forked from endernon/PGRData
297 lines
No EOL
11 KiB
Lua
297 lines
No EOL
11 KiB
Lua
local XUiPanelStrongholdRoomCharacterOthersV2P6 = require("XUi/XUiStronghold/XUiPanelStrongholdRoomCharacterOthersV2P6")
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local XUiPanelStrongholdRoomCharacterSelfV2P6 = require("XUi/XUiStronghold/XUiPanelStrongholdRoomCharacterSelfV2P6")
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local XUiGridStrongholdCharacter = require("XUi/XUiStronghold/XUiGridStrongholdCharacter")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local handler = handler
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local IsNumberValid = XTool.IsNumberValid
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local TabBtnIndex = {
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Normal = 1, --构造体
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Isomer = 2, --授格者
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Others = 3 --援助角色
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}
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local XUiStrongholdRoomCharacterV2P6 = XLuaUiManager.Register(XLuaUi, "UiStrongholdRoomCharacterV2P6")
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function XUiStrongholdRoomCharacterV2P6:OnAwake()
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---@type XCharacterAgency
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local ag = XMVCA:GetAgency(ModuleId.XCharacter)
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self.CharacterAgency = ag
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ag = XMVCA:GetAgency(ModuleId.XCommonCharacterFilt)
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---@type XCommonCharacterFiltAgency
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self.FiltAgecy = ag
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self:AutoAddListener()
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local closeUiFunc = handler(self, self.Close)
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local playAnimationCb = function(animName)
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self:PlayAnimationWithMask(animName)
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end
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self.SelfPanel = XUiPanelStrongholdRoomCharacterSelfV2P6.New(self.PanelSelf, self, nil, closeUiFunc, playAnimationCb)
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self.OthersPanel = XUiPanelStrongholdRoomCharacterOthersV2P6.New(self.PanelOthers, self, nil, closeUiFunc, playAnimationCb, self)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.BtnFilter.gameObject:SetActiveEx(false)
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end
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function XUiStrongholdRoomCharacterV2P6:InitFilter()
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self.PanelFilter = self.FiltAgecy:InitFilter(self.PanelCharacterFilter, self)
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-- 选中角色回调
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local onSeleCb = function (character, index, grid)
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if not character then
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return
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end
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self:OnSelectCharacter(character.Id)
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end
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-- 点击标签回调
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local onTagClick = function (btn)
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self:SelectPanel()
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end
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-- 刷新格子回调
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local refreshFun = function (index, grid, data)
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local charId = data.Id
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local playerId = nil
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if self:CheckIsOtherPlayer() then
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playerId = data.Id
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charId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(playerId)
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end
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grid:Refresh(charId, self.GroupId, self.TeamId, self.TeamList, playerId)
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end
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-- 是否在队伍中
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local checkInTeam = function (id)
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return not XDataCenter.StrongholdManager.CheckInTeamList(id, self.TeamList)
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end
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-- 重写排序算法
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local overrideFunTable = XDataCenter.StrongholdManager.GotOverrideSortList(self.InitSelectCharId, self.GroupId, self.TeamId)
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self.PanelFilter:InitData(onSeleCb, onTagClick, nil, refreshFun, XUiGridStrongholdCharacter, checkInTeam, overrideFunTable)
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-- 导入列表并刷新
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local list = XDataCenter.StrongholdManager.GetAllCanUseCharacterOrRobotIds(self.GroupId)
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self.PanelFilter:ImportList(list)
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if XTool.IsNumberValid(self.InitSelectCharId) then
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self.PanelFilter:DoSelectCharacter(self.InitSelectCharId)
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end
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-- 导入支援列表
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self:ImportSupportList()
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end
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function XUiStrongholdRoomCharacterV2P6:ImportSupportList()
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local tempList = XDataCenter.StrongholdManager.GetAssistantPlayerIds(self.GroupId, self.TeamId, self.TeamList)
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local supportList = {}
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for k, id in pairs(tempList) do
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table.insert(supportList, {Id = id})
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end
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self.PanelFilter:ImportSupportList(supportList)
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end
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function XUiStrongholdRoomCharacterV2P6:OnStart(teamList, teamId, memberIndex, groupId, pos)
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self.TeamList = teamList
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self.TeamId = teamId
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self.MemberIndex = memberIndex
