forked from endernon/PGRData
151 lines
4.3 KiB
Lua
151 lines
4.3 KiB
Lua
XGame = XGame or {}
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local UI_LOGIN = "UiLogin"
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XGame.Profiler = CS.XGame.Profiler:CreateChild("XGame")
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XGame.Start1 = function()
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XGame.Profiler:Start()
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XConfigCenter.Init()
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--打点
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CS.XRecord.Record("23009", "LuaXGameStart")
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CS.XApplication.SetProgress(0.86)
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end
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XGame.Start2 = function()
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XLoginManager.Init()
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XDataCenter.Init()
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if XDataCenter.UiPcManager.IsPc() then
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-- 检测分辨率, 超过表格最大分辨率的强制使用窗口
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XDataCenter.UiPcManager.FullScreenableCheck()
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end
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CS.XApplication.SetProgress(0.88)
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end
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XGame.Start3 = function()
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local playerProfiler = XGame.Profiler:CreateChild("XPlayerManager")
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playerProfiler:Start()
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XPlayerManager.Init()
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playerProfiler:Stop()
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local userProfiler = XGame.Profiler:CreateChild("XUserManager")
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userProfiler:Start()
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XUserManager.Init()
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userProfiler:Stop()
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local resetProfiler = XGame.Profiler:CreateChild("XResetManager")
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resetProfiler:Start()
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XResetManager.Init()
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resetProfiler:Stop()
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CS.XApplication.SetProgress(0.89)
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end
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XGame.Start4 = function()
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XAttribManager.Init()
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CS.XApplication.SetProgress(0.95)
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end
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XGame.Start5 = function()
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local magicProfiler = XGame.Profiler:CreateChild("XMagicSkillManager")
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magicProfiler:Start()
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XMagicSkillManager.Init()
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magicProfiler:Stop()
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local fightCharacterProfiler = XGame.Profiler:CreateChild("XFightCharacterManager")
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fightCharacterProfiler:Start()
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XFightCharacterManager.Init()
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fightCharacterProfiler:Stop()
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local fightEquipProfiler = XGame.Profiler:CreateChild("XFightEquipManager")
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fightEquipProfiler:Start()
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XFightEquipManager.Init()
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fightEquipProfiler:Stop()
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local fightPartnerProfiler = XGame.Profiler:CreateChild("XFightPartnerManager")
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fightPartnerProfiler:Start()
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XFightPartnerManager.Init()
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fightPartnerProfiler:Stop()
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local modelProfiler = XGame.Profiler:CreateChild("XModelManager")
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modelProfiler:Start()
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XModelManager.Init()
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modelProfiler:Stop()
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local conditionProfiler = XGame.Profiler:CreateChild("XConditionManager")
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conditionProfiler:Start()
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XConditionManager.Init()
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conditionProfiler:Stop()
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local rewardProfiler = XGame.Profiler:CreateChild("XRewardManager")
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rewardProfiler:Start()
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XRewardManager.Init()
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rewardProfiler:Stop()
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local roomSingleProfiler = XGame.Profiler:CreateChild("XRoomSingleManager")
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roomSingleProfiler:Start()
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XRoomSingleManager.Init()
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roomSingleProfiler:Stop()
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local robotProfiler = XGame.Profiler:CreateChild("XRobotManager")
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robotProfiler:Start()
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XRobotManager.Init()
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robotProfiler:Stop()
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local redPointProfiler = XGame.Profiler:CreateChild("XRedPointManager")
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redPointProfiler:Start()
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XRedPointManager.Init()
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redPointProfiler:Stop()
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--local hudProfiler = XGame.Profiler:CreateChild("XHudManager")
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--hudProfiler:Start()
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--XHudManager.Init()
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--hudProfiler:Stop()
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local permissionProfiler = XGame.Profiler:CreateChild("XPermissionManager")
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permissionProfiler:Start()
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XPermissionManager.Init()
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permissionProfiler:Stop()
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CS.XApplication.SetProgress(1, true)
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end
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XGame.Start6 = function()
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local serverProfiler = XGame.Profiler:CreateChild("XServerManager")
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serverProfiler:Start()
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XServerManager.Init(function()
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XLuaUiManager.PopAllThenOpen(UI_LOGIN)
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end)
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serverProfiler:Stop()
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XGame.Profiler:Stop()
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XTableManager.ReleaseAll(true)
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CS.BinaryManager.OnPreloadFight(true)
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collectgarbage("collect")
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--打点
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CS.XRecord.Record("23014", "LuaXGameStartFinish")
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LuaGC()
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CS.XUiManagerExtension.SetBlackList("UiGuildDormCommon")
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CS.XTopControlSetter.Init()
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end
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local BreakPointTimerId = nil
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local BreakSocketHandle = nil
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XGame.InitBreakPointTimer = function()
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if CS.UnityEngine.Application.platform ~= CS.UnityEngine.RuntimePlatform.WindowsEditor then
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return
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end
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-- if BreakPointTimerId then
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-- XScheduleManager.UnSchedule(BreakPointTimerId)
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-- BreakPointTimerId = nil
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-- end
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-- if not BreakSocketHandle then
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-- local debugXpCall
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-- BreakSocketHandle, debugXpCall = require("XDebug/LuaDebug")("localhost", 7003)
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-- end
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-- BreakPointTimerId = XScheduleManager.ScheduleForever(BreakSocketHandle, 0)
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end
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XGame.InitBreakPointTimer()
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