PGRData/Script/matrix/xmanager/XDlcHuntChipManager.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XDlcHuntChipGroup = require("XEntity/XDlcHunt/XDlcHuntChipGroup")
local XDlcHuntChip = require("XEntity/XDlcHunt/XDlcHuntChip")
XDlcHuntChipManagerCreator = function()
---@class XDlcHuntChipManager
local XDlcHuntChipManager = {}
---@type XDlcHuntChipGroup[]
local _ChipGroup = {}
---@type XDlcHuntChip[]
local _Chip = {}
local _AssistantChipUid2Others = false
local _AssistantChip2Myself = false
local _AssistantChipTime2Myself = 0
local _AssistantChipList2Myself = {
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.FRIEND] = {}, -- 好友
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.TEAMMATE] = {}, -- 队友
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.RANDOM] = {}, -- 随机芯片
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.CONFIG] = {}, -- 策划配的
}
local ASSISTANT_CHIP_FROM = XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM
local _IsInitAssistantListFromConfig = false
local RequestProto = {
SetLock = "DlcChipUpdateLockRequest",
LevelUp = "DlcChipLevelUpRequest",
Breakthrough = "DlcChipBreakthroughRequest",
SetAssistant = "DlcChipAssistSetRequest",
SetGroupName = "DlcChipFormChangeNameRequest",
Wear = "DlcChipFormWearChipRequest",
TakeOffChipFromAllGroup = "DlcTakeOffChipRequest",
Decompose = "DlcChipDecomposeRequest",
AssistantChipList = "DlcPlayerSupplyChipDataRequest",
SetAssistantChipToMyself = "DlcSelectAssistChipRequest",
}
function XDlcHuntChipManager.InitDataFromServer(chipList)
XDlcHuntChipManager.HandleChipDataList(chipList)
end
function XDlcHuntChipManager.Init()
end
function XDlcHuntChipManager.ClearAssistantChip2Myself()
_AssistantChip2Myself = false
end
---@return XDlcHuntChipGroup
function XDlcHuntChipManager.GetChipGroup(chipGroupId)
return _ChipGroup[chipGroupId]
end
---@return XDlcHuntChipGroup[]
function XDlcHuntChipManager.GetAllChipGroup()
return _ChipGroup
end
---@return XDlcHuntChip
function XDlcHuntChipManager.GetChip(chipUid)
return _Chip[chipUid]
end
function XDlcHuntChipManager.GetAllChip()
return _Chip
end
function XDlcHuntChipManager.GetAssistantChip2Others()
return XDlcHuntChipManager.GetChip(_AssistantChipUid2Others)
end
function XDlcHuntChipManager.GetAssistantChip2Myself()
return _AssistantChip2Myself
end
function XDlcHuntChipManager.GetChipList2AssistantOthers()
local allChip = XDlcHuntChipManager.GetAllChip()
local result = {}
for uid, chip in pairs(allChip) do
if chip:IsCanAssistant() then
result[#result + 1] = chip
end
end
return result
end
function XDlcHuntChipManager.OpenUiChipMain(chipGroup, character)
if not chipGroup and not character then
local room = XDataCenter.DlcRoomManager.GetRoom()
if room then
local member = room:GetTeam():GetSelfMember()
if member then
character = member:GetMyCharacter()
if character then
chipGroup = character:GetChipGroup()
end
end
end
end
if not character then
return
end
local callback = function(selectedChipGroup)
if selectedChipGroup then
XDataCenter.DlcHuntCharacterManager.RequestSetChipGroup2Character(character, selectedChipGroup)
end
end
XLuaUiManager.Open("UiDlcHuntChipMain", chipGroup, callback)
end
local _AssistantIndex = {
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.FRIEND] = 0,
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.TEAMMATE] = 0,
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.RANDOM] = 0,
[XDlcHuntChipConfigs.ASSISTANT_CHIP_FROM.CONFIG] = 0,
}
-- 顺序
local _AssistantFromTypeIndex = {
ASSISTANT_CHIP_FROM.CONFIG,
ASSISTANT_CHIP_FROM.FRIEND, --15
