local XRpgMakerActivityStageDb = require("XEntity/XRpgMakerGame/XRpgMakerActivityStageDb") local type = type local pairs = pairs local tableInsert = table.insert local Default = { _StageDbs = {}, --所有已通关的关卡数据 _UnlockRoleId = {}, --已解锁的角色id列表 } --活动数据 local XRpgMakerGameActivityDb = XClass(nil, "XRpgMakerGameActivityDb") function XRpgMakerGameActivityDb:Ctor(day) for key, value in pairs(Default) do if type(value) == "table" then self[key] = {} else self[key] = value end end end function XRpgMakerGameActivityDb:UpdateData(data) self._StageDbs = {} local stageDb for i, v in ipairs(data.StageDbs) do stageDb = XRpgMakerActivityStageDb.New() stageDb:UpdateData(v) tableInsert(self._StageDbs, stageDb) end self._UnlockRoleId = data.UnlockRoleId end function XRpgMakerGameActivityDb:UpdateStageDb(data) local stageDb = XRpgMakerActivityStageDb.New() stageDb:UpdateData(data) tableInsert(self._StageDbs, stageDb) end function XRpgMakerGameActivityDb:UpdateUnlockRoleId(unlockRoleId) for _, roleId in ipairs(self._UnlockRoleId) do if roleId == unlockRoleId then return end end tableInsert(self._UnlockRoleId, unlockRoleId) end function XRpgMakerGameActivityDb:GetUnlockRoleIdList() return self._UnlockRoleId end function XRpgMakerGameActivityDb:GetStageDb(stageCfgId) for _, stageDb in ipairs(self._StageDbs) do if stageDb:GetStageCfgId() == stageCfgId then return stageDb end end local stageDb = XRpgMakerActivityStageDb.New(stageCfgId) tableInsert(self._StageDbs, stageDb) return stageDb end return XRpgMakerGameActivityDb