XGame = XGame or {} local UI_LOGIN = "UiLogin" XGame.Profiler = CS.XGame.Profiler:CreateChild("XGame") XGame.Start1 = function() XGame.Profiler:Start() XConfigCenter.Init() --打点 CS.XRecord.Record("23009", "LuaXGameStart") CS.XApplication.SetProgress(0.86) end XGame.Start2 = function() XLoginManager.Init() XDataCenter.Init() if XDataCenter.UiPcManager.IsPc() then -- 检测分辨率, 超过表格最大分辨率的强制使用窗口 XDataCenter.UiPcManager.FullScreenableCheck() end CS.XApplication.SetProgress(0.88) end XGame.Start3 = function() local playerProfiler = XGame.Profiler:CreateChild("XPlayerManager") playerProfiler:Start() XPlayerManager.Init() playerProfiler:Stop() local userProfiler = XGame.Profiler:CreateChild("XUserManager") userProfiler:Start() XUserManager.Init() userProfiler:Stop() local resetProfiler = XGame.Profiler:CreateChild("XResetManager") resetProfiler:Start() XResetManager.Init() resetProfiler:Stop() CS.XApplication.SetProgress(0.89) end XGame.Start4 = function() XAttribManager.Init() CS.XApplication.SetProgress(0.95) end XGame.Start5 = function() local magicProfiler = XGame.Profiler:CreateChild("XMagicSkillManager") magicProfiler:Start() XMagicSkillManager.Init() magicProfiler:Stop() local fightCharacterProfiler = XGame.Profiler:CreateChild("XFightCharacterManager") fightCharacterProfiler:Start() XFightCharacterManager.Init() fightCharacterProfiler:Stop() local fightEquipProfiler = XGame.Profiler:CreateChild("XFightEquipManager") fightEquipProfiler:Start() XFightEquipManager.Init() fightEquipProfiler:Stop() local fightPartnerProfiler = XGame.Profiler:CreateChild("XFightPartnerManager") fightPartnerProfiler:Start() XFightPartnerManager.Init() fightPartnerProfiler:Stop() local modelProfiler = XGame.Profiler:CreateChild("XModelManager") modelProfiler:Start() XModelManager.Init() modelProfiler:Stop() local conditionProfiler = XGame.Profiler:CreateChild("XConditionManager") conditionProfiler:Start() XConditionManager.Init() conditionProfiler:Stop() local rewardProfiler = XGame.Profiler:CreateChild("XRewardManager") rewardProfiler:Start() XRewardManager.Init() rewardProfiler:Stop() local roomSingleProfiler = XGame.Profiler:CreateChild("XRoomSingleManager") roomSingleProfiler:Start() XRoomSingleManager.Init() roomSingleProfiler:Stop() local robotProfiler = XGame.Profiler:CreateChild("XRobotManager") robotProfiler:Start() XRobotManager.Init() robotProfiler:Stop() local redPointProfiler = XGame.Profiler:CreateChild("XRedPointManager") redPointProfiler:Start() XRedPointManager.Init() redPointProfiler:Stop() --local hudProfiler = XGame.Profiler:CreateChild("XHudManager") --hudProfiler:Start() --XHudManager.Init() --hudProfiler:Stop() local permissionProfiler = XGame.Profiler:CreateChild("XPermissionManager") permissionProfiler:Start() XPermissionManager.Init() permissionProfiler:Stop() CS.XApplication.SetProgress(1, true) end XGame.Start6 = function() local serverProfiler = XGame.Profiler:CreateChild("XServerManager") serverProfiler:Start() XServerManager.Init(function() XLuaUiManager.PopAllThenOpen(UI_LOGIN) end) serverProfiler:Stop() XGame.Profiler:Stop() XTableManager.ReleaseAll(true) CS.BinaryManager.OnPreloadFight(true) collectgarbage("collect") --打点 CS.XRecord.Record("23014", "LuaXGameStartFinish") LuaGC() CS.XUiManagerExtension.SetBlackList("UiGuildDormCommon") CS.XTopControlSetter.Init() end local BreakPointTimerId = nil local BreakSocketHandle = nil XGame.InitBreakPointTimer = function() if CS.UnityEngine.Application.platform ~= CS.UnityEngine.RuntimePlatform.WindowsEditor then return end -- if BreakPointTimerId then -- XScheduleManager.UnSchedule(BreakPointTimerId) -- BreakPointTimerId = nil -- end -- if not BreakSocketHandle then -- local debugXpCall -- BreakSocketHandle, debugXpCall = require("XDebug/LuaDebug")("localhost", 7003) -- end -- BreakPointTimerId = XScheduleManager.ScheduleForever(BreakSocketHandle, 0) end XGame.InitBreakPointTimer()