ASSISTANT_CHIP_FROM.TEAMMATE, --10
ASSISTANT_CHIP_FROM.RANDOM, --5
}
function XDlcHuntChipManager.GetChipList2AssistantMySelf(isRefresh)
local result = {}
local amountConfig = XDlcHuntConfigs.GetAmountAssistantChip()
local repeatPlayerIdDict = {}
repeatPlayerIdDict[XPlayer.Id] = true -- 自己的芯片不显示
for index = 1, #_AssistantFromTypeIndex do
local fromType = _AssistantFromTypeIndex[index]
local list = _AssistantChipList2Myself[fromType]
local chipAmount = amountConfig[fromType]
if isRefresh then
_AssistantIndex[fromType] = _AssistantIndex[fromType] + chipAmount
if _AssistantIndex[fromType] >= #list then
_AssistantIndex[fromType] = 0
end
end
local beginIndex = _AssistantIndex[fromType] + 1
local endIndex = beginIndex + chipAmount - 1
endIndex = math.min(endIndex, #list)
for i = beginIndex, endIndex do
---@type XDlcHuntChip
local chip = list[i]
if chip then
local playerId = chip:GetPlayerId()
if playerId > 0 and repeatPlayerIdDict[playerId] then
endIndex = endIndex + 1
endIndex = math.min(endIndex, #list)
else
result[#result + 1] = chip
repeatPlayerIdDict[playerId] = true
end
end
end
end
return result
end
function XDlcHuntChipManager.DecomposeChips(chips)
local title = CS.XTextManager.GetText("TipTitle")
XLuaUiManager.Open("UiDlcHuntDialog", title, XUiHelper.GetText("DlcHuntChipDecompose"),
function()
XDlcHuntChipManager.RequestDecomposeChips(chips)
end
)
end
function XDlcHuntChipManager.TakeOffChipsOnGroup(group)
local title = CS.XTextManager.GetText("TipTitle")
XLuaUiManager.Open("UiDlcHuntDialog", title, XUiHelper.GetText("DlcHuntChipUndress"),
function()
XDlcHuntChipManager.RequestTakeOffChipGroup(group, function()
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_ALL_CHIP_TAKE_OFF)
end)
end
)
end
function XDlcHuntChipManager.GetChipAmountMain()
local amount = 0
for uid, chip in pairs(_Chip) do
if chip:IsMainChip() then
amount = amount + 1
end
end
return amount
end
function XDlcHuntChipManager.GetChipAmountSub()
local amount = 0
for uid, chip in pairs(_Chip) do
if chip:IsSubChip() then
amount = amount + 1
end
end
return amount
end
function XDlcHuntChipManager.GetChipAmountByItemId(itemId)
local amount = 0
for uid, chip in pairs(_Chip) do
if chip:GetId() == itemId then
amount = amount + 1
end
end
return amount
end
function XDlcHuntChipManager._RemoveChip(chipId)
_Chip[chipId] = nil
end
function XDlcHuntChipManager._RemoveChips(chipIdArray)
for i = 1, #chipIdArray do
XDlcHuntChipManager._RemoveChip(chipIdArray[i])
end
end
function XDlcHuntChipManager.IsAllChipLevelZero()
local allChip = XDataCenter.DlcHuntChipManager.GetAllChip()
for uid, chip in pairs(allChip) do
if chip:GetLevel() > 1 or chip:GetBreakthroughTimes() > 0 then
return false
end
end
return true
end
function XDlcHuntChipManager.IsAllChipGroupEmpty()
local allChipGroup = XDataCenter.DlcHuntChipManager.GetAllChipGroup()
for _, chipGroup in pairs(allChipGroup) do
if chipGroup:GetAmount() ~= 0 then
return false
end
end
return true
end
--region notify
function XDlcHuntChipManager.HandleChipDataList(chipDataList)
local player = XPlayer
for i = 1, #chipDataList do
local chipData = chipDataList[i]
---@type XDlcHuntChip
local chip = XDlcHuntChip.New()
chip:SetData(chipData)
chip:SetPlayerId(player.Id)
chip:SetPlayerName(player.Name)
if XDlcHuntChipConfigs.IsExist(chip:GetId()) then
_Chip[chip:GetUid()] = chip
end
end
end
function XDlcHuntChipManager.NotifyChipGroup(chipGroupDataList)
for i = 1, #chipGroupDataList do
local chipGroupData = chipGroupDataList[i]
local chipGroupId = chipGroupData.FormId
