XFubenExploreConfigs = XFubenExploreConfigs or {} local TABLE_EXPLORE_BUFF = "Share/Fuben/Explore/ExploreBuffItem.tab" local TABLE_EXPLORE_CHAPTER = "Share/Fuben/Explore/ExploreChapter.tab" local TABLE_EXPLORE_NODE = "Share/Fuben/Explore/ExploreNode.tab" local TABLE_EXPLORE_STORYTEXT = "Share/Fuben/Explore/ExploreStoryText.tab" local ExploreBuffCfg = {} local ExploreChapterCfg = {} local ExploreNodeCfg = {} local ExploreStoryTextCfg = {} XFubenExploreConfigs.NodeStateEnum = { Complete = 1, --已完成 Availavle = 2, --可打 Visivle = 3, --可看到不可打 Invisivle = 4, --不可见 } XFubenExploreConfigs.NodeTypeEnum = { Stage = 1, --战斗 Story = 2, --剧情 Arena = 3, --竞技 } function XFubenExploreConfigs.Init() ExploreBuffCfg = XTableManager.ReadByIntKey(TABLE_EXPLORE_BUFF, XTable.XTableExploreBuffItem, "Id") ExploreChapterCfg = XTableManager.ReadByIntKey(TABLE_EXPLORE_CHAPTER, XTable.XTableExploreChapter, "Id") ExploreNodeCfg = XTableManager.ReadAllByIntKey(TABLE_EXPLORE_NODE, XTable.XTableExploreNode, "Id") ExploreStoryTextCfg = XTableManager.ReadByIntKey(TABLE_EXPLORE_STORYTEXT, XTable.XTableExploreStoryText, "Id") end function XFubenExploreConfigs.GetExploreBuffCfg() return ExploreBuffCfg end function XFubenExploreConfigs.GetExploreChapterCfg() return ExploreChapterCfg end function XFubenExploreConfigs.GetExploreNodeCfg() return ExploreNodeCfg end function XFubenExploreConfigs.GetExploreStoryTextCfg() return ExploreStoryTextCfg end --获取某一章的全部关卡表数据 function XFubenExploreConfigs.GetAllLevel(chapterId) local tempList = {} for _, v in pairs(ExploreNodeCfg) do if v.ChapterId == chapterId then table.insert(tempList, v) end end return tempList end --获取某一关的表数据 function XFubenExploreConfigs.GetLevel(nodeId) if ExploreNodeCfg[nodeId] then return ExploreNodeCfg[nodeId] end XLog.ErrorTableDataNotFound("XFubenExploreConfigs.GetLevel", "ExploreNodeCfg", TABLE_EXPLORE_NODE, "nodeId", tostring(nodeId)) return nil end --获取某一章的表数据 function XFubenExploreConfigs.GetChapterData(chapterId) return ExploreChapterCfg[chapterId] end --获取某一章的全部StoryText function XFubenExploreConfigs.GetChapterStoryText(chapterId) local tempList = {} for i = 1, #ExploreStoryTextCfg do if ExploreStoryTextCfg[i].ChapterId == chapterId then table.insert(tempList, ExploreStoryTextCfg[i]) end end return tempList end --获取某一章所有的buff function XFubenExploreConfigs.GetChapterBuff(chapterId) local tempList = {} for i = 1, #ExploreBuffCfg do if ExploreBuffCfg[i].ChapterId == chapterId then table.insert(tempList, ExploreBuffCfg[i]) end end return tempList end --获取某一个buff function XFubenExploreConfigs.GetBuff(buffId) for i = 1, #ExploreBuffCfg do if ExploreBuffCfg[i].Id == buffId then return ExploreBuffCfg[i] end end return nil end