PGRData/Script/matrix/xhome/xdorm/xhomechar/XHomeCharAgent.lua

164 lines
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4.1 KiB
Lua

local XHomeCharAgent = XLuaBehaviorManager.RegisterAgent(XLuaBehaviorAgent, "HomeCharacter")
function XHomeCharAgent:OnAwake()
self.Path = {}
end
function XHomeCharAgent:SetHomeCharObj(homeCharObj)
self.HomeCharObj = homeCharObj
end
--状态改变
function XHomeCharAgent:ChangeStatus(state)
self.HomeCharObj:ChangeStatus(state)
end
--状态机改变
function XHomeCharAgent:ChangeStateMachine(state)
self.HomeCharObj:ChangeStateMachine(state)
end
--获取属性 例如心情值
function XHomeCharAgent:GetAtrributeValue(attributeKey)
return self.HomeCharObj:GetAtrributeValue(attributeKey)
end
--播放动作
function XHomeCharAgent:DoAction(actionId, needFadeCross, crossDuration)
self.HomeCharObj:DoAction(actionId, needFadeCross, crossDuration)
end
--显示特定气泡
function XHomeCharAgent:ShowBubble(id, callback)
self.HomeCharObj:ShowBubble(id, callback)
end
--显示随机气泡
function XHomeCharAgent:ShowRandomBubble(callback)
self.HomeCharObj:ShowRandomBubble(callback)
end
--隐藏气泡
function XHomeCharAgent:HideBubble()
self.HomeCharObj:HideBubble()
end
--寻路
function XHomeCharAgent:DoPathFind(minDistance, maxDistance)
self.HomeCharObj:DoPathFind(minDistance, maxDistance)
return true
end
--显示特效
function XHomeCharAgent:PlayEffect(effectId, bindWorldPos)
self.HomeCharObj:PlayEffect(effectId, bindWorldPos)
end
--隐藏特效
function XHomeCharAgent:HideEffect()
self.HomeCharObj:HideEffect()
end
--检测交互
function XHomeCharAgent:CheckFurnitureInteract()
return self.HomeCharObj:CheckFurnitureInteract()
end
--检测事件完成
function XHomeCharAgent:CheckEventCompleted(completeType, callback)
return self.HomeCharObj:CheckEventCompleted(completeType, callback)
end
--家具交互
function XHomeCharAgent:InteractFurniture()
return self.HomeCharObj:InteractFurniture()
end
--家具交互动画
function XHomeCharAgent:PlayInteractFurnitureAnimation()
return self.HomeCharObj:PlayInteractFurnitureAnimation()
end
--检测人物交互
function XHomeCharAgent:CheckCharacterInteracter()
return self.HomeCharObj:CheckCharacterInteracter()
end
--获取爱抚类型
function XHomeCharAgent:GetFondleType()
return self.HomeCharObj:GetFondleType()
end
--出列爱抚类型
function XHomeCharAgent:DequeueFondleType()
return self.HomeCharObj:DequeueFondleType()
end
--到达家具交互
function XHomeCharAgent:ReachFurniture()
self.HomeCharObj:ReachFurniture()
end
--检测能否取消家具交互
function XHomeCharAgent:CheckDisInteractFurniture()
return self.HomeCharObj:CheckDisInteractFurniture()
end
--显示奖励
function XHomeCharAgent:ShowEventReward()
self.HomeCharObj:ShowEventReward()
end
--检测是否在家具上方
function XHomeCharAgent:CheckRayCastFurnitureNode()
return self.HomeCharObj:CheckRayCastFurnitureNode()
end
--获取状态
function XHomeCharAgent:GetState()
return self.HomeCharObj:GetState()
end
--检测事件存在
function XHomeCharAgent:CheckEventExist(eventId)
return self.HomeCharObj:CheckEventExist(eventId)
end
--检测是否正在播放指定动画
function XHomeCharAgent:CheckIsPlayingAnimation(animationName)
return self.HomeCharObj:CheckIsPlayingAnimation(animationName)
end
--设置是否阻挡
function XHomeCharAgent:SetObstackeEnable(obstackeEnable)
self.HomeCharObj:SetObstackeEnable(obstackeEnable)
end
--爱抚结束
function XHomeCharAgent:DequeueFondleType()
self.HomeCharObj:DequeueFondleType()
end
--朝向交互家具
function XHomeCharAgent:SetForwardToFurniture(forward)
return self.HomeCharObj:SetForwardToFurniture(forward)
end
--获取ID
function XHomeCharAgent:GetId()
return self.HomeCharObj.Id
end
-- --设置停留点偏移
-- function XHomeCharAgent:SetStayOffset()
-- return self.HomeCharObj:SetStayPosOffest()
-- end
--设置构造体交互开关
function XHomeCharAgent:SetCharInteractTrigger(isOn)
return self.HomeCharObj:SetCharInteractTrigger(isOn)
end
-- 检测构造体是否在坐标索引上
function XHomeCharAgent:CheckCharInteractPosByIndex(index)
return self.HomeCharObj:CheckCharInteractPosByIndex(index)
end