local chipGroup = XDlcHuntChipManager.GetChipGroup(chipGroupId)
if not chipGroup then
chipGroup = XDlcHuntChipGroup.New(chipGroupId)
_ChipGroup[chipGroupId] = chipGroup
end
chipGroup:SetData(chipGroupData)
end
end
function XDlcHuntChipManager.NotifyAssistantChip(uid)
_AssistantChipUid2Others = uid
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_ASSISTANT_UPDATE)
end
--endregion notify
--region request
function XDlcHuntChipManager.RequestUpgradeChip(chipId, chipsToBeExp)
XNetwork.Call(RequestProto.LevelUp, {
ChipId = chipId,
UseChipIds = chipsToBeExp,
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XDlcHuntChipManager._RemoveChips(chipsToBeExp)
local chip = XDlcHuntChipManager.GetChip(chipId)
chip:SetIsLock(true)
chip:SetLevel(res.Level)
chip:SetExp(res.Exp)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_UPDATE, chip)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_UP_SUCCESS)
XDataCenter.EquipManager.TipEquipOperation(nil, XUiHelper.GetText("DlcHuntStrengthenSuccess"))
end)
end
function XDlcHuntChipManager.RequestTakeOffChipGroup(group, callback)
XDlcHuntChipManager.RequestWearBatchChip(group, {}, callback)
end
---@param chip XDlcHuntChip
function XDlcHuntChipManager.RequestLock(chip, isLock)
local chipId = chip:GetUid()
XNetwork.Call(RequestProto.SetLock, { ChipId = chipId, IsLock = isLock }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
chip:SetIsLock(isLock)
end)
end
---@param chips XDlcHuntChip[]
function XDlcHuntChipManager.RequestDecomposeChips(chips)
local uidArray = {}
for i = 1, #chips do
local chip = chips[i]
local uid = chip:GetUid()
if XDlcHuntChipManager.GetChip(uid) then
uidArray[#uidArray + 1] = uid
end
end
XNetwork.Call(RequestProto.Decompose, {
UseChipIds = uidArray
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if res.RewardGoodsList[1] and res.RewardGoodsList[1].TemplateId ~= 0 then
XDataCenter.DlcHuntManager.OpenUiObtain(res.RewardGoodsList)
end
XDlcHuntChipManager._RemoveChips(uidArray)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_UPDATE)
end)
end
function XDlcHuntChipManager.RequestBreakthrough(chipId, chipsToBeExp)
XNetwork.Call(RequestProto.Breakthrough, {
ChipId = chipId,
UseChipIds = chipsToBeExp
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XDlcHuntChipManager._RemoveChips(chipsToBeExp)
local chip = XDlcHuntChipManager.GetChip(chipId)
local chipBefore = chip:Clone()
chip:SetBreakthroughTimes(chip:GetBreakthroughTimes() + 1)
chip:SetExp(0)
chip:SetIsLock(true)
chip:SetLevel(1)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_UPDATE)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_UP_SUCCESS)
XLuaUiManager.Open("UiDlcHuntChipUp", chip, chipBefore)
--XUiManager.OpenUiObtain(res.RewardGoodsList)
end)
end
---@param chip XDlcHuntChip
function XDlcHuntChipManager.RequestSetAssistantChip(chip)
if not chip then
return
end
local chipId = chip:GetUid()
XNetwork.Call(RequestProto.SetAssistant, {
ChipId = chipId,
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_AssistantChipUid2Others = chipId
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_ASSISTANT_UPDATE)
end)
end
---@param chipGroup XDlcHuntChipGroup
---@param chip XDlcHuntChip
function XDlcHuntChipManager.RequestUndressChip(chipGroup, chip)
if not chipGroup or not chip then
return
end
local isContain, pos = chipGroup:IsContain(chip)
if not isContain then
return
end
XNetwork.Call(RequestProto.Wear, {
ChipFormId = chipGroup:GetUid(),
WearInfos = { {
ChipId = 0,
Pos = pos }
},
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
