local CONDITION_COLOR = { [true] = CS.UnityEngine.Color.black, [false] = CS.UnityEngine.Color.red, } local XUiRepeatChallengeEnter = XLuaUiManager.Register(XLuaUi, "UiRepeatChallengeEnter") function XUiRepeatChallengeEnter:OnAwake() self:AutoAddListener() self.GridCommon.gameObject:SetActive(false) end function XUiRepeatChallengeEnter:OnStart(stage) self.Stage = stage self.StageId = stage.StageId self.GridList = {} self:ChangeChallengeCount(1) end function XUiRepeatChallengeEnter:OnEnable() self:Refresh() end function XUiRepeatChallengeEnter:Refresh() self:UpdateRewards() end function XUiRepeatChallengeEnter:ChangeChallengeCount(newCount) local stageId = self.StageId if not XDataCenter.FubenManager.CheckChallengeCount(stageId, newCount) then return end self.ChallengeCount = newCount self.TxtChallengeNum.text = newCount self.TxtRewardNum.text = "X" .. newCount local canSub = XDataCenter.FubenManager.CheckChallengeCount(stageId, newCount - 1) self.BtnSub.gameObject:SetActiveEx(canSub) self.ImgCantSub.gameObject:SetActiveEx(not canSub) local canAdd = XDataCenter.FubenManager.CheckChallengeCount(stageId, newCount + 1) self.BtnAdd.gameObject:SetActiveEx(canAdd) self.ImgCantAdd.gameObject:SetActiveEx(not canAdd) local actionPoint = XDataCenter.FubenManager.GetRequireActionPoint(stageId) self.TxtATNums.text = actionPoint * newCount local exConsumeId, exConsumeNum = XDataCenter.FubenManager.GetStageExCost(stageId) if exConsumeId ~= 0 and exConsumeNum ~= 0 then local exHaveNum = XDataCenter.ItemManager.GetCount(exConsumeId) self.TxtCostNum.color = CONDITION_COLOR[exHaveNum >= exConsumeNum] self.TxtCostNum.text = exConsumeNum * newCount self.RawImgCostIcon:SetRawImage(XDataCenter.ItemManager.GetItemIcon(exConsumeId)) self.PanelCostEx.gameObject:SetActiveEx(true) else self.PanelCostEx.gameObject:SetActiveEx(false) end end function XUiRepeatChallengeEnter:UpdateRewards() local stageId = self.StageId local cfg = XDataCenter.FubenManager.GetStageLevelControl(stageId) local rewardId = cfg and cfg.FinishRewardShow if not rewardId or rewardId == 0 then self.PanelRewards.gameObject:SetActiveEx(false) return else self.PanelRewards.gameObject:SetActiveEx(true) end local rewards = XRewardManager.GetRewardListNotCount(rewardId) if rewards then for i, item in ipairs(rewards) do local grid if self.GridList[i] then grid = self.GridList[i] else local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon) grid = XUiGridCommon.New(self, ui) grid.Transform:SetParent(self.PanelRewards, false) self.GridList[i] = grid end grid:Refresh(item) grid.GameObject:SetActive(true) end end local rewardsCount = 0 if rewards then rewardsCount = #rewards end for j = 1, #self.GridList do if j > rewardsCount then self.GridList[j].GameObject:SetActive(false) end end end function XUiRepeatChallengeEnter:AutoAddListener() self:RegisterClickEvent(self.BtnEnter, self.OnBtnEnterClick) self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick) self:RegisterClickEvent(self.BtnSub, self.OnClickBtnSub) self:RegisterClickEvent(self.BtnMax, self.OnClickBtnMax) self:RegisterClickEvent(self.BtnAdd, self.OnClickBtnAdd) end function XUiRepeatChallengeEnter:OnBtnCloseClick() self:Close() end function XUiRepeatChallengeEnter:OnBtnEnterClick() CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Main_huge) self:Close() if XDataCenter.FubenManager.CheckPreFight(self.Stage, self.ChallengeCount) then if XTool.USENEWBATTLEROOM then XLuaUiManager.Open("UiBattleRoleRoom", self.StageId, nil, { EnterFight = function(proxy, team, stageId, challengeCount, isAssist) XDataCenter.FubenDailyManager.SetFubenDailyRecord(stageId) proxy.Super.EnterFight(proxy, team, stageId, challengeCount, isAssist) end }, self.ChallengeCount) else local data = {ChallengeCount = self.ChallengeCount} XLuaUiManager.Open("UiNewRoomSingle", self.StageId, data) end end end function XUiRepeatChallengeEnter:OnClickBtnSub() self:ChangeChallengeCount(self.ChallengeCount - 1) end function XUiRepeatChallengeEnter:OnClickBtnAdd() self:ChangeChallengeCount(self.ChallengeCount + 1) end function XUiRepeatChallengeEnter:OnClickBtnMax() self:ChangeChallengeCount(XDataCenter.FubenManager.GetStageMaxChallengeCount(self.StageId)) end