self:CreateCommonTimer(now, resetTime, function()
uiRoot:SetupDynamicTable()
end, desc)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshArenaOnline(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.Icon)
local passStageCount, allStageCount = XDataCenter.ArenaOnlineManager.GetStageSchedule()
self.TxtConsumeCount.text = CS.XTextManager.GetText("ArenaOnlineJindu", passStageCount, allStageCount)
local endTimeSecond = XDataCenter.ArenaOnlineManager.GetNextRefreshTime()
local now = XTime.GetServerNowTimestamp()
if now <= endTimeSecond then
local activeOverStr = CsXTextManager.GetText("ArenaOnlineLeftTimeOver")
local activityStr = CsXTextManager.GetText("ArenaOnlineLfteTime")
self:StopCommonTimer()
self.PanelLeftTime.gameObject:SetActiveEx(true)
if now <= endTimeSecond then
self.TxtLeftTime.text = string.format("%s%s", XUiHelper.GetTime(endTimeSecond - now, XUiHelper.TimeFormatType.DEFAULT), activityStr)
else
self.TxtLeftTime.text = activeOverStr
end
self.CommonTimer = XScheduleManager.ScheduleForever(function()
now = XTime.GetServerNowTimestamp()
if now > endTimeSecond then
self:StopCommonTimer()
uiRoot:SetupDynamicTable()
return
end
if now <= endTimeSecond then
self.TxtLeftTime.text = string.format("%s%s", XUiHelper.GetTime(endTimeSecond - now, XUiHelper.TimeFormatType.DEFAULT), activityStr)
else
self.TxtLeftTime.text = activeOverStr
end
end, XScheduleManager.SECOND, 0)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
-- 条件是否满足
if XFunctionManager.FunctionName.ArenaOnline then
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ArenaOnline) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.ArenaOnline)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
else
self.PanelLock.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshBabelTowerBanner(chapter, uiRoot)
local activityId = chapter.Id
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityId)
if not activityTemplate then
return
end
self.TxtName.text = XFubenBabelTowerConfigs.GetActivityName(activityId)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.BannerBg)
local maxScore = XDataCenter.FubenBabelTowerManager.GetCurrentActivityMaxScore()
self.TxtConsumeCount.text = CS.XTextManager.GetText("BabelTowerStageShowDesc", maxScore)
local startTimeSecond, endTimeSecond = XFunctionManager.GetTimeByTimeId(activityTemplate.ActivityTimeId)
local fightTimeSecond = XFunctionManager.GetEndTimeByTimeId(activityTemplate.FightTimeId)
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and fightTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonActivityTimer(startTimeSecond, fightTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD })
-- 条件是否满足
if XFunctionManager.FunctionName.BabelTower then
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.BabelTower) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.BabelTower)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
else
self.PanelLock.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshPokemonBanner(chapter, uiRoot)
local activityId = chapter.Id
self.TxtName.text = XPokemonConfigs.GetActivityName(activityId)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local chapters = XPokemonConfigs.GetChapters(activityId)
local passCount = 0
local totalCount = 0
for i = 1, #chapters - 1 do
passCount = passCount + XDataCenter.PokemonManager.GetPassedCountByChapterId(chapters[i].Id)
totalCount = totalCount + XPokemonConfigs.GetStageCountByChapter(activityId, chapters[i].Id)
end
passCount = XMath.Clamp(passCount, 0, totalCount)
self.TxtConsumeCount.text = CsXTextManager.GetText("PokemonJindu", passCount, totalCount)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_POKEMON_RED, XRedPointConditions.Types.CONDITION_POKEMON_TASK_RED })
if XPokemonConfigs.IsActivityInTime(activityId) then
self:CreateCommonTimer(XPokemonConfigs.GetActivityStartTime(activityId), XPokemonConfigs.GetActivityEndTime(activityId), function()
uiRoot:SetupDynamicTable()
end)
end
if XFunctionManager.FunctionName.Pokemon then
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Pokemon) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Pokemon)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
else
self.PanelLock.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshChessPursuit(chapter, uiRoot)
local time = XTime.GetServerNowTimestamp()
local beginTime = XChessPursuitConfig.GetActivityBeginTime()
local endTime = XChessPursuitConfig.GetActivityEndTime()
local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
self.TxtName.text = config.ActivityName
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(config.EntryTexture)
self.PanelLock.gameObject:SetActiveEx(false)
self.TxtConsumeCount.text = config.Name
local now = XTime.GetServerNowTimestamp()