chipGroup:SetChip(0, pos)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_GROUP_UPDATE)
end)
end
---@param chipGroup XDlcHuntChipGroup
---@param chip XDlcHuntChip
function XDlcHuntChipManager.RequestDressChip(chipGroup, chip, pos)
if not chipGroup or not chip then
return false
end
local isContain = chipGroup:IsContain(chip)
if isContain then
XUiManager.TipMsg(XUiHelper.GetText("DlcHuntChipEquiped"))
return false
end
XNetwork.Call(RequestProto.Wear, {
ChipFormId = chipGroup:GetUid(),
WearInfos = { {
ChipId = chip:GetUid(),
Pos = pos }
},
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
chipGroup:SetChip(chip:GetUid(), pos)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_GROUP_UPDATE)
end)
return true
end
---@param chipGroup XDlcHuntChipGroup
function XDlcHuntChipManager.RequestWearBatchChip(chipGroup, chipIdArray2Wear, callback)
chipIdArray2Wear = XTool.Clone(chipIdArray2Wear)
---@type XDlcHuntChip[]
local wearPosDict = {}
local capacity = #chipIdArray2Wear
-- 放入已装备的芯片
for i = 1, capacity do
local chipId = chipIdArray2Wear[i]
local chip = XDlcHuntChipManager.GetChip(chipId)
local isContain, pos = chipGroup:IsContain(chip)
if isContain then
wearPosDict[pos] = chip
chipIdArray2Wear[i] = nil
end
end
-- 检查主芯片数量
local mainChipAmount = 0
for i = 1, capacity do
local chipId = chipIdArray2Wear[i]
if chipId then
local chip = XDlcHuntChipManager.GetChip(chipId)
if chip:IsMainChip() then
mainChipAmount = mainChipAmount + 1
end
end
end
if mainChipAmount > XDlcHuntChipConfigs.CHIP_MAIN_AMOUNT then
XLog.Error("[XDlcHuntChipManager] too much main chip")
return
end
-- 检查副芯片数量
local subChipAmount = 0
for i = 1, capacity do
local chipId = chipIdArray2Wear[i]
if chipId then
local chip = XDlcHuntChipManager.GetChip(chipId)
if chip:IsSubChip() then
subChipAmount = subChipAmount + 1
end
end
end
if subChipAmount > XDlcHuntChipConfigs.CHIP_SUB_AMOUNT then
XLog.Error("[XDlcHuntChipManager] too much sub chip")
return
end
-- 放入未装备的芯片
for i = 1, capacity do
local chipId = chipIdArray2Wear[i]
if chipId then
local chip = XDlcHuntChipManager.GetChip(chipId)
for j = 1, chipGroup:GetCapacity() do
if not wearPosDict[j] then
-- 位置有类型要求
local type = XDlcHuntChipConfigs.GetChipTypeByGroupPos(j)
if chip:GetType() == type then
wearPosDict[j] = chip
break
end
end
end
end
end
-- 忽略无变化的位置
local wearArray = {}
for pos = 1, chipGroup:GetCapacity() do
local chip = wearPosDict[pos]
local chipOnGroup = chipGroup:GetChip(pos)
-- 一样的芯片
if chip ~= chipOnGroup then
wearArray[#wearArray + 1] = {
ChipId = chip and chip:GetUid() or 0,
Pos = pos
}
end
end
if #wearArray == 0 then
XLog.Warning("[XDlcHuntChipManager] nothing change")
return
end
XNetwork.Call(RequestProto.Wear, {
ChipFormId = chipGroup:GetUid(),
WearInfos = wearArray,
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
for i = 1, #wearArray do
local data = wearArray[i]
chipGroup:SetChip(data.ChipId, data.Pos)
end
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_GROUP_UPDATE)
if callback then
callback()
end
end)
end
---@param chip XDlcHuntChip
function XDlcHuntChipManager.RequestTakeOffChipFromAllGroup(chip)
XNetwork.Call(RequestProto.TakeOffChipFromAllGroup, {
ChipId = chip:GetUid()
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local groups = XDlcHuntChipManager.GetAllChipGroup()
for id, group in pairs(groups) do
group:TakeOffChip(chip)
end
end)
end
---@param chipGroup XDlcHuntChipGroup
function XDlcHuntChipManager.RequestRenameChipGroup(chipGroup, name)
XNetwork.Call(RequestProto.SetGroupName, {
ChipFormId = chipGroup:GetUid(),
Name = name