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self.GroupId = groupId
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self.Pos = pos
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local member = self:GetMember()
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local initCharacterId = member:GetInTeamCharacterId()
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self.InitSelectCharId = initCharacterId
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self.PlayerId = member:GetOthersPlayerId()
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self:InitModel()
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self:InitFilter()
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XEventManager.AddEventListener(XEventId.EVENT_TEAM_PREFAB_SELECT, self.UpdateTeamPrefab, self)
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end
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function XUiStrongholdRoomCharacterV2P6:OnEnable()
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CS.XGraphicManager.UseUiLightDir = true
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if self.SelectTabIndex then
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self.PanelCharacterTypeBtns:SelectIndex(self.SelectTabIndex)
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end
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end
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function XUiStrongholdRoomCharacterV2P6:OnDisable()
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CS.XGraphicManager.UseUiLightDir = false
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end
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function XUiStrongholdRoomCharacterV2P6:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_TEAM_PREFAB_SELECT, self.UpdateTeamPrefab, self)
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end
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function XUiStrongholdRoomCharacterV2P6:CheckIsOtherPlayer()
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return self.PanelFilter.CurSelectTagBtn.gameObject.name == "BtnSupport"
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end
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function XUiStrongholdRoomCharacterV2P6:SelectPanel()
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if self:CheckIsOtherPlayer() then
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self.SelfPanel:Hide()
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self.OthersPanel:Show(self.TeamList, self.TeamId, self.MemberIndex, self.GroupId)
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self.PanelRefresh.gameObject:SetActiveEx(true)
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self.CurPanel = self.OthersPanel
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else
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self.SelfPanel:Show(self.TeamList, self.TeamId, self.MemberIndex, self.GroupId, false, self.Pos)
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self.OthersPanel:Hide()
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self.PanelRefresh.gameObject:SetActiveEx(false)
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self.CurPanel = self.SelfPanel
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end
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--角色列表为空,不显示按钮
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local isEmpty = self.PanelFilter:IsCurListEmpty()
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self.BtnTeaching.gameObject:SetActiveEx(not isEmpty)
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end
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function XUiStrongholdRoomCharacterV2P6:OnSelectCharacter(characterId)
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self.CharacterId = characterId
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self:UpdateRoleModel()
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if self.CurPanel then
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self.CurPanel:Refresh() -- 面板的刷新统一由角色选中刷新
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end
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XRedPointManager.CheckOnceByButton(self.BtnTeaching, { XRedPointConditions.Types.CONDITION_CELICA_TEACH }, self.CharacterId)
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end
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function XUiStrongholdRoomCharacterV2P6:UpdateRoleModel()
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local characterId = self.CharacterId
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local playerId = nil
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if XRobotManager.CheckIsRobotId(self.CharacterId) then
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characterId = XRobotManager.GetCharacterId(self.CharacterId)
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end
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--别人的角色信息
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if self:CheckIsOtherPlayer() then
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playerId = self.CharacterId
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characterId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(characterId)
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end
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if not IsNumberValid(characterId) then
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self.RoleModelPanel.GameObject:SetActiveEx(false)
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return
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end
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self.RoleModelPanel.GameObject:SetActiveEx(true)
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local targetPanelRole = self.PanelRoleModel
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local targetUiName = self.Name
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local cb = function(model)
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if not model then
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return
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end
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self.PanelDrag.Target = model.transform
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if self.CharacterAgency:GetIsIsomer(characterId) then
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self.ImgEffectHuanren1.gameObject:SetActiveEx(true)
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else
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self.ImgEffectHuanren.gameObject:SetActiveEx(true)
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end
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end
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if XRobotManager.CheckIsRobotId(characterId) then
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local robotId = characterId
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self.ImgEffectHuanren.gameObject:SetActiveEx(false)
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self.ImgEffectHuanren1.gameObject:SetActiveEx(false)