if beginTime and endTime and now >= beginTime and now <= endTime then
self:CreateCommonActivityTimer(beginTime, endTime, endTime, function()
uiRoot:SetupDynamicTable()
end, chapter)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_CHESSPURSUIT_REWARD_RED })
if XFunctionManager.FunctionName.ChessPursuitMain then
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ChessPursuitMain) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.ChessPursuitMain)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
else
self.PanelLock.gameObject:SetActiveEx(false)
end
end
-- 模拟作战入口
function XUiGridActivityBanner:RefreshSimulatedCombatBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.Icon)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local activityEnd, notStart = XDataCenter.FubenSimulatedCombatManager.GetIsActivityEnd()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenSimulatedCombat) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenSimulatedCombat)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
if activityEnd then
self.PanelLock.gameObject:SetActiveEx(true)
self.PanelLeftTime.gameObject:SetActiveEx(false)
if notStart then
self.TxtLock.text = CS.XTextManager.GetText("ActivityBranchNotOpen")
self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBranchNotOpen")
else
self.TxtLock.text = CS.XTextManager.GetText("ActivityBranchOver")
self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBranchOver")
end
return
end
-- 模拟作战红点接入
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SIMULATED_COMBAT })
local startTimeSecond = XDataCenter.FubenSimulatedCombatManager.GetStartTime()
local endTimeSecond = XDataCenter.FubenSimulatedCombatManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
local cur, count = XDataCenter.FubenSimulatedCombatManager.GetStageSchedule()
self.TxtConsumeCount.text = CS.XTextManager.GetText("SimulatedCombatProgressStr", cur, count)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
end
function XUiGridActivityBanner:RefreshSpringFestivalBanner(chapter, uiRoot)
self.TxtName.text = XSpringFestivalActivityConfigs.GetSpringFestivalActivityName()
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.TxtConsumeCount.gameObject:SetActiveEx(false)
local startTimeSecond = XDataCenter.SpringFestivalActivityManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.SpringFestivalActivityManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpringFestivalActivity) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SpringFestivalActivity)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshMoeWarBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapter.Background)
self.TxtConsumeCount.gameObject:SetActiveEx(false)
local startTimeSecond = XDataCenter.MoeWarManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.MoeWarManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MoeWar) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.MoeWar)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshReformBanner(chapterData, uiRoot)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Reform) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Reform)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
self.TxtName.text = chapterData.Name
self.RImgIcon:SetRawImage(chapterData.Icon)
-- 刷新时间
local startTimeSecond = XDataCenter.ReformActivityManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.ReformActivityManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
-- 进度
self.TxtConsumeCount.text = "完成进度: " .. XDataCenter.ReformActivityManager.GetCurrentProgress() .. "/" .. XDataCenter.ReformActivityManager.GetMaxProgress()
-- 检查小红点
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_REFORM_All_RED_POINT })
end
function XUiGridActivityBanner:RefreshPokerGuessingBanner(chapterData, uiRoot)
self.TxtName.text = chapterData.Name
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.RImgIcon:SetRawImage(chapterData.BannerBg)
self.TxtConsumeCount.gameObject:SetActiveEx(false)
local startTimeSecond = XDataCenter.PokerGuessingManager.GetStartTime()
local endTimeSecond = XDataCenter.PokerGuessingManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.PokerGuessing) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.PokerGuessing)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_POKER_GUESSING_RED })
end
--骇入玩法
function XUiGridActivityBanner:RefreshHackBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.Icon)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenHack) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenHack)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_FUBEN_HACK_STAR, XRedPointConditions.Types.CONDITION_FUBEN_HACK_BUFF })
local cur, count = XDataCenter.FubenHackManager.GetStageSchedule()