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
chipGroup:SetName(name)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_GROUP_UPDATE)
end)
end
local function InstantiateChipList(dataList, fromType)
local list = {}
for i = 1, #dataList do
local data = dataList[i]
local playerId = data.PlayerId
local playerName = data.Name
local chipData = data.ChipData
if chipData then
---@type XDlcHuntChip
local chip = XDlcHuntChip.New()
chip:SetData(chipData)
chip:SetPlayerId(playerId)
chip:SetPlayerName(playerName)
chip:SetUid(data.Id or i)
if fromType then
chip:SetFromType(fromType)
end
list[#list + 1] = chip
end
end
return list
end
function XDlcHuntChipManager.RequestAssistantChip2Myself(isGuide)
if not isGuide then
-- friend
local duration = XDlcHuntConfigs.GetDurationRequestFriendAssistantChipClient()
if XTime.GetServerNowTimestamp() - _AssistantChipTime2Myself > duration then
XNetwork.Call(RequestProto.AssistantChipList, {
Type = ASSISTANT_CHIP_FROM.FRIEND
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_AssistantChipList2Myself[ASSISTANT_CHIP_FROM.FRIEND] = InstantiateChipList(res.SupplyChipDataList, ASSISTANT_CHIP_FROM.FRIEND)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_ASSISTANT_LIST_UPDATE)
end)
end
-- teammate
_AssistantChipList2Myself[ASSISTANT_CHIP_FROM.TEAMMATE] = {}
local room = XDataCenter.DlcRoomManager.GetRoom()
if room then
local team = room:GetTeam()
if team then
local list = {}
for pos = 1, team:GetMemberAmount() do
local member = team:GetMember(pos)
if not member:IsMyCharacter() then
local chip = member:GetAssistantChip()
list[#list + 1] = chip
end
end
_AssistantChipList2Myself[ASSISTANT_CHIP_FROM.TEAMMATE] = list
end
end
-- random
XNetwork.Call(RequestProto.AssistantChipList, {
Type = ASSISTANT_CHIP_FROM.RANDOM
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_AssistantChipList2Myself[ASSISTANT_CHIP_FROM.RANDOM] = InstantiateChipList(res.SupplyChipDataList, ASSISTANT_CHIP_FROM.RANDOM)
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_ASSISTANT_LIST_UPDATE)
end)
end
-- from config
if not _IsInitAssistantListFromConfig then
_IsInitAssistantListFromConfig = true
_AssistantChipList2Myself[ASSISTANT_CHIP_FROM.CONFIG] = XDlcHuntChipConfigs.GetAssistantChipList()
end
end
---@param chip XDlcHuntChip
function XDlcHuntChipManager.RequestSetAssistantChipToMyself(chip)
if not chip then
return false
end
XNetwork.Call(RequestProto.SetAssistantChipToMyself, {
AssistPlayerId = chip:GetPlayerId(),
SelectType = chip:GetFromType(),
SelectNumber = chip:GetUid()
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_AssistantChip2Myself = chip
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_ASSISTANT_UPDATE)
XDataCenter.DlcRoomManager.EndSelectRequest()
end)
return true
end
function XDlcHuntChipManager.SetAssistantChipToMyself(chipData)
if chipData then
---@type XDlcHuntChip
local chip = XDlcHuntChip.New(chipData)
chip:SetData(chipData)
if not chip:IsEmpty() then
_AssistantChip2Myself = chip
end
else
_AssistantChip2Myself = false
end
XEventManager.DispatchEvent(XEventId.EVENT_DLC_HUNT_CHIP_ASSISTANT_UPDATE)
end
--endregion request
XDlcHuntChipManager.Init()
return XDlcHuntChipManager
end
XRpc.NotifyDlcChipDataList = function(data)
XDataCenter.DlcHuntChipManager.HandleChipDataList(data.ChipDataList)
end
XRpc.NotifyDlcChipFormDataList = function(data)
XDataCenter.DlcHuntChipManager.NotifyChipGroup(data.ChipFormDataList)
end
XRpc.NotifyDlcChipAssistChipId = function(data)
XDataCenter.DlcHuntChipManager.NotifyAssistantChip(data.AssistChipId)
end