PGRData/Script/matrix/xui/xuistronghold/XUiStrongholdRoomCharacterV2P6.lua

297 lines
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Lua
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2024-09-01 20:49:41 +00:00
local XUiPanelStrongholdRoomCharacterOthersV2P6 = require("XUi/XUiStronghold/XUiPanelStrongholdRoomCharacterOthersV2P6")
local XUiPanelStrongholdRoomCharacterSelfV2P6 = require("XUi/XUiStronghold/XUiPanelStrongholdRoomCharacterSelfV2P6")
local XUiGridStrongholdCharacter = require("XUi/XUiStronghold/XUiGridStrongholdCharacter")
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local handler = handler
local IsNumberValid = XTool.IsNumberValid
local TabBtnIndex = {
Normal = 1, --构造体
Isomer = 2, --授格者
Others = 3 --援助角色
}
local XUiStrongholdRoomCharacterV2P6 = XLuaUiManager.Register(XLuaUi, "UiStrongholdRoomCharacterV2P6")
function XUiStrongholdRoomCharacterV2P6:OnAwake()
---@type XCharacterAgency
local ag = XMVCA:GetAgency(ModuleId.XCharacter)
self.CharacterAgency = ag
ag = XMVCA:GetAgency(ModuleId.XCommonCharacterFilt)
---@type XCommonCharacterFiltAgency
self.FiltAgecy = ag
self:AutoAddListener()
local closeUiFunc = handler(self, self.Close)
local playAnimationCb = function(animName)
self:PlayAnimationWithMask(animName)
end
self.SelfPanel = XUiPanelStrongholdRoomCharacterSelfV2P6.New(self.PanelSelf, self, nil, closeUiFunc, playAnimationCb)
self.OthersPanel = XUiPanelStrongholdRoomCharacterOthersV2P6.New(self.PanelOthers, self, nil, closeUiFunc, playAnimationCb, self)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.BtnFilter.gameObject:SetActiveEx(false)
end
function XUiStrongholdRoomCharacterV2P6:InitFilter()
self.PanelFilter = self.FiltAgecy:InitFilter(self.PanelCharacterFilter, self)
-- 选中角色回调
local onSeleCb = function (character, index, grid)
if not character then
return
end
self:OnSelectCharacter(character.Id)
end
-- 点击标签回调
local onTagClick = function (btn)
self:SelectPanel()
end
-- 刷新格子回调
local refreshFun = function (index, grid, data)
local charId = data.Id
local playerId = nil
if self:CheckIsOtherPlayer() then
playerId = data.Id
charId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(playerId)
end
grid:Refresh(charId, self.GroupId, self.TeamId, self.TeamList, playerId)
end
-- 是否在队伍中
local checkInTeam = function (id)
return not XDataCenter.StrongholdManager.CheckInTeamList(id, self.TeamList)
end
-- 重写排序算法
local overrideFunTable = XDataCenter.StrongholdManager.GotOverrideSortList(self.InitSelectCharId, self.GroupId, self.TeamId)
self.PanelFilter:InitData(onSeleCb, onTagClick, nil, refreshFun, XUiGridStrongholdCharacter, checkInTeam, overrideFunTable)
-- 导入列表并刷新
local list = XDataCenter.StrongholdManager.GetAllCanUseCharacterOrRobotIds(self.GroupId)
self.PanelFilter:ImportList(list)
if XTool.IsNumberValid(self.InitSelectCharId) then
self.PanelFilter:DoSelectCharacter(self.InitSelectCharId)
end
-- 导入支援列表
self:ImportSupportList()
end
function XUiStrongholdRoomCharacterV2P6:ImportSupportList()
local tempList = XDataCenter.StrongholdManager.GetAssistantPlayerIds(self.GroupId, self.TeamId, self.TeamList)
local supportList = {}
for k, id in pairs(tempList) do
table.insert(supportList, {Id = id})
end
self.PanelFilter:ImportSupportList(supportList)
end
function XUiStrongholdRoomCharacterV2P6:OnStart(teamList, teamId, memberIndex, groupId, pos)
self.TeamList = teamList
self.TeamId = teamId
self.MemberIndex = memberIndex
self.GroupId = groupId
self.Pos = pos
local member = self:GetMember()
local initCharacterId = member:GetInTeamCharacterId()
self.InitSelectCharId = initCharacterId
self.PlayerId = member:GetOthersPlayerId()
self:InitModel()
self:InitFilter()
XEventManager.AddEventListener(XEventId.EVENT_TEAM_PREFAB_SELECT, self.UpdateTeamPrefab, self)
end
function XUiStrongholdRoomCharacterV2P6:OnEnable()
CS.XGraphicManager.UseUiLightDir = true
if self.SelectTabIndex then
self.PanelCharacterTypeBtns:SelectIndex(self.SelectTabIndex)
end
end
function XUiStrongholdRoomCharacterV2P6:OnDisable()
CS.XGraphicManager.UseUiLightDir = false
end
function XUiStrongholdRoomCharacterV2P6:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_TEAM_PREFAB_SELECT, self.UpdateTeamPrefab, self)
end
function XUiStrongholdRoomCharacterV2P6:CheckIsOtherPlayer()
return self.PanelFilter.CurSelectTagBtn.gameObject.name == "BtnSupport"
end
function XUiStrongholdRoomCharacterV2P6:SelectPanel()
if self:CheckIsOtherPlayer() then
self.SelfPanel:Hide()
self.OthersPanel:Show(self.TeamList, self.TeamId, self.MemberIndex, self.GroupId)
self.PanelRefresh.gameObject:SetActiveEx(true)
self.CurPanel = self.OthersPanel
else
self.SelfPanel:Show(self.TeamList, self.TeamId, self.MemberIndex, self.GroupId, false, self.Pos)