self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBossSingleProcess", cur, count)
local startTimeSecond = XDataCenter.FubenHackManager.GetStartTime()
local endTimeSecond = XDataCenter.FubenHackManager.GetCurChapterEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
--双人下场玩法
function XUiGridActivityBanner:RefreshCoupleCombatBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.Icon)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenCoupleCombat) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenCoupleCombat)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, {XRedPointConditions.Types.CONDITION_COUPLE_COMBAT_TASK_REWARD})
local cur, count = XDataCenter.FubenCoupleCombatManager.GetChapterSchedule()
self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBossSingleProcess", cur, count)
local startTimeSecond = XDataCenter.FubenCoupleCombatManager.GetStartTime()
local endTimeSecond = XDataCenter.FubenCoupleCombatManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
-- 系列涂装剧情活动
function XUiGridActivityBanner:RefreshFashionStory(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.Icon)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(false)
local startTimeSecond, endTimeSecond = XDataCenter.FashionStoryManager.GetActivityTime(chapter.Id)
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FashionStory) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FashionStory)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_FASHION_STORY_HAVE_STAGE }, chapter.Id)
end
--杀戮空间
function XUiGridActivityBanner:RefreshKillZone(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.KillZone) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.KillZone)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local cur, count = XDataCenter.KillZoneManager.GetStageProcess()
self.TxtConsumeCount.text = CS.XTextManager.GetText("KillZoneProcess", cur, count)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local startTimeSecond = XDataCenter.KillZoneManager.GetStartTime()
local endTimeSecond = XDataCenter.KillZoneManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.XRedPointConditionKillZoneActivity })
end
--全服决战
function XUiGridActivityBanner:RefreshAreaWar(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.AreaWar) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.AreaWar)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = XDataCenter.AreaWarManager.GetBranchNewAreaName()
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local startTimeSecond = XDataCenter.AreaWarManager.GetStartTime()
local endTimeSecond = XDataCenter.AreaWarManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
--周年意识营救战
function XUiGridActivityBanner:RefreshMemorySave(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MemorySave) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.MemorySave)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = XDataCenter.MemorySaveManager.GetActivityProgress()
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local startTimeSecond = XDataCenter.MemorySaveManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.MemorySaveManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond,endTimeSecond, function ()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
-- 检查入口红点
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_MEMORYSAVE_ALL_RED_POINT })
end
--===========================================================================
---@desc 刷新活动界面-区域作战显示
---@param {chapter} 章节信息
---@param {uiRoot} UI根节点
--===========================================================================
function XUiGridActivityBanner:RefreshPivotCombat(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.PivotCombat) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.PivotCombat)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.text = XDataCenter.PivotCombatManager.GetActivityProgress()
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local timeOfBegin = XDataCenter.PivotCombatManager.GetActivityBeginTime()
local timeOfEnd = XDataCenter.PivotCombatManager.GetActivityEndTime()
local timeOfNow = XTime.GetServerNowTimestamp()
if timeOfBegin and timeOfEnd and timeOfBegin <= timeOfNow and timeOfEnd >= timeOfNow then
self:CreateCommonTimer(timeOfBegin, timeOfEnd, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_PIVOTCOMBAT_ALL_RED_POINT })
end
function XUiGridActivityBanner:RefreshNewYearLuckBanner(chapter,uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.NewYearLuck) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.NewYearLuck)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local cur, count = XDataCenter.NewYearLuckManager.GetProgress()
self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBossSingleProcess", cur, count)