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local isOwn = self.CharacterAgency:IsOwnCharacter(characterId)
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local entity = isOwn and self.CharacterAgency:GetCharacter(characterId) or false
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if XRobotManager.CheckUseFashion(robotId) and entity then
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local viewModel = entity:GetCharacterViewModel()
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self.RoleModelPanel:UpdateCharacterModel(characterId, targetPanelRole, targetUiName, cb, nil, viewModel:GetFashionId())
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else
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local robotCfg = XRobotManager.GetRobotTemplate(robotId)
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local fashionId = robotCfg.FashionId
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local weaponId = robotCfg.WeaponId
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self.RoleModelPanel:UpdateRobotModel(robotId, characterId, nil, fashionId, weaponId, cb)
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end
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else
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local fashionId = nil
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local growUpLevel = nil
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if self:CheckIsOtherPlayer() then
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--别人的角色信息
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fashionId = XDataCenter.StrongholdManager.GetAssistantPlayerFashionId(playerId)
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growUpLevel = XDataCenter.StrongholdManager.GetAssistantPlayerLiberateLv(playerId)
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end
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self.ImgEffectHuanren.gameObject:SetActiveEx(false)
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self.ImgEffectHuanren1.gameObject:SetActiveEx(false)
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self.RoleModelPanel:UpdateCharacterModel(
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characterId,
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targetPanelRole,
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targetUiName,
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cb,
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nil,
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fashionId,
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growUpLevel
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)
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end
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end
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function XUiStrongholdRoomCharacterV2P6:InitModel()
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local root = self.UiModelGo.transform
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self.PanelRoleModel = root:FindTransform("PanelRoleModel")
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self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.ImgEffectHuanren1 = root:FindTransform("ImgEffectHuanren1")
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true)
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end
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function XUiStrongholdRoomCharacterV2P6:AutoAddListener()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.BtnTeaching.CallBack = function()
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self:OnBtnTeachingClick()
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end
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end
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function XUiStrongholdRoomCharacterV2P6:OnBtnTeachingClick()
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XDataCenter.PracticeManager.OpenUiFubenPractice(self.CharacterId, true)
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end
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function XUiStrongholdRoomCharacterV2P6:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiStrongholdRoomCharacterV2P6:OnBtnBackClick()
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self:Close()
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end
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function XUiStrongholdRoomCharacterV2P6:GetTeam()
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return self.TeamList[self.TeamId]
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end
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function XUiStrongholdRoomCharacterV2P6:GetMember()
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local team = self:GetTeam()
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return team:GetMember(self.MemberIndex)
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end
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function XUiStrongholdRoomCharacterV2P6:GetDefaultTabBtnIndex()
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local tabIndex = TabBtnIndex.Normal
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local member = self:GetMember()
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local groupId = self.GroupId
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local stageIndex = self.TeamId
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local stageId = groupId and stageIndex and XDataCenter.StrongholdManager.GetGroupStageId(groupId, stageIndex)
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local characterLimitType = stageId and XFubenConfigs.GetStageCharacterLimitType(stageId)
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if member:IsAssitant() and not self:IsPrefab() then
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tabIndex = TabBtnIndex.Others
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elseif
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member:IsIsomer() or
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(self.CharacterId == 0 and
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(characterLimitType == XFubenConfigs.CharacterLimitType.Isomer or
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characterLimitType == XFubenConfigs.CharacterLimitType.NormalDebuff))
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then
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tabIndex = TabBtnIndex.Isomer
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end
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return tabIndex
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end
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function XUiStrongholdRoomCharacterV2P6:IsPrefab()
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return not IsNumberValid(self.GroupId)
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end
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function XUiStrongholdRoomCharacterV2P6:UpdateTeamPrefab(team)
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self.SelfPanel:UpdateTeamPrefab(team)
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end |