local XHomeCharAgent = XLuaBehaviorManager.RegisterAgent(XLuaBehaviorAgent, "HomeCharacter") function XHomeCharAgent:OnAwake() self.Path = {} end function XHomeCharAgent:SetHomeCharObj(homeCharObj) self.HomeCharObj = homeCharObj end --状态改变 function XHomeCharAgent:ChangeStatus(state) self.HomeCharObj:ChangeStatus(state) end --状态机改变 function XHomeCharAgent:ChangeStateMachine(state) self.HomeCharObj:ChangeStateMachine(state) end --获取属性 例如心情值 function XHomeCharAgent:GetAtrributeValue(attributeKey) return self.HomeCharObj:GetAtrributeValue(attributeKey) end --播放动作 function XHomeCharAgent:DoAction(actionId, needFadeCross, crossDuration) self.HomeCharObj:DoAction(actionId, needFadeCross, crossDuration) end --显示特定气泡 function XHomeCharAgent:ShowBubble(id, callback) self.HomeCharObj:ShowBubble(id, callback) end --显示随机气泡 function XHomeCharAgent:ShowRandomBubble(callback) self.HomeCharObj:ShowRandomBubble(callback) end --隐藏气泡 function XHomeCharAgent:HideBubble() self.HomeCharObj:HideBubble() end --寻路 function XHomeCharAgent:DoPathFind(minDistance, maxDistance) self.HomeCharObj:DoPathFind(minDistance, maxDistance) return true end --显示特效 function XHomeCharAgent:PlayEffect(effectId, bindWorldPos) self.HomeCharObj:PlayEffect(effectId, bindWorldPos) end --隐藏特效 function XHomeCharAgent:HideEffect() self.HomeCharObj:HideEffect() end --检测交互 function XHomeCharAgent:CheckFurnitureInteract() return self.HomeCharObj:CheckFurnitureInteract() end --检测事件完成 function XHomeCharAgent:CheckEventCompleted(completeType, callback) return self.HomeCharObj:CheckEventCompleted(completeType, callback) end --家具交互 function XHomeCharAgent:InteractFurniture() return self.HomeCharObj:InteractFurniture() end --家具交互动画 function XHomeCharAgent:PlayInteractFurnitureAnimation() return self.HomeCharObj:PlayInteractFurnitureAnimation() end --检测人物交互 function XHomeCharAgent:CheckCharacterInteracter() return self.HomeCharObj:CheckCharacterInteracter() end --获取爱抚类型 function XHomeCharAgent:GetFondleType() return self.HomeCharObj:GetFondleType() end --出列爱抚类型 function XHomeCharAgent:DequeueFondleType() return self.HomeCharObj:DequeueFondleType() end --到达家具交互 function XHomeCharAgent:ReachFurniture() self.HomeCharObj:ReachFurniture() end --检测能否取消家具交互 function XHomeCharAgent:CheckDisInteractFurniture() return self.HomeCharObj:CheckDisInteractFurniture() end --显示奖励 function XHomeCharAgent:ShowEventReward() self.HomeCharObj:ShowEventReward() end --检测是否在家具上方 function XHomeCharAgent:CheckRayCastFurnitureNode() return self.HomeCharObj:CheckRayCastFurnitureNode() end --获取状态 function XHomeCharAgent:GetState() return self.HomeCharObj:GetState() end --检测事件存在 function XHomeCharAgent:CheckEventExist(eventId) return self.HomeCharObj:CheckEventExist(eventId) end --检测是否正在播放指定动画 function XHomeCharAgent:CheckIsPlayingAnimation(animationName) return self.HomeCharObj:CheckIsPlayingAnimation(animationName) end --设置是否阻挡 function XHomeCharAgent:SetObstackeEnable(obstackeEnable) self.HomeCharObj:SetObstackeEnable(obstackeEnable) end --爱抚结束 function XHomeCharAgent:DequeueFondleType() self.HomeCharObj:DequeueFondleType() end --朝向交互家具 function XHomeCharAgent:SetForwardToFurniture(forward) return self.HomeCharObj:SetForwardToFurniture(forward) end --获取ID function XHomeCharAgent:GetId() return self.HomeCharObj.Id end -- --设置停留点偏移 -- function XHomeCharAgent:SetStayOffset() -- return self.HomeCharObj:SetStayPosOffest() -- end --设置构造体交互开关 function XHomeCharAgent:SetCharInteractTrigger(isOn) return self.HomeCharObj:SetCharInteractTrigger(isOn) end -- 检测构造体是否在坐标索引上 function XHomeCharAgent:CheckCharInteractPosByIndex(index) return self.HomeCharObj:CheckCharInteractPosByIndex(index) end