local startTimeSecond = XDataCenter.NewYearLuckManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.NewYearLuckManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
self.Red.gameObject:SetActiveEx(XDataCenter.NewYearLuckManager.IsFirstInActivity())
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshGoldenMinerBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.TxtConsumeCount.gameObject:SetActiveEx(false)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.GoldenMiner) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.GoldenMiner)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.GoldenMinerManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.GoldenMinerManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
self.Red.gameObject:SetActiveEx(XDataCenter.GoldenMinerManager.CheckTaskCanReward())
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:RefreshEscapeBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Escape) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Escape)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local chapterId = XDataCenter.EscapeManager.GetChapterOpenId()
self.TxtConsumeCount.text = XTool.IsNumberValid(chapterId) and XEscapeConfigs.GetChapterName(chapterId) or ""
local startTimeSecond = XDataCenter.EscapeManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.EscapeManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.XRedPointConditionEscapeTask })
end
function XUiGridActivityBanner:RefreshDoubleTowers(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DoubleTowers) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.DoubleTowers)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local passedStageAmount = XDataCenter.DoubleTowersManager.GetPassedNormalStageAmount()
local totalStageAmount = XDataCenter.DoubleTowersManager.GetTotalNormalStageAmount()
self.TxtConsumeCount.text = CS.XTextManager.GetText("DoubleTowersProgress", passedStageAmount, totalStageAmount)
local startTimeSecond = XDataCenter.DoubleTowersManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.DoubleTowersManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_DOUBLE_TOWERS })
end
function XUiGridActivityBanner:RefreshRpgMakerGameBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.TxtConsumeCount.gameObject:SetActiveEx(false)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.RpgMakerActivity) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.RpgMakerActivity)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond, endTimeSecond = XDataCenter.RpgMakerGameManager.GetActivityTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_RPG_MAKER_GAME_RED })
end
function XUiGridActivityBanner:CreateCommonActivityTimer(startTime, figthEndTime, activityEndTime, endCb, chapter)
local time = XTime.GetServerNowTimestamp()
local fightStr
if chapter and chapter.Type == XDataCenter.FubenManager.ChapterType.ChessPursuit then
local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
if XChessPursuitConfig.GetStageTypeByGroupId(config.Id) == XChessPursuitCtrl.MAIN_UI_TYPE.STABLE then
fightStr = CsXTextManager.GetText("ChessPursuitStableTimeDesc")
else
fightStr = CsXTextManager.GetText("ChessPursuitFightTimeDesc")
end
else
fightStr = CsXTextManager.GetText("ActivityBranchFightLeftTime")
end
local activityStr = CsXTextManager.GetText("BabelTowerActivityTimeLeft")
self:StopCommonTimer()
self.PanelLeftTime.gameObject:SetActiveEx(true)
if time <= figthEndTime then
self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(figthEndTime - time, XUiHelper.TimeFormatType.ACTIVITY))
else
self.TxtLeftTime.text = string.format("%s%s", activityStr, XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY))
end
self.CommonTimer = XScheduleManager.ScheduleForever(function()
time = XTime.GetServerNowTimestamp()
if time > activityEndTime or time < startTime then
self:StopCommonTimer()
if endCb then
endCb()
end
return
end
if time <= figthEndTime then
self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(figthEndTime - time, XUiHelper.TimeFormatType.ACTIVITY))
else
self.TxtLeftTime.text = string.format("%s%s", activityStr, XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY))
end
end, XScheduleManager.SECOND, 0)
end
function XUiGridActivityBanner:CreateCommonTimer(startTime, endTime, endCb, customStr)
local time = XTime.GetServerNowTimestamp()
local fightStr = customStr or CsXTextManager.GetText("ActivityBranchFightLeftTime")
self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY))
self:StopCommonTimer()
self.PanelLeftTime.gameObject:SetActiveEx(true)
self.CommonTimer = XScheduleManager.ScheduleForever(function()
time = XTime.GetServerNowTimestamp()
if time > endTime then
self:StopCommonTimer()
if endCb then
endCb()
end
return
end
self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY))
