local CsXTextManager = CS.XTextManager local XUiGridActivityBanner = XClass(nil, "XUiGridActivityBanner") function XUiGridActivityBanner:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiGridActivityBanner:OnDestroy() self:DestroyActivityTimer() self:StopCommonTimer() end function XUiGridActivityBanner:Refresh(chapter, uiRoot) self:ReSetActivityBanner() if chapter.Type == XDataCenter.FubenManager.ChapterType.BossOnline then self:RefreshBossOnline(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ActivtityBranch then self:RefreshActivtityBranch(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ActivityBossSingle then self:RefreshActivityBossSingle(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Christmas or chapter.Type == XDataCenter.FubenManager.ChapterType.BriefDarkStream or chapter.Type == XDataCenter.FubenManager.ChapterType.FestivalNewYear or chapter.Type == XDataCenter.FubenManager.ChapterType.FoolsDay or chapter.Type == XDataCenter.FubenManager.ChapterType.ChinaBoatPreheat or chapter.Type == XDataCenter.FubenManager.ChapterType.SpringFestivalActivity then self:RefreshActivityFestival(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ActivityBabelTower then self:RefreshBabelTowerBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RepeatChallenge then self:RefreshRepeatChallenge(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RogueLike then self:RefreshRogueLikeBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ArenaOnline then self:RefreshArenaOnline(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.UnionKill then self:RefreshUnionKillBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SpecialTrain then self:RefreshSpecialTrainBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Expedition then self:RefreshExpeditionBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.WorldBoss then self:RefreshWorldBossBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RpgTower then self:RefreshRpgTowerBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.NieR then self:RefreshNieRBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.NewCharAct then self:RefreshNewCharAct(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Pokemon then self:RefreshPokemonBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.ChessPursuit then self:RefreshChessPursuit(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SimulatedCombat then self:RefreshSimulatedCombatBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.MoeWar then self:RefreshMoeWarBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Reform then self:RefreshReformBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.PokerGuessing then self:RefreshPokerGuessingBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Hack then self:RefreshHackBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.CoupleCombat then self:RefreshCoupleCombatBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.FashionStory then self:RefreshFashionStory(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.KillZone then self:RefreshKillZone(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SuperTower then self:RefreshSuperTower(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SameColor then self:RefreshSameColor(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.SuperSmashBros then self:RefreshSuperSmashBros(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.AreaWar then self:RefreshAreaWar(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.MemorySave then self:RefreshMemorySave(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Maverick then self:RefreshMaverickBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.PivotCombat then self:RefreshPivotCombat(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.NewYearLuck then self:RefreshNewYearLuckBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.Escape then self:RefreshEscapeBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.DoubleTowers then self:RefreshDoubleTowers(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.GoldenMiner then self:RefreshGoldenMinerBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.RpgMakerGame then self:RefreshRpgMakerGameBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.MultiDim then self:RefreshMultiDimBanner(chapter, uiRoot) elseif chapter.Type == XDataCenter.FubenManager.ChapterType.TaikoMaster then self:RefreshTaikoMasterBanner(chapter, uiRoot) end end -- 复刷关 function XUiGridActivityBanner:RefreshRepeatChallenge(chapter, uiRoot) local activityCfg = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig() self.TxtName.text = activityCfg.Name self.RImgIcon:SetRawImage(activityCfg.Cover) self.PanelActivityTag.gameObject:SetActiveEx(true) if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then self.TxtConsumeCount.gameObject:SetActiveEx(false) else local chapterId = chapter.Id local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId) local finishCount = XDataCenter.FubenRepeatChallengeManager.GetChapterFinishCount(chapterId) local totalCount = #chapterCfg.StageId self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityRepeateChallengeProcess", chapterCfg.Name, finishCount, totalCount) self.TxtConsumeCount.gameObject:SetActiveEx(true) end if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.RepeatChallenge) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.RepeatChallenge) else self.PanelLock.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_REPEAT_CHALLENGE_REWARD }) local fightEndTime = XDataCenter.FubenRepeatChallengeManager.GetFightEndTime() local activityEndTime = XDataCenter.FubenRepeatChallengeManager.GetActivityEndTime() self:CreateActivityTimer(fightEndTime, activityEndTime, XDataCenter.FubenRepeatChallengeManager.OnActivityEnd) end -- 节日活动 function XUiGridActivityBanner:RefreshActivityFestival(chapter, uiRoot) local sectionId = chapter.Id local sectionCfg = XFestivalActivityConfig.GetFestivalById(sectionId) self.TxtName.text = sectionCfg.