forked from endernon/PGRData
91 lines
2.5 KiB
Lua
91 lines
2.5 KiB
Lua
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local Object = CS.UnityEngine.Object
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local XUiPurchaseHK = XClass(nil, "XUiPurchaseHK")
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local TextManager = CS.XTextManager
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local TabConfig = {
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Exchange = 1,
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Shop = 2
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}
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local XUiPurchaseHKShop = require("XUi/XUiPurchase/XUiPurchaseHKShop")
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local XUiPurchaseHKExchange = require("XUi/XUiPurchase/XUiPurchaseHKExchange")
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function XUiPurchaseHK:Ctor(ui)
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self.CurState = false
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:Init()
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end
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-- 更新数据
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function XUiPurchaseHK:OnRefresh()
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--测试
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local data = {}
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if not data then
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return
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end
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self.Data = data
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self:TabSkip(TabConfig.Exchange)
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self.TabGroup:SelectIndex(TabConfig.Exchange)
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end
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function XUiPurchaseHK:Init()
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local tabBtns = {}
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local tabText = { TextManager.GetText("PurchaseYKExChangeTab"), TextManager.GetText("PurchaseYKShopTab") }
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self.TabGroup = self.PanelHkdhTabGroup:GetComponent("XUiButtonGroup")
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for k, v in pairs(tabText) do
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local btn = Object.Instantiate(self.BtnHkTab)
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btn.gameObject:SetActive(true)
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btn.transform:SetParent(self.PanelHkdhTabGroup.transform, false)
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local btncs = btn:GetComponent("XUiButton")
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btncs:SetName(v)
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tabBtns[k] = btncs
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end
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self.TabGroup:Init(tabBtns, function(tab) self:TabSkip(tab) end)
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self.TabEnterSkip = {}
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self.TabEnterSkip[TabConfig.Exchange] = function() self:OpenExchange() end
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self.TabEnterSkip[TabConfig.Shop] = function() self:OpenHKShop() end
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self.UiTabs = {}
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self.UiTabs[TabConfig.Exchange] = XUiPurchaseHKExchange.New(self.PanelDh)
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self.UiTabs[TabConfig.Shop] = XUiPurchaseHKShop.New(self.PanelHksd)
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end
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function XUiPurchaseHK:TabSkip(tab)
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if tab == self.CurTab then
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return
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end
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self.CurTab = tab
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if self.TabEnterSkip[tab] then
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self.TabEnterSkip[tab]()
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end
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end
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-- 黑卡商店
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function XUiPurchaseHK:OpenHKShop()
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local data = XDataCenter.PurchaseManager.GetHKShopData()
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-- if data then
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-- return
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-- end
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self.PanelDh.gameObject:SetActive(false)
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self.PanelHksd.gameObject:SetActive(true)
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self.UiTabs[TabConfig.Shop]:OnRefresh(data)
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end
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-- 兑换
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function XUiPurchaseHK:OpenExchange()
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local data = XDataCenter.PurchaseManager.GetHKDHData()
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-- if not data then
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-- return
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-- end
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self.PanelDh.gameObject:SetActive(true)
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self.PanelHksd.gameObject:SetActive(false)
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self.UiTabs[TabConfig.Exchange]:OnRefresh(data)
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end
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return XUiPurchaseHK
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