forked from endernon/PGRData
67 lines
1.8 KiB
Lua
67 lines
1.8 KiB
Lua
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local XRpgMakerActivityStageDb = require("XEntity/XRpgMakerGame/XRpgMakerActivityStageDb")
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local type = type
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local pairs = pairs
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local tableInsert = table.insert
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local Default = {
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_StageDbs = {}, --所有已通关的关卡数据
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_UnlockRoleId = {}, --已解锁的角色id列表
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}
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--活动数据
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local XRpgMakerGameActivityDb = XClass(nil, "XRpgMakerGameActivityDb")
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function XRpgMakerGameActivityDb:Ctor(day)
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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end
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function XRpgMakerGameActivityDb:UpdateData(data)
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self._StageDbs = {}
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local stageDb
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for i, v in ipairs(data.StageDbs) do
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stageDb = XRpgMakerActivityStageDb.New()
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stageDb:UpdateData(v)
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tableInsert(self._StageDbs, stageDb)
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end
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self._UnlockRoleId = data.UnlockRoleId
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end
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function XRpgMakerGameActivityDb:UpdateStageDb(data)
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local stageDb = XRpgMakerActivityStageDb.New()
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stageDb:UpdateData(data)
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tableInsert(self._StageDbs, stageDb)
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end
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function XRpgMakerGameActivityDb:UpdateUnlockRoleId(unlockRoleId)
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for _, roleId in ipairs(self._UnlockRoleId) do
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if roleId == unlockRoleId then
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return
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end
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end
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tableInsert(self._UnlockRoleId, unlockRoleId)
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end
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function XRpgMakerGameActivityDb:GetUnlockRoleIdList()
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return self._UnlockRoleId
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end
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function XRpgMakerGameActivityDb:GetStageDb(stageCfgId)
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for _, stageDb in ipairs(self._StageDbs) do
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if stageDb:GetStageCfgId() == stageCfgId then
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return stageDb
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end
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end
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local stageDb = XRpgMakerActivityStageDb.New(stageCfgId)
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tableInsert(self._StageDbs, stageDb)
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return stageDb
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end
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return XRpgMakerGameActivityDb
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