2023-07-14 19:35:33 +00:00
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local tableInsert = table.insert
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local ForceRebuildLayoutImmediate = CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate
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local XUiGridConsumeReward = require("XUi/XUiActivityBase/XUiGridConsumeReward")
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local XPuzzleActivityManager
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local XUiConsumeReward = XClass(nil, "XUiConsumeReward")
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function XUiConsumeReward:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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2024-09-01 20:49:41 +00:00
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function XUiConsumeReward:OnHide()
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--加个OnHide方法,防止xuiwelfare OnDestroy哪里调用OnHide接口报错
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end
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2023-07-14 19:35:33 +00:00
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function XUiConsumeReward:Init()
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self.LayoutGroup = self.GridRewardPanel:GetComponent("HorizontalLayoutGroup")
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self.GridRewardPool = {}
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self.GridMiniRewardPool = {}
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self.LimitPosArr = {}
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self.BarWidth = self.ImgJd.transform.rect.width
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2024-09-01 20:49:41 +00:00
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self.BtnLaw1.CallBack = function() self:OnBtnLaw1() end
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self.BtnLaw2.CallBack = function() self:OnBtnLaw2() end
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end
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--海外修改,新增条款显示
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function XUiConsumeReward:OnBtnLaw1()
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local lawTxt = CS.XTextManager.GetText("Capitaldecisionmethod")
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local lawTitle = CS.XTextManager.GetText("CapitaldecisionmethodTitle")
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XLuaUiManager.Open("UiFubenDialog", lawTitle, lawTxt)
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end
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function XUiConsumeReward:OnBtnLaw2()
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local lawTxt = CS.XTextManager.GetText("Specificbusinesstransactionlaw")
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local lawTitle = CS.XTextManager.GetText("SpecificbusinesstransactionTitle")
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XLuaUiManager.Open("UiFubenDialog", lawTitle, lawTxt)
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2023-07-14 19:35:33 +00:00
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end
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function XUiConsumeReward:Refresh(activityCfg)
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local taskLimitId = activityCfg.Params[1]
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local taskLimitCfg = XTaskConfig.GetTimeLimitTaskCfg(taskLimitId)
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self.TaskIdList = taskLimitCfg.TaskId
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local showBeginTime = activityCfg.ShowBeginTime
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local showEndTime = activityCfg.ShowEndTime
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self.TxtTime.text = CSXTextManagerGetText("ActivityConsumeRewardTime", showBeginTime, showEndTime)
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self.CurIndex, self.CurProgress, self.CurConsumeValue, self.CurTargetValue = self:GetTargetRewardIndexandProgress()
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-- XLog.Debug(self.CurIndex, self.CurProgress, self.CurConsumeValue, self.CurTargetValue)
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self.TxtTarget.text = "/"..self.CurTargetValue
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self:RefreshGridReward()
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self:RefreshProgressBar()
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self.TxtNumber.text = self.CurConsumeValue
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self:RefreshFinalReward(activityCfg)
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end
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function XUiConsumeReward:RefreshFinalReward(activityCfg)
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if activityCfg.Params[2] and activityCfg.Params[2] ~= 0 then
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local taskLimitId = activityCfg.Params[2]
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local taskLimitCfg = XTaskConfig.GetTimeLimitTaskCfg(taskLimitId)
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local onCreate = function(item, data)
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item:Refresh(data)
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end
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XUiHelper.CreateTemplates(self.RootUi, self.GridMiniRewardPool, taskLimitCfg.TaskId, XUiGridConsumeReward.New, self.GridMiniReward.gameObject, self.GridMiniRewardPanel, onCreate)
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end
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end
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function XUiConsumeReward:RefreshGridReward()
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local halfGapWidth = (self.BarWidth / #self.TaskIdList - self.GridReward.transform.rect.width) / 2
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self.LayoutGroup.padding.left = math.ceil(-halfGapWidth)
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self.LayoutGroup.padding.right = math.ceil(-halfGapWidth)
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local onCreate = function(item, data)
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item:Refresh(data)
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end
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XUiHelper.CreateTemplates(self.RootUi, self.GridRewardPool, self.TaskIdList, XUiGridConsumeReward.New, self.GridReward.gameObject, self.GridRewardPanel, onCreate)
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ForceRebuildLayoutImmediate(self.GridRewardPanel) -- 强制刷新布局
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end
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function XUiConsumeReward:RefreshProgressBar()
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local halfBarWidth = math.ceil(self.BarWidth/2)
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self.LimitPosArr = {}
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for i = 0, self.GridRewardPanel.childCount - 1 do
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local limitPos = halfBarWidth + math.floor(self.GridRewardPanel:GetChild(i).transform.localPosition.x)
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tableInsert(self.LimitPosArr, limitPos)
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end
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if self.CurIndex == 1 then
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self.ImgJd.fillAmount = self.LimitPosArr[1] * self.CurProgress / self.BarWidth
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elseif self.CurIndex == #self.LimitPosArr and self.CurConsumeValue >= self.CurTargetValue then
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self.ImgJd.fillAmount = 1
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self.CurConsumeValue = self.CurTargetValue
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else
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local curBarPix = (self.LimitPosArr[self.CurIndex] - self.LimitPosArr[self.CurIndex-1]) * self.CurProgress
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self.ImgJd.fillAmount = (curBarPix + self.LimitPosArr[self.CurIndex-1]) / self.BarWidth
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end
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end
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function XUiConsumeReward:GetTargetRewardIndexandProgress() -- 返回值:当前的目标序号,从上一目标到当前目标的进度,当前的总消费值,当前目标的消费值
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if not self.TaskIdList then
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return 1, 0
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end
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local curConsumeValue = XDataCenter.TaskManager.GetTaskDataById(self.TaskIdList[#self.TaskIdList]).Schedule[1].Value -- 取最后一个任务进度作为当前任务总进度
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local targetRewardIndex = 1
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local progress = 0
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local lastTargetConsumeValue = 0
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for _, taskId in ipairs(self.TaskIdList) do
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local taskCfg = XTaskConfig.GetTaskCfgById(taskId)
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if curConsumeValue >= taskCfg.Result then
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targetRewardIndex = targetRewardIndex + 1
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lastTargetConsumeValue = taskCfg.Result
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else
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local remainConsume = curConsumeValue - lastTargetConsumeValue
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progress = remainConsume / (taskCfg.Result - lastTargetConsumeValue)
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break
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end
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end
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if targetRewardIndex > #self.TaskIdList then
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targetRewardIndex = #self.TaskIdList
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progress = 1
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end
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return targetRewardIndex, progress, curConsumeValue, XTaskConfig.GetTaskCfgById(self.TaskIdList[targetRewardIndex]).Result
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end
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return XUiConsumeReward
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