self.OthersPanel:Hide()
self.PanelRefresh.gameObject:SetActiveEx(false)
self.CurPanel = self.SelfPanel
end
--角色列表为空,不显示按钮
local isEmpty = self.PanelFilter:IsCurListEmpty()
self.BtnTeaching.gameObject:SetActiveEx(not isEmpty)
end
function XUiStrongholdRoomCharacterV2P6:OnSelectCharacter(characterId)
self.CharacterId = characterId
self:UpdateRoleModel()
if self.CurPanel then
self.CurPanel:Refresh() -- 面板的刷新统一由角色选中刷新
end
XRedPointManager.CheckOnceByButton(self.BtnTeaching, { XRedPointConditions.Types.CONDITION_CELICA_TEACH }, self.CharacterId)
end
function XUiStrongholdRoomCharacterV2P6:UpdateRoleModel()
local characterId = self.CharacterId
local playerId = nil
if XRobotManager.CheckIsRobotId(self.CharacterId) then
characterId = XRobotManager.GetCharacterId(self.CharacterId)
end
--别人的角色信息
if self:CheckIsOtherPlayer() then
playerId = self.CharacterId
characterId = XDataCenter.StrongholdManager.GetAssistantPlayerCharacterId(characterId)
end
if not IsNumberValid(characterId) then
self.RoleModelPanel.GameObject:SetActiveEx(false)
return
end
self.RoleModelPanel.GameObject:SetActiveEx(true)
local targetPanelRole = self.PanelRoleModel
local targetUiName = self.Name
local cb = function(model)
if not model then
return
end
self.PanelDrag.Target = model.transform
if self.CharacterAgency:GetIsIsomer(characterId) then
self.ImgEffectHuanren1.gameObject:SetActiveEx(true)
else
self.ImgEffectHuanren.gameObject:SetActiveEx(true)
end
end
if XRobotManager.CheckIsRobotId(characterId) then
local robotId = characterId
self.ImgEffectHuanren.gameObject:SetActiveEx(false)
self.ImgEffectHuanren1.gameObject:SetActiveEx(false)
local isOwn = self.CharacterAgency:IsOwnCharacter(characterId)
local entity = isOwn and self.CharacterAgency:GetCharacter(characterId) or false
if XRobotManager.CheckUseFashion(robotId) and entity then
local viewModel = entity:GetCharacterViewModel()
self.RoleModelPanel:UpdateCharacterModel(characterId, targetPanelRole, targetUiName, cb, nil, viewModel:GetFashionId())
else
local robotCfg = XRobotManager.GetRobotTemplate(robotId)
local fashionId = robotCfg.FashionId
local weaponId = robotCfg.WeaponId
self.RoleModelPanel:UpdateRobotModel(robotId, characterId, nil, fashionId, weaponId, cb)
end
else
local fashionId = nil
local growUpLevel = nil
if self:CheckIsOtherPlayer() then
--别人的角色信息
fashionId = XDataCenter.StrongholdManager.GetAssistantPlayerFashionId(playerId)
growUpLevel = XDataCenter.StrongholdManager.GetAssistantPlayerLiberateLv(playerId)
end
self.ImgEffectHuanren.gameObject:SetActiveEx(false)
self.ImgEffectHuanren1.gameObject:SetActiveEx(false)
self.RoleModelPanel:UpdateCharacterModel(
characterId,
targetPanelRole,
targetUiName,
cb,
nil,
fashionId,
growUpLevel
)
end
end
function XUiStrongholdRoomCharacterV2P6:InitModel()
local root = self.UiModelGo.transform
self.PanelRoleModel = root:FindTransform("PanelRoleModel")
self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
self.ImgEffectHuanren1 = root:FindTransform("ImgEffectHuanren1")
self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true)
end
function XUiStrongholdRoomCharacterV2P6:AutoAddListener()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.BtnTeaching.CallBack = function()
self:OnBtnTeachingClick()
end
end
function XUiStrongholdRoomCharacterV2P6:OnBtnTeachingClick()
XDataCenter.PracticeManager.OpenUiFubenPractice(self.CharacterId, true)
end
function XUiStrongholdRoomCharacterV2P6:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiStrongholdRoomCharacterV2P6:OnBtnBackClick()
self:Close()
end
function XUiStrongholdRoomCharacterV2P6:GetTeam()
return self.TeamList[self.TeamId]
end
function XUiStrongholdRoomCharacterV2P6:GetMember()
local team = self:GetTeam()
return team:GetMember(self.MemberIndex)
end
function XUiStrongholdRoomCharacterV2P6:GetDefaultTabBtnIndex()
local tabIndex = TabBtnIndex.Normal
local member = self:GetMember()
local groupId = self.GroupId
local stageIndex = self.TeamId
local stageId = groupId and stageIndex and XDataCenter.StrongholdManager.GetGroupStageId(groupId, stageIndex)
local characterLimitType = stageId and XFubenConfigs.GetStageCharacterLimitType(stageId)
if member:IsAssitant() and not self:IsPrefab() then
tabIndex = TabBtnIndex.Others
elseif
member:IsIsomer() or
(self.CharacterId == 0 and
(characterLimitType == XFubenConfigs.CharacterLimitType.Isomer or
characterLimitType == XFubenConfigs.CharacterLimitType.NormalDebuff))
then
tabIndex = TabBtnIndex.Isomer
end
return tabIndex
end
function XUiStrongholdRoomCharacterV2P6:IsPrefab()
return not IsNumberValid(self.GroupId)
end
function XUiStrongholdRoomCharacterV2P6:UpdateTeamPrefab(team)
self.SelfPanel:UpdateTeamPrefab(team)
end