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(sectionCfg.BannerBg) local finishCount, totalCount = XDataCenter.FubenFestivalActivityManager.GetFestivalProgress(sectionId) self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", finishCount, totalCount) local startTimeSecond, endTimeSecond = XFestivalActivityConfig.GetFestivalTime(sectionId) local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end -- 功能开启AcitvityFestivalProgress if sectionCfg.FunctionOpenId > 0 then if not XFunctionManager.JudgeCanOpen(sectionCfg.FunctionOpenId) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(sectionCfg.FunctionOpenId) else self.PanelLock.gameObject:SetActiveEx(false) end else self.PanelLock.gameObject:SetActiveEx(false) end -- 添加红点 XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITY_FESTIVAL }, sectionId) end -- 单挑BOSS function XUiGridActivityBanner:RefreshActivityBossSingle(chapter, uiRoot) local sectionId = chapter.Id local sectionCfg = XFubenActivityBossSingleConfigs.GetSectionCfg(sectionId) local finishCount = XDataCenter.FubenActivityBossSingleManager.GetFinishCount() local totalCount = #sectionCfg.ChallengeId self.TxtName.text = sectionCfg.ChapterName self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(sectionCfg.Cover) self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", finishCount, totalCount) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenActivitySingleBoss) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenActivitySingleBoss) else self.PanelLock.gameObject:SetActiveEx(false) end local fightEndTime = XDataCenter.FubenActivityBossSingleManager.GetFightEndTime() local activityEndTime = XDataCenter.FubenActivityBossSingleManager.GetActivityEndTime() self:CreateActivityTimer(fightEndTime, activityEndTime, XDataCenter.FubenActivityBossSingleManager.OnActivityEnd) end -- 活动支线副本 function XUiGridActivityBanner:RefreshActivtityBranch(chapter, uiRoot) local sectionId = chapter.Id local chapterId = XDataCenter.FubenActivityBranchManager.GetCurChapterId(sectionId) local chapterCfg = XFubenActivityBranchConfigs.GetChapterCfg(chapterId) local finishCount = XDataCenter.FubenActivityBranchManager.GetChapterFinishCount(chapterId) local totalCount = #chapterCfg.StageId self.TxtName.text = chapterCfg.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapterCfg.Cover) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenActivityBranch) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenActivityBranch) else self.PanelLock.gameObject:SetActiveEx(false) end if not XDataCenter.FubenActivityBranchManager.IsSelectDifficult() then self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBranchNormalProcess", finishCount, totalCount) else self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBranchDifficultProcess", finishCount, totalCount) end local fightEndTime = XDataCenter.FubenActivityBranchManager.GetFightEndTime() local activityEndTime = XDataCenter.FubenActivityBranchManager.GetActivityEndTime() self:CreateActivityTimer(fightEndTime, activityEndTime, XDataCenter.FubenActivityBranchManager.OnActivityEnd) end -- 联机BOSS function XUiGridActivityBanner:RefreshBossOnline(chapter, uiRoot) self.TxtName.text = chapter.Name local count = XDataCenter.FubenBossOnlineManager.GetFlopConsumeItemCount() self.TxtConsumeCount.text = CsXTextManager.GetText("BossOnlineProcess", count) local isActivity = XDataCenter.FubenBossOnlineManager.GetIsActivity() if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenActivityOnlineBoss) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenActivityOnlineBoss) else self.PanelLock.gameObject:SetActiveEx(false) if not XDataCenter.FubenBossOnlineManager.CheckNormalBossOnlineInTime() and not isActivity then self.PanelLock.gameObject:SetActive(true) self.TxtLock.text = XDataCenter.FubenBossOnlineManager.GetNotInTimeTip() end end self.PanelActivityTag.gameObject:SetActiveEx(isActivity) self.RImgIcon:SetRawImage(chapter.Icon) local leftTime = XDataCenter.FubenBossOnlineManager.GetOnlineBossUpdateTime() if isActivity then self:CreateActivityTimer(leftTime, leftTime, XDataCenter.FubenBossOnlineManager.OnActivityEnd) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end -- 新角色预热活动 function XUiGridActivityBanner:RefreshNewCharAct(chapter, uiRoot) self.TxtName.text = chapter.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.Icon) local passStageCount, allStageCount = XDataCenter.FubenNewCharActivityManager.GetStageSchedule(chapter.Id) self.TxtConsumeCount.text = CS.XTextManager.GetText("ArenaOnlineJindu", passStageCount, allStageCount) local newCharType = XFubenNewCharConfig.GetNewCharType(chapter.Id) if newCharType == XFubenNewCharConfig.NewCharType.KoroChar then self.TxtConsumeCount.gameObject:SetActiveEx(false) end local _, endTimeSecond = XFubenNewCharConfig.GetActivityTime(chapter.Id) self:CreateActivityTimer(endTimeSecond, endTimeSecond) -- 条件是否满足 if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.NewCharAct) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.NewCharAct) else self.PanelLock.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_KOROMCHARACTIVITYMAINRED }) end -- 尼尔副本入口 function XUiGridActivityBanner:RefreshNieRBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) local activityEnd, notStart = XDataCenter.NieRManager.GetIsActivityEnd() if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.NieR) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.NieR) else self.PanelLock.gameObject:SetActiveEx(false) end if activityEnd then self.PanelLock.gameObject:SetActiveEx(true) self.PanelLeftTime.gameObject:SetActiveEx(false) if notStart then self.TxtLock.text = CS.XTextManager.GetText("NieRNotStart") self.TxtConsumeCount.text = CS.XTextManager.GetText("NieRNotStart") else self.TxtLock.text = CS.XTextManager.GetText("NieREnd") self.TxtConsumeCount.text = CS.XTextManager.GetText("NieREnd") end return end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_NIER_RED }) local startTimeSecond = XDataCenter.NieRManager.GetStartTime() local endTimeSecond = XDataCenter.NieRManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = XDataCenter.NieRManager.GetChapterProgressStr() end -- 兵法蓝图玩法入口 function XUiGridActivityBanner:RefreshRpgTowerBanner(chapter, uiRoot) self.TxtName.text = XDataCenter.RpgTowerManager.GetActivityName() self.RImgIcon:SetRawImage(XDataCenter.RpgTowerManager.GetEntryTexture()) self.PanelActivityTag.gameObject:SetActiveEx(true) XRedPointManager.CheckOnce(self.OnCheckRpgTowerRedPoint, self, { XRedPointConditions.Types.CONDITION_RPGTOWER_TASK_RED, XRedPointConditions.Types.CONDITION_RPGTOWER_DAILYREWARD_RED }) local activityEnd, notStart = XDataCenter.RpgTowerManager.GetIsEnd() if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.RpgTower) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.RpgTower) elseif activityEnd then self.PanelLock.gameObject:SetActiveEx(true) self.PanelLeftTime.gameObject:SetActiveEx(false) if notStart then self.TxtLock.text = CS.XTextManager.GetText("RpgTowerNotStart") self.TxtConsumeCount.text = CS.XTextManager.GetText("RpgTowerNotStart") else self.TxtLock.text = CS.XTextManager.GetText("RpgTowerEnd") self.TxtConsumeCount.text = CS.XTextManager.GetText("RpgTowerEnd") end return else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.RpgTowerManager.GetStartTime() local endTimeSecond = XDataCenter.RpgTowerManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = XDataCenter.RpgTowerManager.GetChapterProgressStr() self.TxtConsumeCount.gameObject:SetActiveEx(true) end -- 射击玩法入口 function XUiGridActivityBanner:RefreshMaverickBanner(chapter, uiRoot) self.TxtName.text = XDataCenter.MaverickManager.GetActivityName() self.RImgIcon:SetRawImage(XDataCenter.MaverickManager.GetEntryTexture()) self.PanelActivityTag.gameObject:SetActiveEx(true) XRedPointManager.CheckOnce(self.OnCheckMaverickRedPoint, self, { XRedPointConditions.Types.CONDITION_MAVERICK_MAIN }) local isActivityEnd, isNotStart = XDataCenter.MaverickManager.IsActivityEnd() if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Maverick) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Maverick) elseif isActivityEnd then self.PanelLock.gameObject:SetActiveEx(true) self.PanelLeftTime.gameObject:SetActiveEx(false) if isNotStart then self.TxtLock.text = CS.XTextManager.GetText("MaverickNotStart") self.TxtConsumeCount.text = CS.XTextManager.GetText("MaverickNotStart") else self.TxtLock.text = CS.XTextManager.GetText("MaverickEnd") self.TxtConsumeCount.text = CS.XTextManager.GetText("MaverickEnd") end return else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.MaverickManager.GetStartTime() local endTimeSecond = XDataCenter.MaverickManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = XDataCenter.MaverickManager.GetTotalProgressStr() self.TxtConsumeCount.gameObject:SetActiveEx(true) end function XUiGridActivityBanner:OnCheckMaverickRedPoint(count) if self.Red then self.Red.gameObject:SetActive(count >= 0) end end --================== --超级爬塔入口 --================== function XUiGridActivityBanner:RefreshSuperTower(chapter, uiRoot) self.TxtName.text = XDataCenter.SuperTowerManager.GetActivityName() self.RImgIcon:SetRawImage(XDataCenter.SuperTowerManager.GetActivityEntryImage()) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SuperTower, false, true) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SuperTower) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.SuperTowerManager.GetActivityStartTime() local endTimeSecond = XDataCenter.SuperTowerManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end local theme = XDataCenter.SuperTowerManager.GetStageManager():GetThemeByClearProgress() if not theme then self.TxtConsumeCount.gameObject:SetActiveEx(false) else self.TxtConsumeCount.text = theme:GetName() self.TxtConsumeCount.gameObject:SetActiveEx(true) end end --================== --超限乱斗入口 --================== function XUiGridActivityBanner:RefreshSuperSmashBros(chapter, uiRoot) self.TxtName.text = XDataCenter.SuperSmashBrosManager.GetName() self.RImgIcon:SetRawImage(XDataCenter.SuperSmashBrosManager.GetEntryImage()) self.PanelActivityTag.gameObject:SetActiveEx(true) XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SUPERSMASHBROS_HAVE_REWARD }) if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SuperSmashBros, false, true) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SuperSmashBros) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.SuperSmashBrosManager.GetActivityStartTime() local endTimeSecond = XDataCenter.SuperSmashBrosManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end -- self.TxtConsumeCount.text = XUiHelper.GetText("SSBEntranceProgress", XDataCenter.SuperSmashBrosManager.GetCurrentGetRewardsNum(), XDataCenter.SuperSmashBrosManager.GetTotalRewardsNum()) self.TxtConsumeCount.text = XUiHelper.GetText("SSBEntranceProgress", XDataCenter.SuperSmashBrosManager.GetTaskProgress()) --2期 改为任务进度 end function XUiGridActivityBanner:OnCheckRpgTowerRedPoint(count) if self.Red then self.Red.gameObject:SetActive(count >= 0) end end --虚像地平线玩法入口 function XUiGridActivityBanner:RefreshExpeditionBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_EXPEDITION_CAN_RECRUIT }) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Expedition) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Expedition) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.ExpeditionManager.GetStartTime() local endTimeSecond = XDataCenter.ExpeditionManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = CsXTextManager.GetText("ExpeditionEntryBannerProcessStr", XDataCenter.ExpeditionManager.GetStageCompleteStr()) self.TxtConsumeCount.gameObject:SetActiveEx(true) end function XUiGridActivityBanner:OnCheckRedPoint(count) if self.Red then self.Red.gameObject:SetActive(count >= 0) end end --特训关 function XUiGridActivityBanner:RefreshSpecialTrainBanner(chapter, uiRoot) local activityId = chapter.Id local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(activityId) if not activityConfig then return end self.TxtName.text = activityConfig.