PGRData/Script/matrix/xui/xuipurchase/XUiPurchaseHK.lua

91 lines
No EOL
2.5 KiB
Lua

local Object = CS.UnityEngine.Object
local XUiPurchaseHK = XClass(nil, "XUiPurchaseHK")
local TextManager = CS.XTextManager
local TabConfig = {
Exchange = 1,
Shop = 2
}
local XUiPurchaseHKShop = require("XUi/XUiPurchase/XUiPurchaseHKShop")
local XUiPurchaseHKExchange = require("XUi/XUiPurchase/XUiPurchaseHKExchange")
function XUiPurchaseHK:Ctor(ui)
self.CurState = false
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:Init()
end
-- 更新数据
function XUiPurchaseHK:OnRefresh()
--测试
local data = {}
if not data then
return
end
self.Data = data
self:TabSkip(TabConfig.Exchange)
self.TabGroup:SelectIndex(TabConfig.Exchange)
end
function XUiPurchaseHK:Init()
local tabBtns = {}
local tabText = { TextManager.GetText("PurchaseYKExChangeTab"), TextManager.GetText("PurchaseYKShopTab") }
self.TabGroup = self.PanelHkdhTabGroup:GetComponent("XUiButtonGroup")
for k, v in pairs(tabText) do
local btn = Object.Instantiate(self.BtnHkTab)
btn.gameObject:SetActive(true)
btn.transform:SetParent(self.PanelHkdhTabGroup.transform, false)
local btncs = btn:GetComponent("XUiButton")
btncs:SetName(v)
tabBtns[k] = btncs
end
self.TabGroup:Init(tabBtns, function(tab) self:TabSkip(tab) end)
self.TabEnterSkip = {}
self.TabEnterSkip[TabConfig.Exchange] = function() self:OpenExchange() end
self.TabEnterSkip[TabConfig.Shop] = function() self:OpenHKShop() end
self.UiTabs = {}
self.UiTabs[TabConfig.Exchange] = XUiPurchaseHKExchange.New(self.PanelDh)
self.UiTabs[TabConfig.Shop] = XUiPurchaseHKShop.New(self.PanelHksd)
end
function XUiPurchaseHK:TabSkip(tab)
if tab == self.CurTab then
return
end
self.CurTab = tab
if self.TabEnterSkip[tab] then
self.TabEnterSkip[tab]()
end
end
-- 黑卡商店
function XUiPurchaseHK:OpenHKShop()
local data = XDataCenter.PurchaseManager.GetHKShopData()
-- if data then
-- return
-- end
self.PanelDh.gameObject:SetActive(false)
self.PanelHksd.gameObject:SetActive(true)
self.UiTabs[TabConfig.Shop]:OnRefresh(data)
end
-- 兑换
function XUiPurchaseHK:OpenExchange()
local data = XDataCenter.PurchaseManager.GetHKDHData()
-- if not data then
-- return
-- end
self.PanelDh.gameObject:SetActive(true)
self.PanelHksd.gameObject:SetActive(false)
self.UiTabs[TabConfig.Exchange]:OnRefresh(data)
end
return XUiPurchaseHK