PGRData/Script/matrix/xconfig/XFubenExploreConfigs.lua

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XFubenExploreConfigs = XFubenExploreConfigs or {}
local TABLE_EXPLORE_BUFF = "Share/Fuben/Explore/ExploreBuffItem.tab"
local TABLE_EXPLORE_CHAPTER = "Share/Fuben/Explore/ExploreChapter.tab"
local TABLE_EXPLORE_NODE = "Share/Fuben/Explore/ExploreNode.tab"
local TABLE_EXPLORE_STORYTEXT = "Share/Fuben/Explore/ExploreStoryText.tab"
local ExploreBuffCfg = {}
local ExploreChapterCfg = {}
local ExploreNodeCfg = {}
local ExploreStoryTextCfg = {}
XFubenExploreConfigs.NodeStateEnum = {
Complete = 1, --已完成
Availavle = 2, --可打
Visivle = 3, --可看到不可打
Invisivle = 4, --不可见
}
XFubenExploreConfigs.NodeTypeEnum = {
Stage = 1, --战斗
Story = 2, --剧情
Arena = 3, --竞技
}
function XFubenExploreConfigs.Init()
ExploreBuffCfg = XTableManager.ReadByIntKey(TABLE_EXPLORE_BUFF, XTable.XTableExploreBuffItem, "Id")
ExploreChapterCfg = XTableManager.ReadByIntKey(TABLE_EXPLORE_CHAPTER, XTable.XTableExploreChapter, "Id")
ExploreNodeCfg = XTableManager.ReadAllByIntKey(TABLE_EXPLORE_NODE, XTable.XTableExploreNode, "Id")
ExploreStoryTextCfg = XTableManager.ReadByIntKey(TABLE_EXPLORE_STORYTEXT, XTable.XTableExploreStoryText, "Id")
end
function XFubenExploreConfigs.GetExploreBuffCfg()
return ExploreBuffCfg
end
function XFubenExploreConfigs.GetExploreChapterCfg()
return ExploreChapterCfg
end
function XFubenExploreConfigs.GetExploreNodeCfg()
return ExploreNodeCfg
end
function XFubenExploreConfigs.GetExploreStoryTextCfg()
return ExploreStoryTextCfg
end
--获取某一章的全部关卡表数据
function XFubenExploreConfigs.GetAllLevel(chapterId)
local tempList = {}
for _, v in pairs(ExploreNodeCfg) do
if v.ChapterId == chapterId then
table.insert(tempList, v)
end
end
return tempList
end
--获取某一关的表数据
function XFubenExploreConfigs.GetLevel(nodeId)
if ExploreNodeCfg[nodeId] then
return ExploreNodeCfg[nodeId]
end
XLog.ErrorTableDataNotFound("XFubenExploreConfigs.GetLevel", "ExploreNodeCfg", TABLE_EXPLORE_NODE, "nodeId", tostring(nodeId))
return nil
end
--获取某一章的表数据
function XFubenExploreConfigs.GetChapterData(chapterId)
return ExploreChapterCfg[chapterId]
end
--获取某一章的全部StoryText
function XFubenExploreConfigs.GetChapterStoryText(chapterId)
local tempList = {}
for i = 1, #ExploreStoryTextCfg do
if ExploreStoryTextCfg[i].ChapterId == chapterId then
table.insert(tempList, ExploreStoryTextCfg[i])
end
end
return tempList
end
--获取某一章所有的buff
function XFubenExploreConfigs.GetChapterBuff(chapterId)
local tempList = {}
for i = 1, #ExploreBuffCfg do
if ExploreBuffCfg[i].ChapterId == chapterId then
table.insert(tempList, ExploreBuffCfg[i])
end
end
return tempList
end
--获取某一个buff
function XFubenExploreConfigs.GetBuff(buffId)
for i = 1, #ExploreBuffCfg do
if ExploreBuffCfg[i].Id == buffId then
return ExploreBuffCfg[i]
end
end
return nil
end