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(activityConfig.Icon) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpecialTrain) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SpecialTrain) else self.PanelLock.gameObject:SetActiveEx(false) end local isShowRed = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved() if self.Red then self.Red.gameObject:SetActiveEx(isShowRed) end --XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SPECIALTRAIN_RED }) --local chapters = activityConfig.ChapterIds --local chapterConfig = {} --local totalStage = 0 --local passStage = 0 --for i, v in ipairs(chapters) do -- local temp = XFubenSpecialTrainConfig.GetChapterConfigById(v) -- for j = 1, #temp.StageIds do -- local stageId = temp.StageIds[j] -- totalStage = totalStage + 1 -- -- local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId) -- if stageInfo.Passed then -- passStage = passStage + 1 -- end -- end --end -- --self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", passStage, totalStage) self.TxtConsumeCount.text = "" local now = XTime.GetServerNowTimestamp() local resetTime = XFunctionManager.GetEndTimeByTimeId(activityConfig.TimeId) if not resetTime then self.PanelLeftTime.gameObject:SetActiveEx(false) return end self:CreateCommonTimer(now, resetTime, function() uiRoot:SetupDynamicTable() end) end --世界Boss function XUiGridActivityBanner:RefreshWorldBossBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.TitleText.text = CsXTextManager.GetText("WorldBossBossAreaSchedule") self.PanelActivityTag.gameObject:SetActiveEx(true) XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_WORLDBOSS_RED }) local IsUnLock = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.WorldBoss) self.PanelLock.gameObject:SetActiveEx(not IsUnLock) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.WorldBoss) local now = XTime.GetServerNowTimestamp() local endTime = XDataCenter.WorldBossManager.GetActivityEndTime() if not endTime then self.PanelLeftTime.gameObject:SetActiveEx(false) return end self:CreateCommonTimer(now, endTime, function() uiRoot:SetupDynamicTable() end) self.TxtConsumeCount.text = CsXTextManager.GetText("WorldBossKilled") self.TxtConsumeCount.gameObject:SetActiveEx(chapter.BossHpPercent == 0) self.PanelSlide.gameObject:SetActiveEx(chapter.BossHpPercent ~= 0) XDataCenter.WorldBossManager.GetWorldBossGlobalData(function() self.TxtPercentNormal.text = string.format("%d%s", math.floor(chapter.BossHpPercent * 100), "%") self.ImgPercentNormal.fillAmount = chapter.BossHpPercent end) end function XUiGridActivityBanner:RefreshUnionKillBanner(chapter, uiRoot) local activityId = chapter.Id local activityTemplate = XFubenUnionKillConfigs.GetUnionActivityById(activityId) local activityConfig = XFubenUnionKillConfigs.GetUnionActivityConfigById(activityId) if not activityTemplate then return end self.TxtName.text = activityConfig.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(activityConfig.Icon) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenUnionKill) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenUnionKill) else self.PanelLock.gameObject:SetActiveEx(false) end local unionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo() local curSectionIndex = 0 if not unionKillInfo then curSectionIndex = 0 elseif unionKillInfo.CurSectionId == 0 then curSectionIndex = #activityTemplate.SectionId else for i = 1, #activityTemplate.SectionId do if unionKillInfo.CurSectionId == activityTemplate.SectionId[i] then curSectionIndex = i break end end end self.TxtConsumeCount.text = CsXTextManager.GetText("UnionSectionProcessCount", curSectionIndex) local now = XTime.GetServerNowTimestamp() local _, resetTime = XFubenUnionKillConfigs.GetUnionActivityTimes(activityId) if not resetTime then self.PanelLeftTime.gameObject:SetActiveEx(false) return end if XFubenUnionKillConfigs.UnionKillInActivity(activityId) then self:CreateCommonTimer(now, resetTime, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshRogueLikeBanner(chapter, uiRoot) local activityId = chapter.Id local activityConfig = XFubenRogueLikeConfig.GetRogueLikeConfigById(activityId) local config = XFubenRogueLikeConfig.GetRougueLikeTemplateById(activityId) if not activityConfig then return end self.TxtName.text = activityConfig.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.BannerBg) if activityConfig.FunctionalOpenId > 0 and not XFunctionManager.JudgeCanOpen(activityConfig.FunctionalOpenId) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(activityConfig.FunctionalOpenId) else self.PanelLock.gameObject:SetActiveEx(false) end local index = XDataCenter.FubenRogueLikeManager.GetRogueLikeLevel() local maxTier = XDataCenter.FubenRogueLikeManager.GetMaxTier() self.TxtConsumeCount.text = CsXTextManager.GetText("ActivityBossSingleProcess", index, maxTier) local now = XTime.GetServerNowTimestamp() local fightTime = XFunctionManager.GetEndTimeByTimeId(config.FightTimeId) local endTime = XFunctionManager.GetEndTimeByTimeId(config.ActivityTimeId) local resetTime = XDataCenter.FubenRogueLikeManager.GetWeekRefreshTime() local desc = "" if fightTime > now then resetTime = fightTime desc = CsXTextManager.GetText("RogueLikeWeekResetTime") else resetTime = endTime desc = CsXTextManager.GetText("RogueLikeEndTime") end if not resetTime then self.PanelLeftTime.gameObject:SetActiveEx(false) return end if XDataCenter.FubenRogueLikeManager.IsInActivity() then self:CreateCommonTimer(now, resetTime, function() uiRoot:SetupDynamicTable() end, desc) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshArenaOnline(chapter, uiRoot) self.TxtName.text = chapter.