forked from endernon/PGRData
59 lines
No EOL
1.5 KiB
Lua
59 lines
No EOL
1.5 KiB
Lua
local XUiLoading = XLuaUiManager.Register(XLuaUi, "UiLoading")
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function XUiLoading:OnAwake()
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XTool.InitUiObject(self)
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end
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function XUiLoading:OnStart(stageLoadingType)
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local title, desc, image, spine
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local loadingTab, loadingType = XDataCenter.LoadingManager.GetLoadingTab(stageLoadingType)
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if not loadingTab then
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return
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end
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if loadingType == XSetConfigs.LoadingType.Custom then
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title = loadingTab:GetName()
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desc = loadingTab:GetDesc()
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image = loadingTab:GetBg()
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if XLoadingConfig.GetCustomUseSpine() then
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spine = loadingTab:GetSpineBg()
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end
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else
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title = loadingTab.Title
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desc = loadingTab.Desc
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image = loadingTab.ImageUrl
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end
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--设置spine动画
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if spine then
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self.Bg.gameObject:SetActiveEx(false)
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self.SpineRoot.gameObject:SetActiveEx(true)
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self.SpineRoot:LoadPrefab(spine)
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--设置背景
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elseif image then
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self.Bg = self.Bg:SetRawImage(image)
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else
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self.Bg.texture = nil
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end
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--设置标题
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if title then
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self.TitleText.gameObject:SetActive(true)
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self.TitleText.text = title
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--设置内容
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if desc then
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self.Desc.gameObject:SetActive(true)
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self.Desc.text = string.gsub(desc, "\\n", "\n")
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else
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self.Desc.gameObject:SetActive(false)
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end
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else
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self.TitleText.gameObject:SetActive(false)
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end
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end |