PGRData/Script/matrix/xentity/xrpgmakergame/XRpgMakerGameActivityDb.lua

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local XRpgMakerActivityStageDb = require("XEntity/XRpgMakerGame/XRpgMakerActivityStageDb")
local type = type
local pairs = pairs
local tableInsert = table.insert
local Default = {
_StageDbs = {}, --所有已通关的关卡数据
_UnlockRoleId = {}, --已解锁的角色id列表
}
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---推箱子活动数据
---@class XRpgMakerGameActivityDb
local XRpgMakerGameActivityDb = XClass(nil, "XRpgMakerGameActivityDb")
function XRpgMakerGameActivityDb:Ctor(day)
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
end
function XRpgMakerGameActivityDb:UpdateData(data)
self._StageDbs = {}
local stageDb
for i, v in ipairs(data.StageDbs) do
stageDb = XRpgMakerActivityStageDb.New()
stageDb:UpdateData(v)
tableInsert(self._StageDbs, stageDb)
end
self._UnlockRoleId = data.UnlockRoleId
end
function XRpgMakerGameActivityDb:UpdateStageDb(data)
local stageDb = XRpgMakerActivityStageDb.New()
stageDb:UpdateData(data)
tableInsert(self._StageDbs, stageDb)
end
function XRpgMakerGameActivityDb:UpdateUnlockRoleId(unlockRoleId)
for _, roleId in ipairs(self._UnlockRoleId) do
if roleId == unlockRoleId then
return
end
end
tableInsert(self._UnlockRoleId, unlockRoleId)
end
function XRpgMakerGameActivityDb:GetUnlockRoleIdList()
return self._UnlockRoleId
end
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---@param stageCfgId integer
---@return XRpgMakerActivityStageDb
function XRpgMakerGameActivityDb:GetStageDb(stageCfgId)
for _, stageDb in ipairs(self._StageDbs) do
if stageDb:GetStageCfgId() == stageCfgId then
return stageDb
end
end
local stageDb = XRpgMakerActivityStageDb.New(stageCfgId)
tableInsert(self._StageDbs, stageDb)
return stageDb
end
return XRpgMakerGameActivityDb