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.Icon) local passStageCount, allStageCount = XDataCenter.ArenaOnlineManager.GetStageSchedule() self.TxtConsumeCount.text = CS.XTextManager.GetText("ArenaOnlineJindu", passStageCount, allStageCount) local endTimeSecond = XDataCenter.ArenaOnlineManager.GetNextRefreshTime() local now = XTime.GetServerNowTimestamp() if now <= endTimeSecond then local activeOverStr = CsXTextManager.GetText("ArenaOnlineLeftTimeOver") local activityStr = CsXTextManager.GetText("ArenaOnlineLfteTime") self:StopCommonTimer() self.PanelLeftTime.gameObject:SetActiveEx(true) if now <= endTimeSecond then self.TxtLeftTime.text = string.format("%s%s", XUiHelper.GetTime(endTimeSecond - now, XUiHelper.TimeFormatType.DEFAULT), activityStr) else self.TxtLeftTime.text = activeOverStr end self.CommonTimer = XScheduleManager.ScheduleForever(function() now = XTime.GetServerNowTimestamp() if now > endTimeSecond then self:StopCommonTimer() uiRoot:SetupDynamicTable() return end if now <= endTimeSecond then self.TxtLeftTime.text = string.format("%s%s", XUiHelper.GetTime(endTimeSecond - now, XUiHelper.TimeFormatType.DEFAULT), activityStr) else self.TxtLeftTime.text = activeOverStr end end, XScheduleManager.SECOND, 0) else self.PanelLeftTime.gameObject:SetActiveEx(false) end -- 条件是否满足 if XFunctionManager.FunctionName.ArenaOnline then if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ArenaOnline) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.ArenaOnline) else self.PanelLock.gameObject:SetActiveEx(false) end else self.PanelLock.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshBabelTowerBanner(chapter, uiRoot) local activityId = chapter.Id local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityId) if not activityTemplate then return end self.TxtName.text = XFubenBabelTowerConfigs.GetActivityName(activityId) self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.BannerBg) local maxScore = XDataCenter.FubenBabelTowerManager.GetCurrentActivityMaxScore() self.TxtConsumeCount.text = CS.XTextManager.GetText("BabelTowerStageShowDesc", maxScore) local startTimeSecond, endTimeSecond = XFunctionManager.GetTimeByTimeId(activityTemplate.ActivityTimeId) local fightTimeSecond = XFunctionManager.GetEndTimeByTimeId(activityTemplate.FightTimeId) local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and fightTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonActivityTimer(startTimeSecond, fightTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }) -- 条件是否满足 if XFunctionManager.FunctionName.BabelTower then if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.BabelTower) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.BabelTower) else self.PanelLock.gameObject:SetActiveEx(false) end else self.PanelLock.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshPokemonBanner(chapter, uiRoot) local activityId = chapter.Id self.TxtName.text = XPokemonConfigs.GetActivityName(activityId) self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.BannerBg) self.TxtConsumeCount.gameObject:SetActiveEx(true) local chapters = XPokemonConfigs.GetChapters(activityId) local passCount = 0 local totalCount = 0 for i = 1, #chapters - 1 do passCount = passCount + XDataCenter.PokemonManager.GetPassedCountByChapterId(chapters[i].Id) totalCount = totalCount + XPokemonConfigs.GetStageCountByChapter(activityId, chapters[i].Id) end passCount = XMath.Clamp(passCount, 0, totalCount) self.TxtConsumeCount.text = CsXTextManager.GetText("PokemonJindu", passCount, totalCount) XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_POKEMON_RED, XRedPointConditions.Types.CONDITION_POKEMON_TASK_RED }) if XPokemonConfigs.IsActivityInTime(activityId) then self:CreateCommonTimer(XPokemonConfigs.GetActivityStartTime(activityId), XPokemonConfigs.GetActivityEndTime(activityId), function() uiRoot:SetupDynamicTable() end) end if XFunctionManager.FunctionName.Pokemon then if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Pokemon) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Pokemon) else self.PanelLock.gameObject:SetActiveEx(false) end else self.PanelLock.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshChessPursuit(chapter, uiRoot) local time = XTime.GetServerNowTimestamp() local beginTime = XChessPursuitConfig.GetActivityBeginTime() local endTime = XChessPursuitConfig.GetActivityEndTime() local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup() self.TxtName.text = config.ActivityName self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(config.EntryTexture) self.PanelLock.gameObject:SetActiveEx(false) self.TxtConsumeCount.text = config.Name local now = XTime.GetServerNowTimestamp() if beginTime and endTime and now >= beginTime and now <= endTime then self:CreateCommonActivityTimer(beginTime, endTime, endTime, function() uiRoot:SetupDynamicTable() end, chapter) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_CHESSPURSUIT_REWARD_RED }) if XFunctionManager.FunctionName.ChessPursuitMain then if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ChessPursuitMain) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.ChessPursuitMain) else self.PanelLock.gameObject:SetActiveEx(false) end else self.PanelLock.gameObject:SetActiveEx(false) end end -- 模拟作战入口 function XUiGridActivityBanner:RefreshSimulatedCombatBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.Icon) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) local activityEnd, notStart = XDataCenter.FubenSimulatedCombatManager.GetIsActivityEnd() if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenSimulatedCombat) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenSimulatedCombat) else self.PanelLock.gameObject:SetActiveEx(false) end if activityEnd then self.PanelLock.gameObject:SetActiveEx(true) self.PanelLeftTime.gameObject:SetActiveEx(false) if notStart then self.TxtLock.text = CS.XTextManager.GetText("ActivityBranchNotOpen") self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBranchNotOpen") else self.TxtLock.text = CS.XTextManager.GetText("ActivityBranchOver") self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBranchOver") end return end -- 模拟作战红点接入 XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SIMULATED_COMBAT }) local startTimeSecond = XDataCenter.FubenSimulatedCombatManager.GetStartTime() local endTimeSecond = XDataCenter.FubenSimulatedCombatManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end local cur, count = XDataCenter.FubenSimulatedCombatManager.GetStageSchedule() self.TxtConsumeCount.text = CS.XTextManager.GetText("SimulatedCombatProgressStr", cur, count) self.TxtConsumeCount.gameObject:SetActiveEx(true) end function XUiGridActivityBanner:RefreshSpringFestivalBanner(chapter, uiRoot) self.TxtName.text = XSpringFestivalActivityConfigs.GetSpringFestivalActivityName() self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.BannerBg) self.TxtConsumeCount.gameObject:SetActiveEx(false) local startTimeSecond = XDataCenter.SpringFestivalActivityManager.GetActivityStartTime() local endTimeSecond = XDataCenter.SpringFestivalActivityManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpringFestivalActivity) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SpringFestivalActivity) else self.PanelLock.