PGRData/Script/matrix/xui/xuihostelrest/XUiGridRestCharItem.lua

85 lines
2.4 KiB
Lua

XUiGridRestCharItem = XClass(nil, "XUiGridRestCharItem")
function XUiGridRestCharItem:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
self.Slot = 0
self.CharId = 0
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridRestCharItem:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridRestCharItem:AutoInitUi()
self.BtnItem = self.Transform:Find("BtnItem"):GetComponent("Button")
self.PanelInfo = self.Transform:Find("PanelInfo")
self.PanelWorking = self.Transform:Find("PanelInfo/PanelWorking")
end
function XUiGridRestCharItem:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridRestCharItem:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridRestCharItem:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridRestCharItem:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick)
end
-- auto
function XUiGridRestCharItem:SetData(data)
self.GameObject:SetActive(true)
self.Slot = data.Slot
self.CharId = data.CharId
if self.CharId == 0 then
self.PanelWorking.gameObject:SetActive(false)
return
end
-- local character = XDataCenter.CharacterManager.GetCharacter(self.CharId)
if XDataCenter.HostelManager.IsCharacterInWork(self.CharId) then
self.PanelWorking.gameObject:SetActive(true)
else
self.PanelWorking.gameObject:SetActive(false)
end
end
function XUiGridRestCharItem:OnBtnItemClick()
end
function XUiGridRestCharItem:GetCharId()
return self.CharId
end
function XUiGridRestCharItem:GetRectTransform()
return self.GameObject:GetComponent("RectTransform")
end