PGRData/Script/matrix/xui/xuifubenrepeatchallenge/XUiRepeatChallengeEnter.lua

142 lines
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Lua
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local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.black,
[false] = CS.UnityEngine.Color.red,
}
local XUiRepeatChallengeEnter = XLuaUiManager.Register(XLuaUi, "UiRepeatChallengeEnter")
function XUiRepeatChallengeEnter:OnAwake()
self:AutoAddListener()
self.GridCommon.gameObject:SetActive(false)
end
function XUiRepeatChallengeEnter:OnStart(stage)
self.Stage = stage
self.StageId = stage.StageId
self.GridList = {}
self:ChangeChallengeCount(1)
end
function XUiRepeatChallengeEnter:OnEnable()
self:Refresh()
end
function XUiRepeatChallengeEnter:Refresh()
self:UpdateRewards()
end
function XUiRepeatChallengeEnter:ChangeChallengeCount(newCount)
local stageId = self.StageId
if not XDataCenter.FubenManager.CheckChallengeCount(stageId, newCount) then
return
end
self.ChallengeCount = newCount
self.TxtChallengeNum.text = newCount
self.TxtRewardNum.text = "X" .. newCount
local canSub = XDataCenter.FubenManager.CheckChallengeCount(stageId, newCount - 1)
self.BtnSub.gameObject:SetActiveEx(canSub)
self.ImgCantSub.gameObject:SetActiveEx(not canSub)
local canAdd = XDataCenter.FubenManager.CheckChallengeCount(stageId, newCount + 1)
self.BtnAdd.gameObject:SetActiveEx(canAdd)
self.ImgCantAdd.gameObject:SetActiveEx(not canAdd)
2024-09-01 20:49:41 +00:00
local actionPoint = XDataCenter.FubenManager.GetRequireActionPoint(stageId)
self.TxtATNums.text = actionPoint * newCount
local exConsumeId, exConsumeNum = XDataCenter.FubenManager.GetStageExCost(stageId)
if exConsumeId ~= 0 and exConsumeNum ~= 0 then
local exHaveNum = XDataCenter.ItemManager.GetCount(exConsumeId)
self.TxtCostNum.color = CONDITION_COLOR[exHaveNum >= exConsumeNum]
self.TxtCostNum.text = exConsumeNum * newCount
self.RawImgCostIcon:SetRawImage(XDataCenter.ItemManager.GetItemIcon(exConsumeId))
self.PanelCostEx.gameObject:SetActiveEx(true)
else
self.PanelCostEx.gameObject:SetActiveEx(false)
end
end
function XUiRepeatChallengeEnter:UpdateRewards()
local stageId = self.StageId
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stageId)
local rewardId = cfg and cfg.FinishRewardShow
if not rewardId or rewardId == 0 then
self.PanelRewards.gameObject:SetActiveEx(false)
return
else
self.PanelRewards.gameObject:SetActiveEx(true)
end
local rewards = XRewardManager.GetRewardListNotCount(rewardId)
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelRewards, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActive(true)
end
end
local rewardsCount = 0
if rewards then
rewardsCount = #rewards
end
for j = 1, #self.GridList do
if j > rewardsCount then
self.GridList[j].GameObject:SetActive(false)
end
end
end
function XUiRepeatChallengeEnter:AutoAddListener()
self:RegisterClickEvent(self.BtnEnter, self.OnBtnEnterClick)
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
self:RegisterClickEvent(self.BtnSub, self.OnClickBtnSub)
self:RegisterClickEvent(self.BtnMax, self.OnClickBtnMax)
self:RegisterClickEvent(self.BtnAdd, self.OnClickBtnAdd)
end
function XUiRepeatChallengeEnter:OnBtnCloseClick()
self:Close()
end
function XUiRepeatChallengeEnter:OnBtnEnterClick()
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Main_huge)
self:Close()
if XDataCenter.FubenManager.CheckPreFight(self.Stage, self.ChallengeCount) then
if XTool.USENEWBATTLEROOM then
XLuaUiManager.Open("UiBattleRoleRoom", self.StageId, nil, {
EnterFight = function(proxy, team, stageId, challengeCount, isAssist)
XDataCenter.FubenDailyManager.SetFubenDailyRecord(stageId)
proxy.Super.EnterFight(proxy, team, stageId, challengeCount, isAssist)
end
}, self.ChallengeCount)
else
local data = {ChallengeCount = self.ChallengeCount}
XLuaUiManager.Open("UiNewRoomSingle", self.StageId, data)
end
end
end
function XUiRepeatChallengeEnter:OnClickBtnSub()
self:ChangeChallengeCount(self.ChallengeCount - 1)
end
function XUiRepeatChallengeEnter:OnClickBtnAdd()
self:ChangeChallengeCount(self.ChallengeCount + 1)
end
function XUiRepeatChallengeEnter:OnClickBtnMax()
self:ChangeChallengeCount(XDataCenter.FubenManager.GetStageMaxChallengeCount(self.StageId))
end