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshMoeWarBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapter.Background) self.TxtConsumeCount.gameObject:SetActiveEx(false) local startTimeSecond = XDataCenter.MoeWarManager.GetActivityStartTime() local endTimeSecond = XDataCenter.MoeWarManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MoeWar) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.MoeWar) else self.PanelLock.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshReformBanner(chapterData, uiRoot) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Reform) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Reform) else self.PanelLock.gameObject:SetActiveEx(false) end self.TxtName.text = chapterData.Name self.RImgIcon:SetRawImage(chapterData.Icon) -- 刷新时间 local startTimeSecond = XDataCenter.ReformActivityManager.GetActivityStartTime() local endTimeSecond = XDataCenter.ReformActivityManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end -- 进度 self.TxtConsumeCount.text = "完成进度: " .. XDataCenter.ReformActivityManager.GetCurrentProgress() .. "/" .. XDataCenter.ReformActivityManager.GetMaxProgress() -- 检查小红点 XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_REFORM_All_RED_POINT }) end function XUiGridActivityBanner:RefreshPokerGuessingBanner(chapterData, uiRoot) self.TxtName.text = chapterData.Name self.PanelActivityTag.gameObject:SetActiveEx(true) self.RImgIcon:SetRawImage(chapterData.BannerBg) self.TxtConsumeCount.gameObject:SetActiveEx(false) local startTimeSecond = XDataCenter.PokerGuessingManager.GetStartTime() local endTimeSecond = XDataCenter.PokerGuessingManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.PokerGuessing) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.PokerGuessing) else self.PanelLock.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_POKER_GUESSING_RED }) end --骇入玩法 function XUiGridActivityBanner:RefreshHackBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.Icon) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenHack) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenHack) else self.PanelLock.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_FUBEN_HACK_STAR, XRedPointConditions.Types.CONDITION_FUBEN_HACK_BUFF }) local cur, count = XDataCenter.FubenHackManager.GetStageSchedule() self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBossSingleProcess", cur, count) local startTimeSecond = XDataCenter.FubenHackManager.GetStartTime() local endTimeSecond = XDataCenter.FubenHackManager.GetCurChapterEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end --双人下场玩法 function XUiGridActivityBanner:RefreshCoupleCombatBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.Icon) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenCoupleCombat) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenCoupleCombat) else self.PanelLock.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, {XRedPointConditions.Types.CONDITION_COUPLE_COMBAT_TASK_REWARD}) local cur, count = XDataCenter.FubenCoupleCombatManager.GetChapterSchedule() self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBossSingleProcess", cur, count) local startTimeSecond = XDataCenter.FubenCoupleCombatManager.GetStartTime() local endTimeSecond = XDataCenter.FubenCoupleCombatManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end -- 系列涂装剧情活动 function XUiGridActivityBanner:RefreshFashionStory(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.Icon) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(false) local startTimeSecond, endTimeSecond = XDataCenter.FashionStoryManager.GetActivityTime(chapter.Id) local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FashionStory) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FashionStory) else self.PanelLock.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_FASHION_STORY_HAVE_STAGE }, chapter.Id) end --杀戮空间 function XUiGridActivityBanner:RefreshKillZone(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.KillZone) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.KillZone) else self.PanelLock.gameObject:SetActiveEx(false) end local cur, count = XDataCenter.KillZoneManager.GetStageProcess() self.TxtConsumeCount.text = CS.XTextManager.GetText("KillZoneProcess", cur, count) self.TxtConsumeCount.gameObject:SetActiveEx(true) local startTimeSecond = XDataCenter.KillZoneManager.GetStartTime() local endTimeSecond = XDataCenter.KillZoneManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.XRedPointConditionKillZoneActivity }) end --全服决战 function XUiGridActivityBanner:RefreshAreaWar(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.AreaWar) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.AreaWar) else self.PanelLock.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = XDataCenter.AreaWarManager.GetBranchNewAreaName() self.TxtConsumeCount.gameObject:SetActiveEx(true) local startTimeSecond = XDataCenter.AreaWarManager.GetStartTime() local endTimeSecond = XDataCenter.AreaWarManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end --周年意识营救战 function XUiGridActivityBanner:RefreshMemorySave(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MemorySave) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.MemorySave) else self.PanelLock.