PGRData/Script/matrix/xui/uiloading/XUiLoading.lua

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local XUiLoading = XLuaUiManager.Register(XLuaUi, "UiLoading")
function XUiLoading:OnAwake()
XTool.InitUiObject(self)
end
function XUiLoading:OnStart(stageLoadingType)
local title, desc, image, spine
local loadingTab, loadingType = XDataCenter.LoadingManager.GetLoadingTab(stageLoadingType)
if not loadingTab then
return
end
if loadingType == XSetConfigs.LoadingType.Custom then
title = loadingTab:GetName()
desc = loadingTab:GetDesc()
image = loadingTab:GetBg()
if XLoadingConfig.GetCustomUseSpine() then
spine = loadingTab:GetSpineBg()
end
else
title = loadingTab.Title
desc = loadingTab.Desc
image = loadingTab.ImageUrl
end
--设置spine动画
if spine then
self.Bg.gameObject:SetActiveEx(false)
self.SpineRoot.gameObject:SetActiveEx(true)
self.SpineRoot:LoadPrefab(spine)
--设置背景
elseif image then
self.Bg = self.Bg:SetRawImage(image)
else
self.Bg.texture = nil
end
--设置标题
if title then
self.TitleText.gameObject:SetActive(true)
self.TitleText.text = title
--设置内容
if desc then
self.Desc.gameObject:SetActive(true)
self.Desc.text = string.gsub(desc, "\\n", "\n")
else
self.Desc.gameObject:SetActive(false)
end
else
self.TitleText.gameObject:SetActive(false)
end
end