end, XScheduleManager.SECOND, 0)
end
function XUiGridActivityBanner:StopCommonTimer()
if self.CommonTimer then
XScheduleManager.UnSchedule(self.CommonTimer)
self.CommonTimer = nil
end
end
function XUiGridActivityBanner:CreateActivityTimer(fightEndTime, activityEndTime, endCb)
local time = XTime.GetServerNowTimestamp()
if time > activityEndTime then
return
end
self:DestroyActivityTimer()
local shopStr = CsXTextManager.GetText("ActivityBranchShopLeftTime")
local fightStr = CsXTextManager.GetText("ActivityBranchFightLeftTime")
if fightEndTime <= time and time < activityEndTime then
self.TxtLeftTime.text = shopStr .. XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
else
self.TxtLeftTime.text = fightStr .. XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
end
self.PanelLeftTime.gameObject:SetActiveEx(true)
self.ActivityTimer = XScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtLeftTime) then
self:DestroyActivityTimer()
return
end
time = time + 1
if fightEndTime <= time and time <= activityEndTime then
local leftTime = activityEndTime - time
if leftTime > 0 then
self.TxtLeftTime.text = shopStr .. XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
if endCb then
endCb()
end
end
else
local leftTime = fightEndTime - time
if leftTime > 0 then
self.TxtLeftTime.text = fightStr .. XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
self:CreateActivityTimer(fightEndTime, activityEndTime, endCb)
end
end
end, XScheduleManager.SECOND, 0)
end
function XUiGridActivityBanner:DestroyActivityTimer()
if self.ActivityTimer then
XScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
end
function XUiGridActivityBanner:ReSetActivityBanner()
self.PanelSlide.gameObject:SetActiveEx(false)
self.TxtConsumeCount.gameObject:SetActiveEx(true)
if self.Red then
self.Red.gameObject:SetActiveEx(false)
end
end
function XUiGridActivityBanner:SetActiveEx(active)
self.GameObject:SetActiveEx(active)
end
function XUiGridActivityBanner:RefreshSameColor(chapterData, uiRoot)
local sameColorActivityManager = XDataCenter.SameColorActivityManager
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SameColor) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SameColor)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
self.TxtName.text = chapterData.Name
self.RImgIcon:SetRawImage(chapterData.Icon)
-- 刷新时间
local startTimeSecond = sameColorActivityManager.GetStartTime()
local endTimeSecond = sameColorActivityManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local finishedCount = 0
local totalCount = 0
local taskDatas = sameColorActivityManager.GetTaskDatas(XSameColorGameConfigs.TaskType.Day)
for _, taskData in pairs(taskDatas) do
totalCount = totalCount + 1
if taskData.State == XDataCenter.TaskManager.TaskState.Finish then
finishedCount = finishedCount + 1
end
end
self.TxtConsumeCount.text = XUiHelper.GetText("SameColorGameBannerTip", finishedCount, totalCount)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SAMECOLOR_TASK })
end
function XUiGridActivityBanner:RefreshMultiDimBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MultiDim) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.MultiDim)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.MultiDimManager.GetStartTime()
local endTimeSecond = XDataCenter.MultiDimManager.GetEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.gameObject:SetActiveEx(true)
local themeId = XDataCenter.MultiDimManager.GetActivityBannerThemeId()
local themeName = XDataCenter.MultiDimManager.GetThemeNameById(themeId)
local passCount, totalCount = XDataCenter.MultiDimManager.GetMultiDimTeamProgress(themeId)
self.TxtConsumeCount.text = XUiHelper.GetText("MultiDimActivityProgress", themeName, passCount, totalCount)
end
function XUiGridActivityBanner:RefreshTaikoMasterBanner(chapter, uiRoot)
self.TxtName.text = chapter.Name
self.RImgIcon:SetRawImage(chapter.BannerBg)
self.PanelActivityTag.gameObject:SetActiveEx(true)
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.TaikoMaster) then
self.PanelLock.gameObject:SetActiveEx(true)
self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.TaikoMaster)
else
self.PanelLock.gameObject:SetActiveEx(false)
end
local startTimeSecond = XDataCenter.TaikoMasterManager.GetActivityStartTime()
local endTimeSecond = XDataCenter.TaikoMasterManager.GetActivityEndTime()
local now = XTime.GetServerNowTimestamp()
if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then
self:CreateCommonTimer(startTimeSecond, endTimeSecond, function()
uiRoot:SetupDynamicTable()
end)
else
self.PanelLeftTime.gameObject:SetActiveEx(false)
end
self.TxtConsumeCount.gameObject:SetActiveEx(false)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITY_TAIKO_MASTER })
end
return XUiGridActivityBanner