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = XDataCenter.MemorySaveManager.GetActivityProgress() self.TxtConsumeCount.gameObject:SetActiveEx(true) local startTimeSecond = XDataCenter.MemorySaveManager.GetActivityStartTime() local endTimeSecond = XDataCenter.MemorySaveManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond,endTimeSecond, function () uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end -- 检查入口红点 XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_MEMORYSAVE_ALL_RED_POINT }) end --=========================================================================== ---@desc 刷新活动界面-区域作战显示 ---@param {chapter} 章节信息 ---@param {uiRoot} UI根节点 --=========================================================================== function XUiGridActivityBanner:RefreshPivotCombat(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.PivotCombat) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.PivotCombat) else self.PanelLock.gameObject:SetActiveEx(false) end self.TxtConsumeCount.text = XDataCenter.PivotCombatManager.GetActivityProgress() self.TxtConsumeCount.gameObject:SetActiveEx(true) local timeOfBegin = XDataCenter.PivotCombatManager.GetActivityBeginTime() local timeOfEnd = XDataCenter.PivotCombatManager.GetActivityEndTime() local timeOfNow = XTime.GetServerNowTimestamp() if timeOfBegin and timeOfEnd and timeOfBegin <= timeOfNow and timeOfEnd >= timeOfNow then self:CreateCommonTimer(timeOfBegin, timeOfEnd, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_PIVOTCOMBAT_ALL_RED_POINT }) end function XUiGridActivityBanner:RefreshNewYearLuckBanner(chapter,uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.NewYearLuck) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.NewYearLuck) else self.PanelLock.gameObject:SetActiveEx(false) end local cur, count = XDataCenter.NewYearLuckManager.GetProgress() self.TxtConsumeCount.text = CS.XTextManager.GetText("ActivityBossSingleProcess", cur, count) local startTimeSecond = XDataCenter.NewYearLuckManager.GetActivityStartTime() local endTimeSecond = XDataCenter.NewYearLuckManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) self.Red.gameObject:SetActiveEx(XDataCenter.NewYearLuckManager.IsFirstInActivity()) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshGoldenMinerBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.TxtConsumeCount.gameObject:SetActiveEx(false) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.GoldenMiner) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.GoldenMiner) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.GoldenMinerManager.GetActivityStartTime() local endTimeSecond = XDataCenter.GoldenMinerManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) self.Red.gameObject:SetActiveEx(XDataCenter.GoldenMinerManager.CheckTaskCanReward()) else self.PanelLeftTime.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:RefreshEscapeBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Escape) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.Escape) else self.PanelLock.gameObject:SetActiveEx(false) end local chapterId = XDataCenter.EscapeManager.GetChapterOpenId() self.TxtConsumeCount.text = XTool.IsNumberValid(chapterId) and XEscapeConfigs.GetChapterName(chapterId) or "" local startTimeSecond = XDataCenter.EscapeManager.GetActivityStartTime() local endTimeSecond = XDataCenter.EscapeManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.XRedPointConditionEscapeTask }) end function XUiGridActivityBanner:RefreshDoubleTowers(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) self.TxtConsumeCount.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DoubleTowers) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.DoubleTowers) else self.PanelLock.gameObject:SetActiveEx(false) end local passedStageAmount = XDataCenter.DoubleTowersManager.GetPassedNormalStageAmount() local totalStageAmount = XDataCenter.DoubleTowersManager.GetTotalNormalStageAmount() self.TxtConsumeCount.text = CS.XTextManager.GetText("DoubleTowersProgress", passedStageAmount, totalStageAmount) local startTimeSecond = XDataCenter.DoubleTowersManager.GetActivityStartTime() local endTimeSecond = XDataCenter.DoubleTowersManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_DOUBLE_TOWERS }) end function XUiGridActivityBanner:RefreshRpgMakerGameBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.TxtConsumeCount.gameObject:SetActiveEx(false) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.RpgMakerActivity) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.RpgMakerActivity) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond, endTimeSecond = XDataCenter.RpgMakerGameManager.GetActivityTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_RPG_MAKER_GAME_RED }) end function XUiGridActivityBanner:CreateCommonActivityTimer(startTime, figthEndTime, activityEndTime, endCb, chapter) local time = XTime.GetServerNowTimestamp() local fightStr if chapter and chapter.Type == XDataCenter.FubenManager.ChapterType.ChessPursuit then local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup() if XChessPursuitConfig.GetStageTypeByGroupId(config.Id) == XChessPursuitCtrl.MAIN_UI_TYPE.STABLE then fightStr = CsXTextManager.GetText("ChessPursuitStableTimeDesc") else fightStr = CsXTextManager.GetText("ChessPursuitFightTimeDesc") end else fightStr = CsXTextManager.GetText("ActivityBranchFightLeftTime") end local activityStr = CsXTextManager.GetText("BabelTowerActivityTimeLeft") self:StopCommonTimer() self.PanelLeftTime.gameObject:SetActiveEx(true) if time <= figthEndTime then self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(figthEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)) else self.TxtLeftTime.text = string.format("%s%s", activityStr, XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)) end self.CommonTimer = XScheduleManager.ScheduleForever(function() time = XTime.GetServerNowTimestamp() if time > activityEndTime or time < startTime then self:StopCommonTimer() if endCb then endCb() end return end if time <= figthEndTime then self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(figthEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)) else self.TxtLeftTime.text = string.format("%s%s", activityStr, XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)) end end, XScheduleManager.SECOND, 0) end function XUiGridActivityBanner:CreateCommonTimer(startTime, endTime, endCb, customStr) local time = XTime.GetServerNowTimestamp() local fightStr = customStr or CsXTextManager.GetText("ActivityBranchFightLeftTime") self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)) self:StopCommonTimer() self.PanelLeftTime.gameObject:SetActiveEx(true) self.CommonTimer = XScheduleManager.ScheduleForever(function() time = XTime.GetServerNowTimestamp() if time > endTime then self:StopCommonTimer() if endCb then endCb() end return end self.TxtLeftTime.text = string.format("%s%s", fightStr, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)) end, XScheduleManager.SECOND, 0) end function XUiGridActivityBanner:StopCommonTimer() if self.CommonTimer then XScheduleManager.UnSchedule(self.CommonTimer) self.CommonTimer = nil end end function XUiGridActivityBanner:CreateActivityTimer(fightEndTime, activityEndTime, endCb) local time = XTime.GetServerNowTimestamp() if time > activityEndTime then return end self:DestroyActivityTimer() local shopStr = CsXTextManager.GetText("ActivityBranchShopLeftTime") local fightStr = CsXTextManager.GetText("ActivityBranchFightLeftTime") if fightEndTime <= time and time < activityEndTime then self.TxtLeftTime.text = shopStr .. XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY) else self.TxtLeftTime.text = fightStr .. XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY) end self.PanelLeftTime.gameObject:SetActiveEx(true) self.ActivityTimer = XScheduleManager.ScheduleForever(function() if XTool.UObjIsNil(self.TxtLeftTime) then self:DestroyActivityTimer() return end time = time + 1 if fightEndTime <= time and time <= activityEndTime then local leftTime = activityEndTime - time if leftTime > 0 then self.TxtLeftTime.text = shopStr .. XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY) else self:DestroyActivityTimer() if endCb then endCb() end end else local leftTime = fightEndTime - time if leftTime > 0 then self.TxtLeftTime.text = fightStr .. XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY) else self:DestroyActivityTimer() self:CreateActivityTimer(fightEndTime, activityEndTime, endCb) end end end, XScheduleManager.SECOND, 0) end function XUiGridActivityBanner:DestroyActivityTimer() if self.ActivityTimer then XScheduleManager.UnSchedule(self.ActivityTimer) self.ActivityTimer = nil end end function XUiGridActivityBanner:ReSetActivityBanner() self.PanelSlide.gameObject:SetActiveEx(false) self.TxtConsumeCount.gameObject:SetActiveEx(true) if self.Red then self.Red.gameObject:SetActiveEx(false) end end function XUiGridActivityBanner:SetActiveEx(active) self.GameObject:SetActiveEx(active) end function XUiGridActivityBanner:RefreshSameColor(chapterData, uiRoot) local sameColorActivityManager = XDataCenter.SameColorActivityManager self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SameColor) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.SameColor) else self.PanelLock.gameObject:SetActiveEx(false) end self.TxtName.text = chapterData.Name self.RImgIcon:SetRawImage(chapterData.Icon) -- 刷新时间 local startTimeSecond = sameColorActivityManager.GetStartTime() local endTimeSecond = sameColorActivityManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.gameObject:SetActiveEx(true) local finishedCount = 0 local totalCount = 0 local taskDatas = sameColorActivityManager.GetTaskDatas(XSameColorGameConfigs.TaskType.Day) for _, taskData in pairs(taskDatas) do totalCount = totalCount + 1 if taskData.State == XDataCenter.TaskManager.TaskState.Finish then finishedCount = finishedCount + 1 end end self.TxtConsumeCount.text = XUiHelper.GetText("SameColorGameBannerTip", finishedCount, totalCount) XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SAMECOLOR_TASK }) end function XUiGridActivityBanner:RefreshMultiDimBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MultiDim) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.MultiDim) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.MultiDimManager.GetStartTime() local endTimeSecond = XDataCenter.MultiDimManager.GetEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.gameObject:SetActiveEx(true) local themeId = XDataCenter.MultiDimManager.GetActivityBannerThemeId() local themeName = XDataCenter.MultiDimManager.GetThemeNameById(themeId) local passCount, totalCount = XDataCenter.MultiDimManager.GetMultiDimTeamProgress(themeId) self.TxtConsumeCount.text = XUiHelper.GetText("MultiDimActivityProgress", themeName, passCount, totalCount) end function XUiGridActivityBanner:RefreshTaikoMasterBanner(chapter, uiRoot) self.TxtName.text = chapter.Name self.RImgIcon:SetRawImage(chapter.BannerBg) self.PanelActivityTag.gameObject:SetActiveEx(true) if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.TaikoMaster) then self.PanelLock.gameObject:SetActiveEx(true) self.TxtLock.text = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.TaikoMaster) else self.PanelLock.gameObject:SetActiveEx(false) end local startTimeSecond = XDataCenter.TaikoMasterManager.GetActivityStartTime() local endTimeSecond = XDataCenter.TaikoMasterManager.GetActivityEndTime() local now = XTime.GetServerNowTimestamp() if startTimeSecond and endTimeSecond and now >= startTimeSecond and now <= endTimeSecond then self:CreateCommonTimer(startTimeSecond, endTimeSecond, function() uiRoot:SetupDynamicTable() end) else self.PanelLeftTime.gameObject:SetActiveEx(false) end self.TxtConsumeCount.gameObject:SetActiveEx(false) XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITY_TAIKO_MASTER }) end return XUiGridActivityBanner