forked from endernon/PGRData
85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
XUiGridRestCharItem = XClass(nil, "XUiGridRestCharItem")
|
|
|
|
function XUiGridRestCharItem:Ctor(rootUi, ui)
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
self:InitAutoScript()
|
|
self.Slot = 0
|
|
self.CharId = 0
|
|
end
|
|
|
|
-- auto
|
|
-- Automatic generation of code, forbid to edit
|
|
function XUiGridRestCharItem:InitAutoScript()
|
|
self:AutoInitUi()
|
|
self.SpecialSoundMap = {}
|
|
self:AutoAddListener()
|
|
end
|
|
|
|
function XUiGridRestCharItem:AutoInitUi()
|
|
self.BtnItem = self.Transform:Find("BtnItem"):GetComponent("Button")
|
|
self.PanelInfo = self.Transform:Find("PanelInfo")
|
|
self.PanelWorking = self.Transform:Find("PanelInfo/PanelWorking")
|
|
end
|
|
|
|
function XUiGridRestCharItem:GetAutoKey(uiNode,eventName)
|
|
if not uiNode then return end
|
|
return eventName .. uiNode:GetHashCode()
|
|
end
|
|
|
|
function XUiGridRestCharItem:RegisterListener(uiNode, eventName, func)
|
|
local key = self:GetAutoKey(uiNode, eventName)
|
|
if not key then return end
|
|
local listener = self.AutoCreateListeners[key]
|
|
if listener ~= nil then
|
|
uiNode[eventName]:RemoveListener(listener)
|
|
end
|
|
|
|
if func ~= nil then
|
|
if type(func) ~= "function" then
|
|
XLog.Error("XUiGridRestCharItem:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
|
|
end
|
|
|
|
listener = function(...)
|
|
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
|
|
func(self, ...)
|
|
end
|
|
|
|
uiNode[eventName]:AddListener(listener)
|
|
self.AutoCreateListeners[key] = listener
|
|
end
|
|
end
|
|
|
|
function XUiGridRestCharItem:AutoAddListener()
|
|
self.AutoCreateListeners = {}
|
|
XUiHelper.RegisterClickEvent(self, self.BtnItem, self.OnBtnItemClick)
|
|
end
|
|
-- auto
|
|
|
|
function XUiGridRestCharItem:SetData(data)
|
|
self.GameObject:SetActive(true)
|
|
self.Slot = data.Slot
|
|
self.CharId = data.CharId
|
|
if self.CharId == 0 then
|
|
self.PanelWorking.gameObject:SetActive(false)
|
|
return
|
|
end
|
|
-- local character = XDataCenter.CharacterManager.GetCharacter(self.CharId)
|
|
if XDataCenter.HostelManager.IsCharacterInWork(self.CharId) then
|
|
self.PanelWorking.gameObject:SetActive(true)
|
|
else
|
|
self.PanelWorking.gameObject:SetActive(false)
|
|
end
|
|
end
|
|
|
|
function XUiGridRestCharItem:OnBtnItemClick()
|
|
|
|
end
|
|
|
|
function XUiGridRestCharItem:GetCharId()
|
|
return self.CharId
|
|
end
|
|
|
|
function XUiGridRestCharItem:GetRectTransform()
|
|
return self.GameObject:GetComponent("RectTransform")
|
|
end
|